doom 3 error need help

Post » Wed Jan 20, 2016 7:34 am

need help




QA Timing INIT: 000151ms
D3BFG 1.1400 win-x86 Nov 9 2012 10:38:21
2494 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
6080 MB System Memory
-1276 MB Video Memory
Winsock Initialized
Found interface: {AAB6F74F-BF8E-4D6C-86E3-8390CFBAE8C4} Urz - 0.0.0.0 NULL netmask - skipped
Found interface: {9CC9D06F-9A24-4837-ABFC-13893DF89298} Atheros AR9285 Wireless Network Adapter - 192.168.1.25/255.255.255.0
Found interface: {C0D0F093-A8B2-406E-9D99-36D428EE3245} Atheros AR8152/8158 PCI-E Fast Ethernet Controller (NDIS 6.20) - 0.0.0.0 NULL netmask - skipped
Sys_InitNetworking: adding loopback interface
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded resource file _common.resources
Loaded resource file _ordered.resources
Loaded resource file _sound_pc.resources
Loaded resource file _sound_pc_en.resources
Reading resource CRCs...
Current search path:
D:\gry\Steam\steamapps\common\DOOM 3 BFG Edition/base
C:\Users\piasek\Saved Games\id Software\DOOM 3 BFG/base
file system initialized.
--------------------------------------
WARNING: Unable to open resource file maps/_startup.resources
----- Initializing Decls -----
------------------------------
Couldn't open journal files
execing default.cfg
execing D3BFGConfig.cfg
couldn't exec autoexec.cfg
----- R_InitOpenGL -----
Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:0
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...using WGL_EXT_swap_control_tear
...created window @ -2,68 (761x523)
Initializing OpenGL driver
...creating GL context: created OpenGL 3.2 context
succeeded
...making context current: succeeded
...using WGL_EXT_swap_control_tear

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
freespace_version: 0.6
0 freespace devices
------------------------------------
OpenGL Version: 3.2
OpenGL Vendor : ATI Technologies Inc.
OpenGL GLSL : 4.2
...using GL_ARB_multitexture
...using GL_EXT_direct_state_access
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_EXT_texture_lod_bias
...using GL_ARB_seamless_cube_map
...using GL_ARB_framebuffer_sRGB
...using GL_ARB_vertex_buffer_object
...using GL_ARB_map_buffer_range
...using GL_ARB_vertex_array_object
...using GL_ARB_draw_elements_base_vertex
...using GL_ARB_fragment_program
...using GL_ARB_uniform_buffer_object
X..GL_EXT_depth_bounds_test not found
...using GL_ARB_sync
...using GL_ARB_occlusion_query
...using GL_ARB_timer_query
Couldn't find proc address for: glGetQueryObjectui64vARB
X..GL_ARB_debug_output not found
----- Initializing Render Shaders -----
While linking GLSL program 32 with vertexShader shadow.vp and fragmentShader
Vertex shader(s) linked.

While linking GLSL program 33 with vertexShader shadow_skinned.vp and fragmentShader
Vertex shader(s) linked.

----- Initializing Sound System ------
0: Ga/?(?j?D,?
2 channels, 44100 Hz
Front Left and Front Right
Default Console Device, Multimedia Device, Communications Device, and Game Device
Using device 0
sound system initialized.
--------------------------------------
------- Initializing renderSystem --------
Updating texture filter parameters.
renderSystem initialized.
--------------------------------------
WARNING: Couldn't load image: splashbink : splashbink#__0200
Reading strings/english.lang as UTF-8
9104 strings read
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: Nov 9 2012
Initializing event system
...535 event definitions
Initializing class hierarchy
...158 classes, 248240 bytes for event callbacks
Initializing scripts
Compiled 'D:\gry\Steam\steamapps\common\DOOM 3 BFG Edition\base\script\doom_main.script': 937.5 ms
---------- Compile stats ----------

Memory usage:
Strings: 120, 14868 bytes
Statements: 95386, 1907720 bytes
Functions: 3070, 386208 bytes
Variables: 206532 bytes
Mem used: 3558832 bytes
Static data: 3515932 bytes
Allocated: 4998764 bytes
Thread size: 7072 bytes

...6 aas types
game initialized.
--------------------------------------
ReadTitleStorage: MANUALLY CREATED
MAX_PLAYERS_ALLOWED = 8
----- idRenderModelManagerLocal::EndLevelLoad -----
0 models purged from previous level, 3 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
30 images loaded in 0.1 seconds
----------------------------------------
----- idSoundSystemLocal::EndLevelLoad -----
7 sounds loaded in 0.0 seconds
----------------------------------------
------------- Warnings ---------------
during DOOM 3: BFG Edition initialization...
WARNING: Unable to open resource file maps/_startup.resources
WARNING: Couldn't load image: splashbink : splashbink#__0200
2 warnings
requiredSizeBytes: 5242880
Preloading images...
00362 images preloaded ( or were already loaded ) in 0.4 seconds
----------------------------------------
00259 sounds preloaded in 0.0 seconds
----------------------------------------
WARNING: Couldn't load image: _doomclassic : _doomclassic#__0200
--- Common Initialization Complete ---
QA Timing IIS: 016565ms
execing joy_righty.cfg
NET: PartyToken is 6323 (seed = 203130)
--------- Execute Map Change ---------
Map: game/alphalabs3
Loaded resource file maps/alphalabs3.resources
--------- Game Map Shutdown ----------
--------------------------------------
18 msec to unload map
2 msec to free assets
Preloading images...
01478 images preloaded ( or were already loaded ) in 0.9 seconds
----------------------------------------
00194 models preloaded ( or were already loaded ) in 0.2 seconds
----------------------------------------
00747 sounds preloaded in 0.1 seconds
----------------------------------------
Preloading anims...
00587 anims preloaded ( or were already loaded ) in 0.1 seconds
----------------------------------------
------- Game Map Init SaveGame -------
collision data:
307 models
30017 vertices (703 KB)
54076 edges (1901 KB)
45334 polygons (3179 KB)
7490 brushes (1019 KB)
11019 nodes (301 KB)
47063 polygon refs (367 KB)
14275 brush refs (111 KB)
17651 internal edges
2197 sharp edges
0 contained polygons removed
0 polygons merged
7584 KB total memory used
40 msec to load collision data.
Preloading collision models...
00092 collision models preloaded ( or were already loaded ) in 0.0 seconds
----------------------------------------
map bounds are (2800.1, 4400.0, 1040.0)
max clip sector is (175.0, 137.5, 130.0)
1 KB passage memory used to build PVS
1 msec to calculate PVS
41 areas
84 portals
8 areas visible on average
328 bytes PVS data
[Load AAS]
loading maps/game/alphalabs3.aas48
done.
[Load AAS]
loading maps/game/alphalabs3.aas96
done.
[Load AAS]
loading maps/game/alphalabs3.aas_guardian
[Load AAS]
loading maps/game/alphalabs3.aas_mancubus
[Load AAS]
loading maps/game/alphalabs3.aas_sabaoth
[Load AAS]
loading maps/game/alphalabs3.aas_cyberdemon
--------------------------------------
----- idRenderModelManagerLocal::EndLevelLoad -----
0 models purged from previous level, 713 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING: Couldn't load image: _emptyname : _emptyname#__0200
WARNING: Couldn't load image: } : }#__0200
WARNING: Couldn't load image: guis/assets/marscity/uac : guis/assets/marscity/uac#__0200
18 images loaded in 0.1 seconds
----------------------------------------
----- idSoundSystemLocal::EndLevelLoad -----
21 sounds loaded in 0.1 seconds
----------------------------------------
----- Generating Interactions -----
idRenderWorld::GenerateAllInteractions, msec = 178
interactionTable size: 1402804 bytes
17454 interactions take 628344 bytes
Used 12631kb of static vertex memory (39%)
Used 3003kb of static index memory (9%)
------------- Warnings ---------------
during game/alphalabs3...
WARNING: Couldn't load image: _emptyname : _emptyname#__0200
WARNING: Couldn't load image: } : }#__0200
WARNING: Couldn't load image: guis/assets/marscity/uac : guis/assets/marscity/uac#__0200
3 warnings
3416 msec to load game/alphalabs3
Save time: 192ms
Saved: quick
NET: PartyToken is 22184 (seed = 336451)
--------- Execute Map Change ---------
Map: game/alphalabs4
Loaded resource file maps/alphalabs4.resources
--------- Game Map Shutdown ----------
WARNING: idClipModel::FreeTraceModel: tried to free uncached trace model
--------------------------------------
43 msec to unload map
59 msec to free assets
WARNING: Couldn't load image: } : }#__0200
Preloading images...
Checksum failure for generated/images/models/mapobjects/cpu/heater#__0100.bimage.
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL

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lauren cleaves
 
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