Dragon Age Community Thread #2

Post » Sat Nov 22, 2014 12:05 am

:sad: Well that's some rather upsetting news. Were there some solid choices? Did things you do actually change anything for better or worse? The lose of a tactics menu is a huge hit to combat, I think. I feel like it would be more difficult to actually craft there character's talents and personality without the attributes and especially if dialogue is gutted. Are you personally satisfied?

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Bee Baby
 
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Post » Sat Nov 22, 2014 7:13 am

Earlier I said it didn't feel open world. Oh was I wrong. I am only in the Hinterlands and it is such a huge area. There are quests literally everywhere and i can't stop myself from exploring every nook and cranny. I assume there are other areas that are equal in size.

In my explorations I actually stumbled upon a level 36 Dragon with some level 12 drakes around. Needless to say I ran my little level 4 ass away as fast as I could. lol

Where did someone say Dialogue is gutted? I don't agree. There is still tons of dialogue just like all the other games. So far I haven't had to make any big decisions yet but I am sure they will change things, it is a Bioware game after all.
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John Moore
 
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Post » Sat Nov 22, 2014 4:45 am

In between the two (plus more/different) is the sense I got from the (few) things I've read.

Couple Kotaku articles that might answer some of your questions. They didn't seem terribly spoiler-y to me.

http://kotaku.com/dragon-age-inquisition-the-kotaku-review-1659833205

http://kotaku.com/tips-for-playing-dragon-age-inquisition-1660270767

Hope this helps.

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Sammie LM
 
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Post » Fri Nov 21, 2014 8:38 pm

I knwo Hawke is confirmed in the game but do you guys know when he shows up?

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Lucie H
 
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Post » Sat Nov 22, 2014 10:12 am

lol, so I'm not the only one still running around the Hinterlands! This place is massive. o.o

Where did you find that dragon btw? I'm only level 5 and the thought of running into it is..well...sod that.

Edit- Rift hunting is [censored] fun!

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sara OMAR
 
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Post » Sat Nov 22, 2014 7:57 am

for DA:I , how do we get our character to walk? I did not see anything under the key bindings. It feels wierd having to jog everywhere.

thanks

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Stephanie I
 
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Post » Sat Nov 22, 2014 5:43 am

Asked this in the other thread and never got a response.

Are weapons and armor class based and class locked like in DA:2 or can you customize your characters more like in DA:O?

Eg. Rogue dual wielding swords. Warrior with Daggers. Etc etc..

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Claudia Cook
 
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Post » Sat Nov 22, 2014 5:33 am

Has anyone tried to run Inquisition with an i3? I know dual core/dual threads crap out, but Frostbite can utilise HT pretty well. I've scoured the internet to little avail.

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Naomi Lastname
 
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Post » Sat Nov 22, 2014 4:29 am

I've seen a thread of this on Reddit, but there wasn't any conclusive proof, aside from a forum with some russian guy complaining about it originally.

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Chelsea Head
 
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Post » Sat Nov 22, 2014 9:28 am


I haven't made any decisions that I felt like had any weight. There is one side quest where I had to build guard towers for the local farmers.The outcome of that was those towers make them feel safe. I haven't checked yet, but I do think you can check for yourself if those towers are actually up or in the process of being built. That I can't say, but, for the most part, quests I have done haven't mattered much. I just moved my forces to Skyhold and its a dumb, so I'll see if anything I do here holds weight or if the choices I make has a lasting effect on the world.

And there is a behavior menu. Thanks for letting me know. After I get off work today, I'll play around with it.

Dialogue has been satisfactory thus far. My only wish is they do away with the dialogue wheel. It was a problem in past games where the things I picked, my character didn't say exactly what I thought he'd say. But it doesn't seem to be a problem. I do have a problem with some quests and interactions with companions that left me shaking my head. Reason being the things my character say and did didn't make a lick of sense to me. But I'm not surprised about that... had the same feelings with past Bioware games too.

Oh and the open world itself... yeah AssCreed through and through. There are a bunch of collectibles all over the map, mini quests that don't matter at all, and closing rifts is exactly like how you close oblivion gates. Except you don't go in to the rift itself, you stand outside of it and close it.

Am I satisfied so far? It's okay. Nothing to write home about. Aside from the obvious Ubisoft effect on the game and problems I still feel I will have with combat - unless I get an auto-attack for action mode and not have to constantly hit left click all the time - it's okay. AI in combat has improved, compared to Origins (enemies flank, enemies retreat when they have to, and positioning of your characters matter). Scenery and how everything looks is the strong point of this game, I think. Oh and my disdain for the tactical camera but that's for another post.

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Spaceman
 
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Post » Sat Nov 22, 2014 9:57 am


Yes. Certain weapons are locked to a certain class.

... On mobile, can't figure out how to edit my posts...
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yessenia hermosillo
 
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Post » Sat Nov 22, 2014 4:36 am

Ok played a few hours on 360 and i will say it has lots of warts

Hair and beards-awful. Hair reminds me of that magnet game you can get at the dollar store where you drag the hair particles over the face. Skyrim hair same console 1000x better. 360 graphics are bad but heard great things on high end pcs

Quests- world is open and you start running into little quest givers all over the place. I probably have 20 so far. Tons of flowers/ingredients to pick but i have yet to use them

Npcs- you dont interact with most of them . Few changes from da2.

Enemies-so far similar to da2. Fade tears are cool but regular enemies have no personality. Compared to skyrim where you had bandits etc talking to another and interacting with environment. Theres none of that so far

Companions-only have 4 so far but acting is good and i love having a voice (chose male british). Cutscenes are good and plenty of them.

Environments-love running animations along with jumping climbing. Lots of nooks/crannies to explore but lots of stuff is static. You walk into a house etc and theres one thing to pick up. You cant knock over an item or sit etc. trees blowing in wind are cool along with some winter effects

On a 360 this is not an a+ game. I will probably beat it once and that was not my intention going into this. My intention was to retire skyrim.fallout and play this. Not sure why graphics etc had to take a step back

Loading screens are not frequent but they are long and its a blclack screen with a tiny icon for loading. Bethesda spoiled me on loading screens
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Annick Charron
 
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Post » Sat Nov 22, 2014 10:50 am

From the other thread (now closed) I wanted to pipe in on your "Which Platform" question.

I do not know if it will happen, but nexus has mods for both DA:O and DA2. They may end up with mods for DA:I, though I do not know for sure. Maybe a PC version would be better of they do?

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OTTO
 
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Post » Sat Nov 22, 2014 3:07 am


Shame on you, Bethesda! You let Bioware beat you into removing redundant healing methods! :teehee:

So mages are getting screwed with a sledgehammer, huh?


You mean "she", right :hehe:
So, a bad idea.
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Bigze Stacks
 
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Post » Sat Nov 22, 2014 4:51 am

Poor wording on my part, I felt as though the dialogue in DA2 was gutted, so it was more along the lines of IF it were gutted like DA2. My bad :P

It definitely helps, I appreciate it.

I really appreciate you going so in-depth, it definitely helps in the decision making. I feel like I'll have some fun playing it and getting a feel for the story, but my problem lies in the fact that I'll probably dissect it and ruin the experience for myself. In any case, I'll see if I can snag it on a sale around Black Friday.

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SEXY QUEEN
 
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Post » Fri Nov 21, 2014 9:48 pm

I got it last night, and played for a few hours until it crashed. During a cutscene. It was the first game crash I've seen in a long time.

Playing with ultra settings on pc, and I think the game looks amazing so far. Excellent character creation, though I'm not sure how much real variety you can get out. Anyway, I just wanted to say that while the faces are great, the hair and beards are really bad. It kind of looks as if you updated to high res models and textures with mods, but didn't do it for the hair. They also don't seem to fit exactly right on some faces, but that's a fairly common problem in games.

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Curveballs On Phoenix
 
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Post » Sat Nov 22, 2014 3:09 am

The hair/beards are that bad? What about on next generation?
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Sunnii Bebiieh
 
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Post » Sat Nov 22, 2014 7:30 am

There is a camp that you can place in the north, it was somewhere around there. I had to go through a small cave to get to the area.

Anyone having issues on PC with the game freezing like every 10 seconds. My cousin is having that issue and we are trying to figure it out. Last night we used the program formerly known as Driver Sweeper to completely remove his drivers and then installed the latest. He was getting lag before we did that, he said the new drivers fixed the lag but now it keeps freezing. His temps are all normal too.

Mine was a He. lol
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W E I R D
 
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Post » Fri Nov 21, 2014 11:38 pm

Xbox/PS4 might actually be better, if the overall quality is lower it might actually smooth out the difference.

One of the potential issues with mods is that if you improve some things but not everything, you see a glaring difference between original quality stuff and the new stuff. So lower res textures and models pop out. This is kind of the effect that I'm seeing in game, just not so bad.

Also, there are various filters (blur, etc.) during cut scenes and gameplay, so that helps smooth out the difference too.

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Josh Sabatini
 
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Post » Sat Nov 22, 2014 10:25 am

Some insightful posts here but 1 thing I wonder that hasn't been mentioned yet is it linear like the last game, being heavy on the blah blah blah and light on the fight fight fight? I enjoy a good story in a game with proper dialogue but when you're pigeonholed into a linear path with 1 hour of walking and words before you get to use your weapon for 5 mins then it becomes boring and loses much replay value for me...if I already know the story after finishing and I'm forced to follow the same path again then there's little urge for me to read through the same book again.

Basically is the game more free and balanced with words and weapons this time?

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TRIsha FEnnesse
 
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Post » Sat Nov 22, 2014 10:04 am

Im hearing better things on digital version of old gen games. Maybe theres hope
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Albert Wesker
 
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Post » Sat Nov 22, 2014 12:28 am

I will also say, since I'm finally on a computer and not my phone, in regards to combat I don't feel like I have lost any tactical options from DA:O, even if they were harder to use. In particular flanking, you get bonus return for damage and you also get additional damage for being at higher elevation. The lack of healing spells increases the importance of good tactics since you can't contantly drown yourself in healing potions like you could in DA:O.

I mean, I play on hard and I see a big difference in how well I resolve different combat encounters.

I may have to switch to easy though. The tactical camera gives me all kinds of hell...

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Sabrina Schwarz
 
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Post » Fri Nov 21, 2014 6:25 pm

In comparison to what ???

Do you have a hyper threaded processor ???

Anyway i got something for you...

Requirements:

On the highest settings Dragon Age: Inquisition is quite the hardware devourer. While the graphics card requirements are understandable for every gamer, it is first and foremost the CPU that is challenged.

For hardware-affine gamers this might be reasonable, after all the wide view, level of detail and number of NPCs is quite impressive.

But after many years of stagnation in this area the demand of the role playing game on the processor will surprise one or two.

Gamers with a moderate Intel Quadcore with 3 GHz need to bring little sorrow, older or weaker processors with outdated performance-per-cycle circumstances will perhaps get into a pretty pickle.

For instance, the Intel Core i7-920 of the author doesn't even get 30 fps at max details in Full-HD despite a overclock to 3.8 GHz. And even our test PC, a Intel Core i7-4790 @ 4.5 Ghz has using DX11 one thread near maximum load.

Admittedly it is possible to distribute the load a bit, if we reduce the resolution and anti-aliasing - the Haswell manages 120 fps in 720p - but each and every additional Megahertz expresses itself in additional fps even in 1080p with 4xMSAA.

Enters AMDs low-level API Mantle. Especially impressive are the performance improvements of Mantle for old or weak CPUs like the author uses.

In combination with a R9 290X can the aged Bloomfield gain 45% performance compared to DX11.

That is the difference between a intolerable Stutterfest and an adequately fluid game experience.

Even with a Core i7-4790K @ 4.5 Ghz the low-level API can gain 10% compared to the overhead-plagued microsoft API.

Thus the R9 290x can clearly pull ahead of the much stronger overclocked GTX 980.

Benchmarks:

< 1080p Ultra > http://i.imgur.com/fLHRdVU.png

< 1440p Ultra > http://i.imgur.com/4dyXaaM.png

So just forget the recommended requirements, if you want to go BIG !!! :wink:

That's the reason why i want to have it on PS4. !!! :tongue: (At least i get 30fps locked without spending a tremendous amount of money.)

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Crystal Clarke
 
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Post » Sat Nov 22, 2014 5:08 am

So I've been exploring the Hinderlands. And only recently discovered that there is a map. I thought we only had a mini map, which seemed stupid but I was enjoying the game so I put up with it. I didn't realize that the option menu had a map right in the middle of the wheel. I guess I'm the stupid one haha.

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Rebekah Rebekah Nicole
 
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Post » Sat Nov 22, 2014 4:38 am

There are no stupid People, only stupid Games... :tongue:

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Sian Ennis
 
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