I have two doors set up for an airlock. There are 4 different objects with various scripts on them to open or close them via the 'activate' command at some point, and the doors refuse to budge. Everything else the switches do works (effects like steam jets, electricity, noises, and switch activation) so I know the scripts are running fully. Everything works but the damn doors. And get this, I cannot even activate them via the console! I open it, click on them, it says "door" at the top and I type Activate and hit enter. No effect. The only way I can activate them is if I walk up and hit E to activate... Why the hell wouldn't they work any other way? They are default doors that I simply made a new form of, and attached a script too (to prevent player activation) but the buggyness occured, so I took the script off. Other than that there are no flags set on their of them except for Persistant Reference and they have a Ref ID... Can anyone help me?!?
Thanks,
Gunmaster95