Dragon Age: Origin

Post » Thu Oct 15, 2009 2:00 am

Sure some people will stray and mod Dragon Age, and once I heard about the modding capabilities for it I was tempted to start some mods myself. Though i discarded the idea because i just dont have the time.

But thats beside the point. Ive been playing DA:O and I gotta say there is definitely not as many options and not as much freedom as an Oblivion modder would have. Ya you can make items and quests and new areas but the customization isnt the same. Im thinking the best mods for DA in the near future will be item mods. Even farther in the future i see the best mods being big quest mods.

What we have for Oblivion is a totally different story. Deadly Reflexes, Unique Landscapes, Better cities, Better Bodies, etc. etc.

Its just different. In short, sure there will be people leaving Oblivion for awhile to mod DA but they will come to Oblivion with new ideas and an open mind. The possibilities are practically endless for Oblivion while you are limited with DA.
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Amber Ably
 
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Post » Thu Oct 15, 2009 5:06 am

I think their modding community will be as big as NWN2.

If Dragon Age's mods are going to be like NWN2's mods, first there will be a HUUUUUUUUGE outburst of great mods, then it will slowly shallow out.

When I look at Oblivion's community it seems like spikes, the high spike is when the new patch comes out, or a new big mod comes out, which they still do! Then you see other modders adding on to that mod, then other modders have compatibility patches, its like a big reverberating wave. Bethesda has made a canvas for modders, thats how I see it. They said, "go ahead and screw everything up, that is what the reinstall is for."

Bioware is great at telling stories, Bethesda is great at making worlds.

Now only if they collaborated for TES5, it shall be epic.
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Oceavision
 
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Post » Thu Oct 15, 2009 3:46 am

I'm enjoying DOA. But OB fits my RPG niche just about perfectly. So I may be a little biased as I think everyone on the thread is, if DOA was that amazing everyone would be checking out Bioware's forums.

Also has anyone found DOA to be a little cartoony? Even with blood splattered on everyone's face. Darkspawn are just a tad too cute. And bows for instance just look silly
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Richard Thompson
 
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Post » Thu Oct 15, 2009 1:36 am

I might be in deep water, which I tend to move myself into when Im this tired, because I dont know much about DAO. However Oblivion is built to be free with maximum modding capacity, which has been further developed with OBSE for example. The rich detail this FPS enviroment offers in ways is pretty damn hard to beat. Sure, vanilla svcked balls, but we're not talking vanilla. Personally I'd love to see another TES on a new solid engine, and while it'd probably take a lot of time before the availability of mods gets as high as it is for Oblivion right now, it could be worth it.

On the note of modding focus... I dont see how any game can have more story driven mods than Oblivion as its a matter of choice to the modders. As previously stated, the options in Oblivion offers extreme detail and variation and when a nutcase of a modder decides to do something grand, you can suddenly have an epic questline covering an entire world. And even now, we got Elsweyr and Hammerfell added.....ITS CRAZY!

da 2 cents

And btw, mostly this boils down to opinions which I suspect we'll have to agree that we disagree upon ^^
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Sam Parker
 
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Post » Wed Oct 14, 2009 5:57 pm

I briefly skimmed over this thread and continued reading other threads and relz.
I clicked a tes nexus link and was http://www.tesnexus.com/images/global/justlaunched.gif.

I have no desire to play this game at the moment as three fairly large titles have been released this month (forza 3, modernwarfare 2 and assassins creed II tomorrow)..but people seem to be loving it and I hope it isn't one of those genre changing games that forces other games to follow its foot steps. Bethesda has never been one to do this, so i wouldn't expect it from them.

I would expect a TES annoucement to hold me over from buying this game!
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Mackenzie
 
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Post » Thu Oct 15, 2009 1:05 am

DAO does not have first person view, combat in a party is obligatory, combat itself is very straightforward (click-and-pick, practically no combos), variety of clothes/armor/body shapes is limited, there is no official 3ds Max exporter (NWN2 has it), DragonAgeToolset is very buggy at the moment and far more complex than TESIVCS, there is no information so far available about PC/NPC animations file formats, etc.
Morrowind did not miss when NWN/NWN2 were released. These games (MW/OB vs. NWN2/DAO) are very different IMHO and, probably, will not compete significantly.
Of cause there are modders who do not care what game genre they are modding: fantasy RPG or a shooter, they need something new, challenging. Others will not even consider shooters or party-tactical games like DAO.

:)
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neil slattery
 
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Post » Thu Oct 15, 2009 1:41 am

They both are different yet similar enough to keep players enjoying both for years and years. So no i dont think anyone in either camp is gonna stop playing both series since they have that special immersive rpg magic. Am enjoying both immensely aswell as MORROWIND and DAGGERFALL. Oh and cant forget FALLOUT 3!

Ye gads so many great rpgs!
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Blessed DIVA
 
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Post » Wed Oct 14, 2009 11:25 pm

I see that tesnexus has a page for mods, now, for dragon age.
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Guinevere Wood
 
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Post » Wed Oct 14, 2009 1:33 pm

I dont really now about the that. The Morrowind live community is steal far more alive and kicking than I would have imagined.

I was going to say this too. I just checked the numbers: as I write this 10 people are currently viewing the Fallout3 mods forum; 38 people are viewing the Oblivion mods forums.



I am playing DAO, but i can't wait to return to TES when i have completed it

This is my reaction too. I'm enjoying my play-through of Dragon Age very much...but it sure is making me miss the Elder Scrolls games. I can't wait to get back.
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SamanthaLove
 
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Post » Wed Oct 14, 2009 4:23 pm

I really don't see why there has to be a competition between these two games, or even with Fallout for that matter, as they all have their pros and cons and also both their targetted (Fans of the specific series) as well as more broad and less discriminate audience (Fans that enjoy all series without choosing one better over the other because of this and that...); I fall into the latter category, as I enjoy Oblivion, Fallout and Dragon Age just as much as other favorite games of mine for different reasons.

Oblivion has a terrific sense of exploration and more freedom of movement as well as liberty to choose what quest to do whenever I want. However, Dragon Age has vastly superior storytelling and developed characters.

As I've commented on the Fallout 3 boards for a while, Bioware centers bigger efforts into narrative while Bethesda concentrates more on gameplay; something that sorely disappoints me in Beth games, as Bioware's games have sound gameplay mechanics (Albeit differently than those I'd prefer such as open world exploration) but their storytelling is of excellent quality. Beth has really good gameplay (Bugs aside) but unpolished and lesser developed narrative, and as much as I love Oblivion (And believe me I do) I am more enthralled with DA:O right now because its storytelling is so much better.

Naturally Oblivion has a bigger edge in modability, DA's will be comparable maybe to NWN 2's mod community which is good but not nearly as versatile as TES. So I really doubt there will be too many losses of modders to any game; besides why can't they mod for both Oblivion and DA? Hell why not all 3 if the modder likes all 3? What's with all this nonesense about having to choose one over another and sticking solely with that?

All 3 are excellent games in their own right and count amongst my favorites, having a permanent place in my HD.
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Chris Jones
 
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Post » Thu Oct 15, 2009 3:17 am

Played through DA orgins great game but very linear in comparison i don't see it taking away from this game.
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Gemma Woods Illustration
 
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Post » Wed Oct 14, 2009 4:31 pm

I've invested about 60-70 hours in Dragon Age so far. Its an incredible game, but doesn't have a "world", just different cells like most linear games out there. As usual, I'll get bored with it after a month or two and come back to Oblivion.
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Maya Maya
 
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Post » Thu Oct 15, 2009 5:25 am

IA m downloading it right now from Direct2Drive cant beat the 49 bucks for a new game compaired to 60 plus which i paid to get Oblivion but I feel I will never leave oblivion until as of V comes out and there will be a need of moders for it na I will still work on thsi like i did for morrowind for the first 6 months of oblivion life. I still from time to time play morrowind still so no i do not think this will kill oblivion at all
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Victor Oropeza
 
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Post » Wed Oct 14, 2009 7:38 pm

I really don't see why there has to be a competition between these two games, or even with Fallout for that matter, as they all have their pros and cons and also both their targetted (Fans of the specific series) as well as more broad and less discriminate audience (Fans that enjoy all series without choosing one better over the other because of this and that...); I fall into the latter category, as I enjoy Oblivion, Fallout and Dragon Age just as much as other favorite games of mine for different reasons.



All 3 are excellent games in their own right and count amongst my favorites, having a permanent place in my HD.


I guess this is why they make hard drives, today, with 200 to 700 gigs...even 1000 gigs!!

now if i had a larger "hard drive" of more time to play them all.....


freestone
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herrade
 
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Post » Wed Oct 14, 2009 3:49 pm

I've played DAO for like 20 hours and got bored... Click, click, click.. you win or lose (reload and try with different tactics) == boring.
The only really interesting part was the Fade part against the abomination.
I'm glad I didn't pay anything for DAO, not worth of 50 euros.
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~Sylvia~
 
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Post » Wed Oct 14, 2009 9:35 pm

Do you guys think people will lose interest in Oblivion and adding mods to it now that a very good RPG like Dragon Age: Origin is available?


I have to say Dragon Age: Origins is freaking awesome. It is different from Oblivion in many ways but no less fun. They also have released a toolset for modmakers, but few have popped up yet. I have been playing for about 20+ hours and am addicted to it now. Great storyline, and your decisions really shape what happens in game. Best of all, I have not had a single crash or other problem. Clearly Oblivion could learn from Bioware and EA on how to build a stable game...
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Kevin S
 
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Post » Wed Oct 14, 2009 3:37 pm

It's not modding that will draw people away - it's the online worlds. Bioware learned early on, with NWN, that providing the ability to make online persistent worlds is what will make people buy the game. I used to play in one of the largest and longest-lived worlds (5 years and still going); I'd say at least half of the players hadn't played all the way through the OC, or played at all - they bought it simply to join the PW. Course, it'll probably be a year or so until anyone gets a PW going...

For my part, DA is a nice break from Oblivion, but it doesn't stack up in any wise. I'll be back to playing Oblivion in a month or so, after I beat the game, then I'll just pop DA in for a second round when I want to do something different.
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Adam Porter
 
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Post » Wed Oct 14, 2009 6:12 pm

Morrowind modding hasn't died. What makes you think Oblivion will?

Hopefully, if anything DA:O will inspire some further Oblivion quest and character interaction modding.
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Chenae Butler
 
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Post » Thu Oct 15, 2009 12:39 am

I think this thread should be moved :embarrass:
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Laura Tempel
 
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Post » Wed Oct 14, 2009 9:57 pm

It's not modding that will draw people away - it's the online worlds. Bioware learned early on, with NWN, that providing the ability to make online persistent worlds is what will make people buy the game. I used to play in one of the largest and longest-lived worlds (5 years and still going); I'd say at least half of the players hadn't played all the way through the OC, or played at all - they bought it simply to join the PW. Course, it'll probably be a year or so until anyone gets a PW going...


They must've promptly forgotten it too. DA:O doesn't have multiplayer capability built into the engine. It's as ready for online persistent worlds as oblivion is.

I love DAO, but it's an entirely different style of game from oblivion.
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Sasha Brown
 
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Post » Wed Oct 14, 2009 10:06 pm

They must've promptly forgotten it too. DA:O doesn't have multiplayer capability built into the engine. It's as ready for online persistent worlds as oblivion is.

I love DAO, but it's an entirely different style of game from oblivion.

Oh. That svcks. But then, NWN2 is really hard to create PWs with, given the way it's designed (a bunch of discrete locations, instead of a huge world). Bioware probably decided not to bother this time around.
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Mariana
 
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Post » Thu Oct 15, 2009 4:43 am

Bioware learned early on, with NWN, that providing the ability to make online persistent worlds is what will make people buy the game.


Bioware probably decided not to bother this time around.


Hm, that doesn't seem to add up. ;)
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ANaIs GRelot
 
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Post » Wed Oct 14, 2009 8:28 pm

Well I have played for two days and haven't liked. The game has the same AI engine than Neverwinter Nights I Series, reason that made completely skip NWN II. When you play TES IV it's very difficult to come back to another Role Playing Game. But the videos, graphics, story is great. Something that Bethesda should learn with it's poor interface and lack of role playing.
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Vickey Martinez
 
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Post » Wed Oct 14, 2009 5:39 pm

Heh. Personally I think Bioware's interface for DA svcks balls and they should be coming to Bethesda for advice. The graphics also aren't up to par for what I expect out of a modern game. Granted, the story is great and the dynamic nature of how the game unfolds based on what you do is awesome, but it's marred by a terrible UI and slightly above average graphics.
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Stephanie Valentine
 
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Post » Wed Oct 14, 2009 3:34 pm

Heh. Personally I think Bioware's interface for DA svcks balls and they should be coming to Bethesda for advice. The graphics also aren't up to par for what I expect out of a modern game. Granted, the story is great and the dynamic nature of how the game unfolds based on what you do is awesome, but it's marred by a terrible UI and slightly above average graphics.

I'll admit DA's interface is not my favorite but at least you can open a map with "M" or your journal with "J". I'll take DA's interface any day over Bethesda's (which I consider to be the worst game interface I've ever been forced to use). I agree with you about the graphics though.

Now that I've played a few more days I'm beginning to feel more frustrated with the game. Leading my list of complaints is the repetitive nature of the combat. Every encounter is with huge groups of enemies. A little of that goes a long with, for me. I'm getting weary of having to deal with another band of 8 bandits or another group of 10 darkspawn. It would be really refreshing to encounter a lone straggler once in awhile.

And the linear nature of the game is also beginning to get to me more and more. Bioware's games often make me feel as though I'm on a Disneyland-style amusemant park ride, the kind where you step into a gondola that takes you through a haunted house, down into a coal mine, up into a fake Alpine mountain, through a castle courtyard, past a petting zoo and finally spilling you out where you started: ("Return to Ostragar") near the gift shop.
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Danial Zachery
 
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