A House and Quest Mod
Well, it's been a long time in the making, but here is the first release of "Down Under." This mod is a new house and quest mod that I'm developing. Please see the readme (below) for the full scoop.
http://www.fallout3nexus.com/downloads/file.php?id=12839
Down Under
A House and Quest Mod
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Version 1.0
2010.05.28
by Mezmorki
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Description
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"Down Under" is a player house mod. To gain full access to the house, the player must complete a 3-part quest sequence. The quests may be difficult for low level characters to complete.
The house is located south of Big Town near an overturned boat along the dried up river. A new map marker is added which can guide you closer to the entrance.
The house is not intended to be a "starter-home-fresh-out-of-the-vault" type house. BUT, there isn't anything imbalanced or overpowered. Depending on what level you are when you gain access to the house will determine the level of loot and equipment you find.
The design intent of the house is that of a large ship buried underground. The mod uses the rivet city texture sets. The layout is compact, and the cluttering provides a good "lived" in feel, consistent with the back-story for the house. The house uses only standard fallout assets / resources.
The rooms of the house include:
- Entry foyer / ready room
- Medical bay / lab room
- Armory / workshop room
- Main living space with open kitchen and dinning area
- Master suite
- Sleeping area for followers with bathroom
Other features include:
- Home Laboratory - requires high (60+) science skill and various chemicals in order to get it working properly.
- Home Infirmary (Treatment + Diagnostic System) - requires high (60+) medicine skill and certain medical supplies to get it working properly.
- Water Purifier - requires high (60+) repair skill and various parts to get it working. Creating purified water requires periodic use of Rad-X.
- Sandbox activators so companions will interact with the house (if using a mod to set them to sandbox mode).
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Quest
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Version 1 of "Down Under" contains the first quest sequence, allowing you to gain access to house, hinting at the prior occupants activities, and setting the stage for a subsequent quest line. The follow up quest line is under development, and will be released as a update for Down Under.
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Installation
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Extract the .esp file and place it into your Fallout3/Data folder. Activate it FOMM, load your game and enjoy!
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Legal Stuff
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You are free to do whatever you want with this mod for PERSONAL use. You may not upload it anywhere else, in its original or in a modified form, unless you obtain my written permission first.
Contact me (PM):
Mezmorelda @ the official Bethesdat Forums . . . OR
Peekaboom @ The Fallout 3 Nexus.