Doubts: Clothes and armor...

Post » Wed Dec 02, 2015 7:24 am

Something else I have not seen mentioned, to go along with layered armor, is a high bone count skeleton.

Almost any recent mod requires something better (higher bone count) skeleton than the Fallout NV vanilla one.

Heres hoping Bethesda gives us a better one this time.

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Harinder Ghag
 
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Post » Wed Dec 02, 2015 9:00 am

I'm just hoping that my character can wear some pre-war clothing with layered armor on top. Those bowling shirts in the concept art look great!
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Unstoppable Judge
 
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Post » Wed Dec 02, 2015 9:43 am

You shouldn't be able to get good AR from mixing pieces.

The various weights of the different kinds of pieces would make you unbalanced, they probably wouldn't fit together in the first place, and even if they did, it would logically leave tons of gaps in the armor the full set wouldn't have.

You aren't supposed to "customize" your armor in an RPG, your supposed to use the best stuff you can find, and that is, and always has been, armor sets.

Well

A. Oblivion and Skyrim dont have "pajama" one slot armor/clothing, they had helms, body, gloves, boots, and shields. So I don't know where you keep pulling that from.

B. Yes, Oblivion, Skyrim, and Fallout 3 were miles more balanced then Morrowind becuase they had less pieces.

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Dagan Wilkin
 
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Post » Wed Dec 02, 2015 1:06 am

In my opinion the new armour system is one of the game's most underrated features. So happy Bethesda brought back the layering system.

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tannis
 
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Post » Wed Dec 02, 2015 1:32 pm


Now I really want to watch Sherk
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Queen
 
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Post » Wed Dec 02, 2015 2:18 am

The fact that Morrowind's armor was broken down in more individual pieces was not bad per se. The problem was the armor rating system; it doesn't matter how protective a helmet is, it should not protect you at all unless you are hit in the head. If armor pieces offered locational protection, then having may small armor pieces or a few big armor pieces would be equally balanced. Same for enchantments; if your gauntlets offer fire resistence, only your hands should be protected against fire.

There is game that is still in development that offers this combo of layered armor + locational protection. It's called ExAnima and is available on Steam as an early-access.

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Glu Glu
 
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Post » Wed Dec 02, 2015 3:34 am

That would be true in an action game, but Morrowind was an RPG, not an action game.

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Ezekiel Macallister
 
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Post » Wed Dec 02, 2015 6:59 am

I think Morrowind (and the other TES games as well as F3 and F4) would fit better under the 'action RPG' category. Still, I'm not sure I understand why a mechanic such as locational armor would preclude any game from being called an RPG though. How is your ability to role-play impaired by having it?

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Steph
 
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Post » Wed Dec 02, 2015 3:40 am

And that's where the discussion goes to which http://tvtropes.org/pmwiki/pmwiki.php/Main/PlayerArchetypes Bethesda's games are marketed to. There's those who appreciate form, those who appreciate function, roleplayers, number crunchers, customizers, people who make the most of what they're given etc. The thought of my character wearing something gaudy like Elven Armor* in Skyrim just because it has higher armor rating than Leather Armor is just yucky.

Bethesda's games are sandbox-RPGs. They should have as much customization as possible. Also, it's probably not that hard for a blacksmith to fix some armor so it's balanced and gap-free.

---------

*Yellow is actually one of my favourite colors, but definitely not that shade of yellow. The helmet doesn't look like a hawk, it looks like a pair of heavy eyebrows and a huge nose.

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Hannah Whitlock
 
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Post » Wed Dec 02, 2015 2:49 pm

Well for A, if you had existed during Oblivion days you should have known that there were TES fans who disliked the few slots Oblivion armor/clothing had and they were the ones who were calling it the "pajamas" armor which they were basically referring to the cuirass and greaves being one piece. Surely you didn't think I was referring to helmets and shields, smh.

As for B, someone will probably disagree with you there and I for sure. And your fallacy of thinking that by having more pieces equals a less balanced game is illogical. It is clear that with all of your statements that you are one of those people who have a personal beef with MW and no one, of course, is going to change your set of views, and I'm certainly not going to go around in circles arguing with someone who have a rooted negativity towards MW or replace your views with mine because that wouldn't be right either since I would be forcing you to have "my experience" of the game. Not to mention that we are going to go off topic into that infamous classic argument that I've seen for years about MW being better or worse than other games.

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Dan Endacott
 
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Post » Wed Dec 02, 2015 5:36 am

if u ever play any game with a layer system, u have base armors those armor can have difference shoulder, bracers, chest protection. So u have multiple base armor and each one have multiple options of those layers.

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Cheville Thompson
 
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