- Not open world
- Very scripted
- No emergent gameplay (if it's not explicitly programmed it can't be done)
It's not fair to put lore up there as DA is a much younger series.
However I feel that DA did some things better:
- Meaningful moral choices with consequences
- Mature-ish gripping story
- Your choices are referenced even to the sequel DA2 (not very important I know, but still a nice touch)
- Multitude of effects with believable visual counterparts and combinations of spells, not known a priori, that really do damage
I'm not gonna put battles requiring tactics in that list either as in TES you don't have companions.
Now with a probable M rating for Skyrim, I think that Beth doesn't really have any constraints holding its creativity. Fallout improved on this department so I have my hopes pretty high. Give us meaningful moral choices: "Kill him and you won't get that. Let him survive and the bunny dies". You want to be a saint? Ok but be prepared for a much harder path to wealth. Be a villain and your infamy makes everyone hate you. I expect serious crime in the large cities and the ability to work with it or against it...
History is written by the winners. What if they don't like you? They can make your life hard by spreading lies about you and make you sound like a villain.
Give us political intrigues. Paint the world in shades of grey not in black and white. No person should be pure good/bad. Force us to pick a side. Don't just tell us "Ok these are the bad guys, kill them". Don't be afraid to kill off characters that the player might have liked. Even better, give us the guilt that we actually caused it!
I'm sure that all the above have already been said countless times, but I really believe that these things are what make RPGs great.
Your thoughts?