Is Dovakiin mute?

Post » Wed Mar 30, 2011 3:22 am

Me: *Selects the Disagree option in the dialogue wheel*
Hawke: Hey, [censored] you man!
Me: ...

Well, he disagreed, didn't he?

Also this might have more to do with DA2 apparent personality tracking thingie..
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Roddy
 
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Post » Wed Mar 30, 2011 9:09 am

Well, he disagreed, didn't he?

Also this might have more to do with DA2 apparent personality tracking thingie..

Either way, it would be a horrible addition to TES.

I don't know why people need to literally hear their character, it's like when people don't read books because they can't visualize it.
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Jennifer Rose
 
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Post » Wed Mar 30, 2011 8:09 am

Id rather him/her not have a voice.
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Emily Jones
 
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Post » Tue Mar 29, 2011 11:48 pm

I want a fully voiced character myself, so this should have been a poll even though it's likely to change nothing.
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Kevan Olson
 
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Post » Wed Mar 30, 2011 8:38 am

he is just gonna shout and groan
just like......
well ill let you fill in the blanks
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Smokey
 
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Post » Wed Mar 30, 2011 12:45 am

The Protagonist better not have a voice outside of Grunts or Shouts or i will RAGE :flame: :flame: :flame: :flame: :flame:
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Kate Norris
 
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Post » Wed Mar 30, 2011 12:39 am

I'd imagine the Dragon Shouts actually may have some voicework for the player. Effectively being the first game ever, where the player can learn and speak a new language at will.


This. Learning only the Dragon Shouts (yeah..only) will be difficult enough.

I think you have about 30 shouts each with 3 words. So you'll need to record 90 words (30 phrases), a maximum of 20 times.
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Ruben Bernal
 
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Post » Wed Mar 30, 2011 7:48 am

if anything the shouts will be voiced. and i dunno how that would work
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Bryanna Vacchiano
 
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Post » Wed Mar 30, 2011 1:22 pm

Aside from dragon shouts and the typical grunts, I really hope not. This is my character. The last thing I want is people wanting what BioWare seems to be considering good role-playing... by making my character not my character at all and producing interactive movies rather than games.


Agree 100%. Not that I dislike BW games, I do, and they are good at what they do, but they aren't role playing games as much as they are as you said "interactive movies". TES is all about me defining who this character is going to be. Combat grunts, Dragon Shouts, things of that nature I expect to have voiced, but no to voiced dialogue.
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Alister Scott
 
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Post » Wed Mar 30, 2011 12:09 am

Either way, it would be a horrible addition to TES.

I don't know why people need to literally hear their character, it's like when people don't read books because they can't visualize it.

So why don't we just get rid of voice acting all together and bring back a text dialogue system? There's a lot more that can be done with one, like people actually saying your name.
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Katharine Newton
 
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Post » Wed Mar 30, 2011 9:18 am

in the netherlands there was a Skyrim article in which was said by the demo players that the only thing our char says are the dragonshouts
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oliver klosoff
 
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Post » Wed Mar 30, 2011 6:57 am

I would like him mute, makes me use my imagination and personalizes my experience more!!
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Add Me
 
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Post » Wed Mar 30, 2011 12:56 am

Doubt it. Many would consider it subtracts too much from the role play experience.


Wasn't Mass Effect 1 and 2 and Dragon Age 2 classified as RPG's? I really don't think it breaks from immersion, and I REALLY don't think vary many people try to say the dialog option in a voice that mimics thier characters race before they select it in an RPG that doesn't offer player voice overs.

Dragon Age started voice overs, if you ask for it enough, it will most likely find it's way into the game.
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Alexx Peace
 
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Post » Wed Mar 30, 2011 7:22 am

So why don't we just get rid of voice acting all together and bring back a text dialogue system? There's a lot more that can be done with one, like people actually saying your name.


I'd be fine with that. If it increases the volume, variety, and coherence of npc dialogue I'd prefer it actually. :thumbsup:
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Louise Andrew
 
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Post » Wed Mar 30, 2011 12:46 am

So why don't we just get rid of voice acting all together and bring back a text dialogue system? There's a lot more that can be done with one, like people actually saying your name.


Except that it doesn't end up that way because there is more dialogue in Oblivion than in Morrowind. Voice acting didn't limit anything.
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Rhi Edwards
 
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Post » Wed Mar 30, 2011 1:55 pm

I'd be fine with that. If it increases the volume, variety, and coherence of npc dialogue I'd prefer it actually. :thumbsup:


You and me both, but it'll never happen. Too many "Everything must be voiced to increase teh immershuns!!1!!" players in the new target audience.
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Jamie Lee
 
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Post » Wed Mar 30, 2011 4:38 am

Well, he disagreed, didn't he?

Also this might have more to do with DA2 apparent personality tracking thingie..


Nah. Its in ME and ME2 as well.

Wheel says "This interview is over." result: Shepard breaks the reporter's jaw.

Wheel says ""Don't try to study me," result is "I'm not some artifact you can take back to your lab, doctor."

Wheel says "I'm sorry." result is "Who did this? Who shot you?"

Nope. The wheel o'hints gives you a vague clue that hints at the possible general direction of what Shepard might say. Finding out they included a voiced character and the "I have no idea what my character will actually say" wheel to DA2 is one of the major reasons I lost interest in the game. I played my brother's copy that he lost all interest in, and find myself rather pleased I didn't buy the game. First Bioware game since NWN that I didn't bother to buy at all.
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Alan Cutler
 
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Post » Wed Mar 30, 2011 5:44 am

You and me both, but it'll never happen. Too many "Everything must be voiced to increase teh immershuns!!1!!" players in the new target audience.

Nobody can use their imagination these days..They all need it presented to them on a silver platter and they can't think of it themselves.

It's a direct correlation with less kids reading now.
:(
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Krystal Wilson
 
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Post » Wed Mar 30, 2011 8:22 am

Nah. Its in ME and ME2 as well.

Wheel says "This interview is over." result: Shepard breaks the reporter's jaw.

Wheel says ""Don't try to study me," result is "I'm not some artifact you can take back to your lab, doctor."

Wheel says "I'm sorry." result is "Who did this? Who shot you?"

Nope. The wheel o'hints gives you a vague clue that hints at the possible general direction of what Shepard might say. Finding out they included a voiced character and the "I have no idea what my character will actually say" wheel to DA2 is one of the major reasons I lost interest in the game. I played my brother's copy that he lost all interest in, and find myself rather pleased I didn't buy the game. First Bioware game since NWN that I didn't bother to buy at all.


I agree, voiceover works well in both ME1/2 and Dragon Age but not Skyrim and it certainly isn't the best gameplay mechanic to have a voiced protagonist.
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Stephy Beck
 
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Post » Wed Mar 30, 2011 12:01 pm

It's sad that so many kids will never experience some of the amazing text dialogue games that I grew up with. I wish they would do a special edition of The Dig like they did for the monkey island games.
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Laurenn Doylee
 
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Post » Wed Mar 30, 2011 7:49 am

Nobody can use their imagination these days..They all need it presented to them on a silver platter and they can't think of it themselves.

It's a direct correlation with less kids reading now.
:(


I completely disagree with this sentiment. I have a great imagination and I find fully voiced characters only add to the experience. I think technology reaching such cool technological heights is the correlation to kids not reading anymore. What's gonna draw them to say, reading Jurassic Park, when they can really experience the sights and sounds at the movies.

Imagine reading about Mars vs. GOING to Mars. Seriously, if you could be a tourist, like hopping on a safe tourist rocket... or reading about it, would you really choose reading about it? I think that is the mindset of people who like adding these extra layers beyond just imagining it yourself. We are human beings, we experience things through sight, sound, smell, taste, and touch too, not just our imagination. These things are supposed to work in tangent with our senses, not fight amongst each of our other senses. You know what I mean?
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cassy
 
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Post » Wed Mar 30, 2011 11:55 am

You and me both, but it'll never happen. Too many "Everything must be voiced to increase teh immershuns!!1!!" players in the new target audience.


Like I said, having voice acting doesn't cut down on the dialogue. Oblivion had more dialogue than Morrowind did. It's just another "I don't like Oblivion just because it's not Morrowind" reason when it's not true. I read books a lot and I read plenty of lore as well and I still say we need voice acting as it makes the world feel more real and has no negative impact in the game whatsoever.
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Jeneene Hunte
 
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Post » Tue Mar 29, 2011 10:48 pm

Awfully hard to shout if you're mute.
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Rhiannon Jones
 
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Post » Wed Mar 30, 2011 1:16 am

So why don't we just get rid of voice acting all together and bring back a text dialogue system? There's a lot more that can be done with one, like people actually saying your name.

That'd be fine with me. Text dialogue offers the possibility of MANY more dialogue options, and the resources saved on voice acting could be used to add new quests and expand the existing ones, add new weapons and armor, hand-place more items, create more opponents, just generally flesh out the game world. Complete win, as far as I'm concerned.
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Nicholas C
 
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Post » Wed Mar 30, 2011 10:28 am

So why don't we just get rid of voice acting all together and bring back a text dialogue system? There's a lot more that can be done with one, like people actually saying your name.

I don't mind the npcs talking. I have no pre-conceived concept of what they should sound like. At this point, I'm used to "Outlander", and "Champion" instead of a name. When I make a character that I'm playing, I do. Hearing something that is so totally not what I imagined my character to sound like kinda breaks things for me.
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Minako
 
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