Door BadTarget

Post » Sat Feb 19, 2011 6:10 am

Did a search but couldn't find anything... :sadvaultboy:


I'm working on a Fort Dungeon and just set up the doors that link the interior with the exterior. At first I had a small door I was going to use but couldn't find the exterior fort piece that contained the lower base doorway so I ended up changing things. So I deleted the door I had and then set up the larger doors which work fine in game. Now when I load the CS and the interiors in the Cell View window, I see that the Abandoned Mine's list of objects contains a BadTarget* listed on the door there. How do I fix that?
User avatar
Sweets Sweets
 
Posts: 3339
Joined: Tue Jun 13, 2006 3:26 am

Post » Sat Feb 19, 2011 3:26 am

Bah, can't edit my first post. :P

I guess I fixed it. Used the http://cs.elderscrolls.com/constwiki/index.php/Mod_Cleaning_Tutorial. Hopefully I won't have to start over. Oo
User avatar
Catherine N
 
Posts: 3407
Joined: Sat Jan 27, 2007 9:58 pm

Post » Sat Feb 19, 2011 9:23 am

No, that's exactly the right way to do it. It happens when you add a teleport target to a door but cancel before setting it (which leaves that one as the top of the list). You need to explicitly set it to NONE in the CS to prevent this happening, or clean afterwards.
User avatar
Blessed DIVA
 
Posts: 3408
Joined: Thu Jul 13, 2006 12:09 am

Post » Sat Feb 19, 2011 4:45 am

Ahh ok, thanks ghastley, good to know. :)
User avatar
Kira! :)))
 
Posts: 3496
Joined: Fri Mar 02, 2007 1:07 pm


Return to IV - Oblivion