Now that I've played a few more days I'm beginning to feel more frustrated with the game. Leading my list of complaints is the repetitive nature of the combat. Every encounter is with huge groups of enemies. A little of that goes a long with, for me. I'm getting weary of having to deal with another band of 8 bandits or another group of 10 darkspawn. It would be really refreshing to encounter a lone straggler once in awhile.
And the linear nature of the game is also beginning to get to me more and more. Bioware's games often make me feel as though I'm on a Disneyland-style amusemant park ride, the kind where you step into a gondola that takes you through a haunted house, down into a coal mine, up into a fake Alpine mountain, through a castle courtyard, past a petting zoo and finally spilling you out where you started: ("Return to Ostragar") near the gift shop.
Well, within the context of what is happening, the game should be somewhat linear. For instance, I am a warrior, becoming a Grey Warden, and as such, am bound to lead the fight against the Darkspawn and the Blight. There is no way someone in my position would go and roam the countryside looking for bandits to kill, ignoring their duties. Even if it was possible to do this, would it make sense that while I cruised around, the darkspawn sat around and waited for me to fight them? Not really. If I chose to do something else, the world would end. So the decision is actually pretty simple one to make, even tho it is made for you in someways. In Oblivion you can basically do whatever you want to, take as long as you want, and then come back and finish the main quest. Does that really make sense, based on what is supposed to be happening in Oblivion? That time stands still for you?