My Doom 4

Post » Fri Jun 13, 2014 5:06 am

Couldn't sleep so I was thinking about this new Doom. They shouldn't have made it take place on earth. I know it's logical (Doom 3 was a remake of Doom 1 and this would be a remake of Doom 2: Hell on Earth). However, back in those days we didn't have the graphical power to accurately display earth in a game. So many games already take place on earth and I for one have a hard time imagining Doom on earth without losing that typical Doom feeling. Darksiders did it and although it was a great game, the earth sections we're definitively the weaker parts. Besides, as a sci-fi horror fan, I think it's a setting that's underused.
Instead they should focus on what made Doom 2 great. It was more open, it had bigger fights and a larger scale overall. I really hope they don't try to mimic COD and stick to smooth run and gun gameplay with hordes of demons. No RPG stuff please. Also, they svck at doing story driven stuff. If I were them I would take a good look at Aliens and the Dead Space games for inspiration. Make it a sequel to Doom 3 and have it start with a marine battalion being sent to Mars to investigate the distress calls. Have it take place on the ruined UAC basis and hire a talented writer.
For context I would start by focus on finding out what happened. After that, the focus should be on retrieving the gate that allows the demons to come through. You could make it that the marines have to retrieve that gate, get it on board of the ship so it can be shipped to a space station where scientist can figure out how to close it for good. Of course ending in sending you with the marines though and finish it off in Hell. This allows for a variation in settings (Mars, space ship and station (Dead Space) and Hell). I would have the game switch between moments you are alone (tension, horror) and moments you work with squads. This should help pacing. You could also use zero gravity for some awesome fights (again, Dead Space).
Drop in and drop out coop would be a given. Have players team up against the demons. Also, full fledged multiplayer, including a horde modus and of course mod support (which is unlikely due to IdTech5 it's nature). Biggest selling point would be massive fights that aren't scripted. So you got big set pieces but not the COD kind. Destructible environment, secrets and no more monster closets. Also, well lit environments (let it make sense) and dark where it needs to be. No switching between flashlight and gun. No mandatory vehicle sections please unless it works in the game's advantage.
That's what my Doom would be.
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carla
 
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Post » Thu Jun 12, 2014 9:03 pm

The trailer looks like Mars to me, dusty brown/red color and all.

I'd actually rather have a Doom game on Earth. This planet, especially civilization/urbanization can look far different in the future from now. You have to use imagination very well ;)

Also, Mars is very boring looking. Nothing to bore a person more than an endless rocky dusty desert. One of the things I don't like about the Riddike series is the use of a very boring looking planet.

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Jack Walker
 
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Post » Fri Jun 13, 2014 6:05 am

You can clearly see tall buildings in the background. It resembles a ruined earth (no indication of Mars whatsoever). Also, it's confirmed to be on earth, the voice over even says so (not literally).

I have a lot of imagination otherwise I wouldn't have come up with this ;)

Also, you mentioned Mars exterior. I'm talking both interior and exterior. They managed to make a compelling game out of that. Besides, it's just a small portion. I also mentioned space, the space ship, space station and hell. How's that for variation? No, let's do it on a futuristic earth (as if we haven't seen that before) which is ruined. But hey, taste differs.

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Wayne Cole
 
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Post » Fri Jun 13, 2014 3:25 am

I was describing the atmosphere the video has. It looks more like Mars, a dusty desert buildings/structures really being irrelevant.

Yes I can see how you'd think what you described is variation, but none of those settings are something I can't see here on Earth. The dead space ship/colonies look like pretty standard scifi architecture that wouldn't look out of place on Earth. The Doom style bases on Mars also don't look like anything that wouldn't fit here on Earth. As for Hell, that's in every Doom game.

Floating in space does sound neat though, I wonder if it's crossed their minds.

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Craig Martin
 
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Post » Fri Jun 13, 2014 3:15 am

Fair enough. Have you played Dead Space? The Zero Gravity stuff was amazing.

Here's a clip:

http://youtu.be/yW2sTvCZVac

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Star Dunkels Macmillan
 
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Post » Thu Jun 12, 2014 4:39 pm

I have indeed, I remember a certain spot where you have to align some sort of reflective panels in space and if I recall correctly, right out there is one of those really powerful enemies that launches the homing projectiles at the player. That was crazy stuff!

Well, they could have a space station that you visit for a plot related reason in the new Doom game, you never know. A boss battle with a huge floating demon would be really sweet!

Well, props on that idea. Now I wish they do have space in there somehow
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Robyn Lena
 
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Post » Thu Jun 12, 2014 7:53 pm

I don't care where it takes place, I hardly even care about the story.

This game is going to be all about the gameplay for me.

I'm just looking forward to seeing more of the game and what direction they're going with it.

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Tom Flanagan
 
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