Doubts about Wrye Bash Merge and Import

Post » Tue Dec 14, 2010 4:21 am

I spent the last days installing mods. I left all the wrye bash works to the end of the installation process (so I can't even activate all the esm/esp at the same time since they are a bit too many).
Now I start building my bashed patch, but there are many mods tagged for import and mergining. My problem is: should I select them all or not?
In the guides I followed it seems I shouldn't, but no one ever explained why.


Also, another doubt is: I darnified all the books (I applied the same procedure to all my "cover mods"). Now bash tells me I lost a master esm every time I rebuild the bashed patch. Is this normal?


EDIT: I "moved" this thread to the official wrye bash thread, http://www.gamesas.com/index.php?/topic/1102179-relz-wrye-bash-thread-46/page__view__findpost__p__16158338, so please answer there (I added additional info in the linked post).
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.X chantelle .x Smith
 
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Post » Mon Dec 13, 2010 2:52 pm

if you uninstalled a mod that the bashed patch relied on it would tell you that. id also ask in the official wrye bash thread.
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SexyPimpAss
 
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Post » Mon Dec 13, 2010 2:32 pm

Ok, I'm "moving" this thread to the official wrye bash thread: http://www.gamesas.com/index.php?/topic/1102179-relz-wrye-bash-thread-46/page__view__findpost__p__16158338, so please answer there (I added more info too).
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Steven Nicholson
 
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