Im amazed at how much people despise this idea....the OP wasnt a great one but Im all for a system of knowing where I have been. DONT say 'pull up the map'. The whole idea of things like this is to avoid having to pull up maps when you dont have to. It is a simple on screen reminder, not a gamebreaking addition that would take away ANYTHING from the game. Its just a friendly reminder.
AGAIN, its like the empty containers in Fallout. Did a container reading 'empty' ruin ANYTHING for me? Absolutely not. Did I need this feature? Absolutely not. But I guess some people are just much more picky than others. If they dont ABSOLUTELY WANT or come up with an idea themselves, they like to [censored] all over everyone elses and complain that it ruins the game, when in reality it doesnt RUIN anything. Its just a helpful reminder people. This could be anything from a different color, to a 'note' like Fallout's containers, to a small symbol that shows whether or not you've used a particular door before.
Get over yourselves. If you dont like it give a reason. Any idiot can say a idea is a bad one. Put some reason behind your thoughts and maybe you wont sound like just another troll looking for a disagreement.
are you sure your not the troll around here??
1. I hope Over encumbered just slows you down and when you reach a real limit like 50 pounds over you can't attack or pick up more items but you will never be "stuck" at a point
2. If you were at a cave fast travel back there (only real time i actually do) and explore the rest.
3. Dungeons DO become active again after a period of time so if this was implemented and you visited Dragoncave about a 2 weeks (in-game) and saw it you would think, "Hey i been in here so its empty" and move along.. when there really is active again and things to loot inside again.