Door Textures

Post » Wed Sep 29, 2010 10:11 am

Most of my doors have new textures on them, and they look real sharp. (I believe they are Connary's)
But there's two doors in particular which are still vanilla and are noticeably poor quality compared to the rest.
The doors I'm discussing are in_c_door_wood_square and in_c_door_arched
The textures used are tx_common_door.tga and tx_imp_archdoor.tga

I'm wondering if anyone has new textures for these two in their Texture folder?
(Perhaps Connary even did them, but mine got misplaced.)

In-game pics for reference:
http://i118.photobucket.com/albums/o90/plutocruel/door2.jpg?t=1262458450
http://i118.photobucket.com/albums/o90/plutocruel/door1.jpg?t=1262458451
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Tracey Duncan
 
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Post » Wed Sep 29, 2010 4:06 pm

I'm pretty sure I have Connary's textures for those. If you know the exact name of the textures I can upload them if you want.
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Steeeph
 
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Post » Wed Sep 29, 2010 2:04 pm

The textures used are tx_common_door.tga and tx_imp_archdoor.tga

:hehe:

Please check. The old ones are driving me crazy.

Edit: well the doors use other textures too, but they are small ones for the keyhole and metal strips. Above, are the main textures. And my keyholes look updated.
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Red Bevinz
 
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Post » Wed Sep 29, 2010 8:24 pm

Please check. They old ones are driving me crazy.


I'm interested too. The old textures svck, and I've never found a good replacement for tx_imp_archdoor.

for tx_common_door, you could try the one from MVP3.0RC1/ATAP2.0 (same tex in both) or "Shadows and Light, part 1" or Swiveller's "Homes_Common" textures. They're all okay, but different looking from the original.
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Dan Stevens
 
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Post » Thu Sep 30, 2010 2:07 am

Eh, right... :P

http://rapidshare.com/files/329368928/Doors.zip.html

The arch on the imperial castle doors look a bit weird (a known bug with Connary's texture) but I don't know if that's one of these doors or if the arch is part of the door. You'll see, I guess.
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Mike Plumley
 
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Post » Wed Sep 29, 2010 2:05 pm

http://www.4shared.com/file/186799508/16a6cd46/data_files.html you go, I also had those textures in .dds, though to be honest, I can't be positive that they are connary's work, or someone else's....regardless, if you want to check them out, have at it!

Edit: Ninja'd while uploading! :P hehe
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TRIsha FEnnesse
 
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Post » Thu Sep 30, 2010 1:29 am

Thanks, both of you! :foodndrink:

I've only previewed them in dds thumbnail so far, but they look much better already.

And thanks, john. I might check out those ones you mentioned also.
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ladyflames
 
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Post » Thu Sep 30, 2010 2:25 am

No problem at all, I do admit, doors are an area, that still could use some texture love, I'm awaiting Connary's magnum opus on doing any more texture updates though, mostly because I want a complete and in unison overhaul before I start mucking up my game again. :P
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Genocidal Cry
 
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Post » Thu Sep 30, 2010 12:44 am

you could try the one from MVP3.0RC1/ATAP2.0 (same tex in both) or "Shadows and Light, part 1" or Swiveller's "Homes_Common" textures.


Link to my Common Homes retex: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6222

I think it has both of the textures; if not try the Imperial retex pack.
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Carys
 
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Post » Wed Sep 29, 2010 7:53 pm

Is Connary's work a substitute for the Morrowing Visual Pack Combined?
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*Chloe*
 
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Post » Wed Sep 29, 2010 7:42 pm

Not completely, at least I don't think so. What I do is install one of the big packs, then connary's stuff, then various other replacers and selected textures.
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Ysabelle
 
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