Is Dovakiin mute?

Post » Wed Mar 30, 2011 12:33 pm

That's just my opinion, of course, but Bethesda are the last, great RPG makers who actually make... games, in my opinion. I hate what BioWare's done. They then spread that infectious disease known as player character voice acting to Dragon Age, and I don't have any desire to play what they essentially must believe is the replacement for Baldur's Gate IV. Disgusting...

I agree they went from my favorite RPG Baldur's Gate II SoA to meh :meh:

I also agree on Mass Effect 2 for me it was a 3rd person shooter , with some customization a very good game but not an RPG , my opinion of course :)

And Sheppard had a voice because he had a premade personality (paragon or renegade) with a premade story ,on TES you make your personality and story , just my opinion :turtle:
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Lizzie
 
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Post » Wed Mar 30, 2011 10:50 am

That said, I completely understand the role playing view, but disk space is a terrible excuse imo.


Ten races, two genders, and then many people want a different style/tone of speech than the "default". Fully voiced characters work for games with a pre-defined character (like "Commander Shepard"), not so much for games with a million different character types.
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Alycia Leann grace
 
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Post » Wed Mar 30, 2011 6:59 am

Voicing of your character would be horrible. One, there's no possible way to do it. You have 10 races and 2 genders, that's 20 voices just to make it sound somewhat good. Two, you are what you want to be. Who gets to decide what your character sounds like? You, of course not Bethesda. A voiced character worked for Mass Effect, because you could play as only one character, and the only factor that determined what that voice sounded like was whether you choose male or female. That means they only had to do two voices. A voiced PC can't be done in an open world, non-liner RPG like Skyrim.
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jodie
 
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Post » Wed Mar 30, 2011 8:50 am

I agree they went from my favorite RPG Baldur's Gate II SoA to meh :meh:

I also agree on Mass Effect 2 for me it was a 3rd person shooter , with some customization a very good game but not an RPG , my opinion of course :)

And Sheppard had a voice because he had a premade personality (paragon or renegade) with a premade story ,on TES you make your personality and story , just my opinion :turtle:

Instead of more KotOR and more Minsc and Boo, we a get linear corridor shooter with a pre-made player character and a poor excuse of an action game that's entirely copy-pasted with a pre-made character. In neither game do I get to choose exactly what I want to say. :meh:
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Trista Jim
 
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Post » Tue Mar 29, 2011 11:12 pm

I agree they went from my favorite RPG Baldur's Gate II SoA to meh :meh:

I also agree on Mass Effect 2 for me it was a 3rd person shooter , with some customization a very good game but not an RPG , my opinion of course :)

And Sheppard had a voice because he had a premade personality (paragon or renegade) with a premade story ,on TES you make your personality and story , just my opinion :turtle:


Doesn't Mass Effect 2 also have a preset, predefined character that you have to play?
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Cedric Pearson
 
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Post » Wed Mar 30, 2011 2:33 am


You'd think someone would note that as the characters walk down the street only one of them is actually speaking.

That said, I completely understand the role playing view, but disk space is a terrible excuse imo.



Your character does speak, you say what you choose in the dialog options, you just don't hear it. In a game series like TES its better that way.
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liz barnes
 
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Post » Wed Mar 30, 2011 1:42 am

Doesn't Mass Effect 2 also have a preset, predefined character that you have to play?

Yes that would be Sheppard :P
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Cool Man Sam
 
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Post » Wed Mar 30, 2011 4:28 am

By mouth. the fish dies. So, it's much easier to let his fists talk.
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Marcia Renton
 
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Post » Wed Mar 30, 2011 10:20 am

Doesn't Mass Effect 2 also have a preset, predefined character that you have to play?



Your the same guy form the first one.
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Susan
 
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Post » Wed Mar 30, 2011 10:25 am

i dont care either way id prefer no voice atually
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Rachael Williams
 
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Post » Wed Mar 30, 2011 4:14 am

Elder Scrolls characters have never been mute, we just don't hear them. It works in mass effect because you select what you're going to say before the other person stops speaking, this is why it doesn't work in Dragon Age, the dialogue wheel only appeared after the other person had stopped speaking, making supposed interruption even more awkward than they are in unvoiced games. The only games fully voiced characters work in are ones where the character is already mostly predefined. This is why it works in the witcher and is slightly jarring in Risen.
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Matthew Warren
 
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Post » Tue Mar 29, 2011 11:35 pm

The thing is with the mass effect 1,2 character voice is that when communicating with someone, I din't feel that that person was the person I was in control of.
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Nichola Haynes
 
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Post » Wed Mar 30, 2011 12:36 pm

Mute? No. Will we hear his/her voice? No. Will the NPCs hear his/her voise? Yes.
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Chloe :)
 
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Post » Wed Mar 30, 2011 1:06 am

The knee-jerk blind hatred of Mass Effect confuses me. Whether or not you think they're "RPGs", they were still very well made, great games. :shrug:

But they're a different style than the TES games, so trying to do a voiced main character like that in Skyrim just wouldn't work at all.
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MISS KEEP UR
 
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Post » Tue Mar 29, 2011 9:55 pm

Yes that would be Sheppard :P


In that case, I think a fully voiced character is appropriate, if not desirable.

TES games, though, allows you to define your character. So unless they can create a system that would allow the voice to be as customizable as the rest of the character (which could be really cool), it would not fit at all, since it would be defining your character.
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Tamika Jett
 
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Post » Wed Mar 30, 2011 10:50 am

I'd hate to ruin this Bioware bashing but Mass Effect and Dragon Age two is really not that different from Baldur's Gate or KOTOR

You can't choose your character's background in either of them, and the personality is just as set by the pre-written dialog choices in those games too, except they're not voice acted.


And to try to return to the main topic, while this works in Bioware games where they make things a bit more linear for the sake of telling a better story, it wouldn't work in TES games where the main focus is freedom.
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Pumpkin
 
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Post » Wed Mar 30, 2011 6:01 am

Instead of more KotOR and more Minsc and Boo, we a get linear corridor shooter with a pre-made player character and a poor excuse of an action game that's entirely copy-pasted with a pre-made character. In neither game do I get to choose exactly what I want to say. :meh:

You speak awesome words , why they left KotOR and Minsc and Boo is beyond my imagination, they had everything to make a masterpiece, i miss Jaheira, Aerie, i miss Minsc , i miss Boo, i love boo ... omg i got nostalgic :nope:

They even got romance right with Aerie! it was magic and voice acting on that time was made with the soul , Baldur's Gate SoA voice acting, and dialogue in general was a masterpiece , sorry i got touched by magic in the heart , i have been charmed by nostalgy , of course these are the same feelings i get when i remember or play Morrowind , i hope i feel the same on Skyrim :wub:


EDIT: on Baldur's Gate SoA you can write your character story and background , you can write as far as you want his/her story , personality had crazy ammount of options, neutral, good, chaotic good, evil, chaotic evil etc , crazy ammount of dialogue choices :)
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Adam Porter
 
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Post » Wed Mar 30, 2011 7:56 am

I think providing a player voice would be a nice addition to the game. IF there were at least a couple of thousand voices to choose from and IF I could control what the player character says. Otherwise, I'm not interested. And since there's no way that that's going to happen, I'm not interested.

I don't want Beth deciding (even more than they already do) who my character is. I play their games specifically so that I can create a character - not just so that I can watch their interpretation of the character I should play.
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Angela Woods
 
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Post » Tue Mar 29, 2011 11:24 pm

You speak awesome words , why they left KotOR and Minsc and Boo is beyond my imagination, they had everything to make a masterpiece, i miss Jaheira, Aerie, i miss Minsc , i miss Boo, i love boo ... omg i got nostalgic :nope:

They even got romance right with Aerie! it was magic and voice acting on that time was made with the soul , Baldur's Gate SoA voice acting, and dialogue in general was a masterpiece , sorry i got touched by magic in the heart , i have been charmed by nostalgy , of course these are the same feelings i get when i remember or play Morrowind , i hope i feel the same on Skyrim :wub:


EDIT: on Baldur's Gate SoA you can write your character story and background , you can write as far as you want his/her story :)

That Baldur's Gate game case on my shelf is looking quite tempting, right now. I think I know what I shall spend my evening doing.
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Marquis deVille
 
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Post » Wed Mar 30, 2011 4:54 am

its only going to be shouts

if he actually talked there would be way too much dialoge, becuase they would have to voice every dialoge option 20 times
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carla
 
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Post » Wed Mar 30, 2011 7:15 am

Just shouts, thats the only talking you do.
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Izzy Coleman
 
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Post » Tue Mar 29, 2011 9:34 pm

Having the main character voiced will be the worst decision ever made by Bethesda.

Look at DA:2 :o

*cough*
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yessenia hermosillo
 
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Post » Wed Mar 30, 2011 8:42 am

Having the main character voiced will be the worst decision ever made by Bethesda.

Look at DA:2 :o

*cough*

I still don't know why is that considered as the worst thing in DA2...
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jenny goodwin
 
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Post » Tue Mar 29, 2011 10:27 pm

I think a voiced PC is great for games where you play a specific person, say Alan Wake or GTA IV, or pick from a relatively small set of character options that ultimately fit into a fairly strictly scripted story line, say Mass Effect, but for something like a TES game I don't think a voiced PC adds enough to outweigh the "bwah, none of these voices fit my character" factor. The freedom to (role)play as just about any personality is one aspect of TES that I don't think is good to mess with.
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Jani Eayon
 
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Post » Tue Mar 29, 2011 11:37 pm

I still don't know why is that considered as the worst thing in DA2...

Me: *Selects the Disagree option in the dialogue wheel*
Hawke: Hey, [censored] you man!
Me: ...
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lydia nekongo
 
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