Dragon Age: Origins & Awakening & DA2

Post » Mon Mar 22, 2010 3:19 am

I really don't know. But the two years that Origins' timeline supposedly took, it might fit into. Well, just a theory anyway. ^_^

Ssssh, spoilers. :P


There, fixed it. Thanks, forgot about that.

Um, actually, Hawke flees Ferelden just before or during the fight at Lothering. That's the only part we're seeing of it, as far as I'm aware.
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Alyna
 
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Post » Mon Mar 22, 2010 12:53 am

Okay, if s/he flees Ferelden completely that point is moot. Still, I don't think ten years is enough for Flemeth to go through her usual routine as you suggest. ^_^
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Eliza Potter
 
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Post » Mon Mar 22, 2010 3:30 am

You do know that Ray Muzyka(CEO of Bioware) is a Vice President and General Manager at EA and calls the shots on pretty much all of EA's RPGs?
But sure, just blame every change you don't like on the "evil" publisher :)


I can understand why not everybody would be comfortable with this change, but I personally think it makes the most sense.
In RPGs(and games in general) you usually have two broad categories of storytelling:
First person, where the character is basically just an extension of you, think Fallout 3, Oblivion, Half Life, etc..
And third person, where you are following the story of a pretermined character, which is more along the lines of Mass Effect 2, Final Fantasy, Deus Ex, Uncharted..
(note this has nothing to do with the perspective of the game, but simply with the storytelling methods).

Now in good first person storytelling games you will rarely have alot of cutscenes, cinematic style dialogues and events, since the character isn't voiced and predetermined. You are in direct control of your characters actions most of the time.
In modern third person story telling you'll have a lot more cutscenes and cinematic events, and here it's important that the character is pretty much pre-determinted so the dialogues and cutscenes can play out properly.

In Dragon Age they were aiming for a more first person style storytelling(which Bioware said themselves). However it ended up as a wierd mixture between the two, since they still tried to have these dramatic dialogues and cutscenes, which often came off as odd due to the main character performing all these actions absolute silently. Whenever my character stabbed or punched or performed some other epic feat during dialogues and cutscenes it just appeared so unemotional due to him being almost entirely mute.


So one of the writers explaining that the conversation system in Awakening was the way it was because they didn't have the word budget to do it the same way as Origins was because Ray Muzyka decided unilaterally to scrap it? Wonder if he noticed how many people singled the out conversations, or lack thereof, as one of the reasons they didn't much care for Awakening. Or was it because the publisher decided that it was too expensive? Whatever. Following EA's history of buying out studios and what happened after that makes me rather not surprised at just about anything that might happen.

Going back to the cinematic events; this isn't a movie. It isn't supposed to be a movie. ME and ME2 were, from the beginning, supposed to be what they were; your first person story-telling game with sweeping cinematic space-scapes. I own them, and I play them. There are, as I said, aspects of them that I don't like, and the having to have hints of what you intend your Shepard to say instead of text that would be specifically what you want your Shepard to say is one of them. The "cinematic cut-scenes" that show my Shepard using weapons that she *can't* use and doesn't even carry is another annoyance. Whoever that is in the cut-scene, it isn't *my* Shep, and when it happens I'm back to watching the semi-interactive movie instead of playing the game. I bought DA:O because it was a throwback to the old rpg games that I love. And that includes not having a voice while having choices in text dialogue. Of course, I am old enough to have played those games, and so apparently don't fall into the demographic they are seem to be interested in at the present time. Let's see..."Dragon Age II uses a conversation system similar to Mass Effect's, where players select paraphrased versions of the dialogue from a wheel. An icon in the middle of the wheel even illustrates the line's basic intent (like aggressive or sarcastic), so you can focus more on the interaction rather than reading and anolyzing your dialogue choices." Yeah, that's great. Leaves out the people who want to read and anolyze their dialogue choices, cause, you know, you're playing a role-playing game and not watching a movie.

We'll see. I'm willing to see what they actually come up with, since the game isn't gold yet. But there is no way at this point that I will be pre-ordering this game. [I'm not going to get bothered about pre-order bonuses; recent past experience show that EA will cheerfully put the bonuses out as paid dlc sooner or later.] And there might be the possibility that some hint of what your Warden did might come through. The story happens in the past, but its being told in the present, with, apparently more than one narrator. Since Hawke is from Lothering, if they actually do something with information from a DA:O save, you may get a different viewpoint on what your Warden did in Lothering.
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Nicole M
 
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Post » Mon Mar 22, 2010 4:53 pm

Okay, if s/he flees Ferelden completely that point is moot. Still, I don't think ten years is enough for Flemeth to go through her usual routine as you suggest. ^_^


Unless the child grows really quickly?

Wait, had another idea. What if the white lady is in fact Morrigan herself, raising the child then possessing it (becoming just like Flemeth), thus wielding the power of the old god, possibly to protect herself from Flemeth when she does indeed find her? This is presuming the child grows quicker than normal children, being a god and all.

I'm rambling.
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victoria johnstone
 
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Post » Mon Mar 22, 2010 5:08 am

Unless the child grows really quickly?

Wait, had another idea. What if the white lady is in fact Morrigan herself, raising the child then possessing it (becoming just like Flemeth), thus wielding the power of the old god, possibly to protect herself from Flemeth when she does indeed find her? This is presuming the child grows quicker than normal children, being a god and all.

I'm rambling.

What it looks like at this point is that the events of DA:O are taking place at the same time as some of the events in DA2. Hawke is a refugee from Lothering. If they allow import of game save information, you may be able to see what your Warden did in Lothering, and they haven't said that Flemeth would be the Flemeth from after the events in DA:O. Hawke/whoever may end up running into Flemeth while the Wardens and Morrigan are leaving her hut exit stage right.
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Batricia Alele
 
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Post » Mon Mar 22, 2010 7:15 am

What it looks like at this point is that the events of DA:O are taking place at the same time as some of the events in DA2. Hawke is a refugee from Lothering. If they allow import of game save information, you may be able to see what your Warden did in Lothering


Yes, all of this has been confirmed, either in GI or by the devs on the forum, as seen in my previous post. :)


and they haven't said that Flemeth would be the Flemeth from after the events in DA:O. Hawke/whoever may end up running into Flemeth while the Wardens and Morrigan are leaving her hut exit stage right.


Indeed they haven't. But I like to think she'll have a bigger role which would tie the two games better together.

I for one am very interested in seeing how they do the beginning and who the white lady is (the devs said we'll be "shocked when we find out who it is", so maybe I'm overlooking someone...). More info coming in two days.
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Maria Garcia
 
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Post » Mon Mar 22, 2010 4:01 am

I'm not referring to the content being cut or the ability to role play better. I'm talking about the paths and different endings. It's not a realistic expectation to think Bioware can do that just because someone decided to take a different route than what Bioware already has in mind for the ending that is canon.
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Jessie
 
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Post » Mon Mar 22, 2010 1:08 am

You mean while running away? I doubt Flemeth's some good Samaritan that helps grey wardens heal then takes refugees in to help them escape... Unless you had a different idea?

I'm thinking
Spoiler
the white-haired woman is Flemeth after restoring her long lost beauty, with the soul of an old god (Morrigan's child). :nod:



That depends on if you did the dark ritual.
There, fixed it. Thanks, forgot about that.

Um, actually, Hawke flees Ferelden just before or during the fight at Lothering. That's the only part we're seeing of it, as far as I'm aware.

Yep, it happens over 10 years, and thats why it annoys me that my wardens choice happened during that time, yet it wont effect much.

Okay, if s/he flees Ferelden completely that point is moot. Still, I don't think ten years is enough for Flemeth to go through her usual routine as you suggest. ^_^

No, morrigan is... No idea but she had to be trained and all that other stuff first.

Unless the child grows really quickly?

Wait, had another idea. What if the white lady is in fact Morrigan herself, raising the child then possessing it (becoming just like Flemeth), thus wielding the power of the old god, possibly to protect herself from Flemeth when she does indeed find her? This is presuming the child grows quicker than normal children, being a god and all.

I'm rambling.

The thing flemmeth dose removes the soul, and replaces it with hers. So I dont think that would work.

Yes, all of this has been confirmed, either in GI or by the devs on the forum, as seen in my previous post. :)




Indeed they haven't. But I like to think she'll have a bigger role which would tie the two games better together.

I for one am very interested in seeing how they do the beginning and who the white lady is (the devs said we'll be "shocked when we find out who it is", so maybe I'm overlooking someone...). More info coming in two days.

I wont be shocked, who ever it is. I am assuming its a mage, so my guess is Wynee with her white hair, and she is possessed by that spirit inside her, or something like that, she is slowly becoming an abomination (she was always on about it). Her arm also reminds me of an abominations.
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^_^
 
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Post » Mon Mar 22, 2010 12:40 pm

I wont be shocked, who ever it is. I am assuming its a mage, so my guess is Wynee with her white hair, and she is possessed by that spirit inside her, or something like that, she is slowly becoming an abomination (she was always on about it). Her arm also reminds me of an abominations.


Doesn't really fit with what she said in Origins,
Spoiler
basically that she only lives as long as the spirits power lasts. And i don't think good Fade spirits make abominations, though i don't think anyone ever said that. Or perhaps you could say she was already an abomination in Origins :shrug:

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Talitha Kukk
 
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Post » Mon Mar 22, 2010 11:02 am

Doesn't really fit with what she said in Origins,
Spoiler
basically that she only lives as long as the spirits power lasts. And i don't think good Fade spirits make abominations, though i don't think anyone ever said that. Or perhaps you could say she was already an abomination in Origins :shrug:


True, but spirits can overpwer and take over thats what abominaions are, nothing to stop the spirit doing that, maybe getting corrupted by the blight or something ? Or having another spirit takeover the weakened spirit and wynne, she was always too much of a good person, too preachy and like the moral highground in DAO anway.
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Kieren Thomson
 
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Post » Mon Mar 22, 2010 10:16 am

A Mass Effect conversation wheel and a "retelling the past" concept ripped from Prince of Persia and Assasins Creed? If you'll all excuse me I'm going to drink myself to death in depression over what EA has done to my precious Dragon Age. :sad:
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Lauren Graves
 
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Post » Mon Mar 22, 2010 4:07 pm

A Mass Effect conversation wheel and a "retelling the past" concept ripped from Prince of Persia and Assasins Creed? If you'll all excuse me I'm going to drink myself to death in depression over what EA has done to my precious Dragon Age. :sad:


I think people are reacting to this way too quickly, we should wait until more info is released before jumping to conclusions.
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Sabrina Schwarz
 
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Post » Mon Mar 22, 2010 9:18 am

I think people are reacting to this way too quickly, we should wait until more info is released before jumping to conclusions.


Eh, I was gonna post something about people acting silly, but I'll save that for the BioWare forums.

But, yes, I agree with you.
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james tait
 
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Post » Mon Mar 22, 2010 12:13 pm

The idea that the white-haired woman is Wynne is interesting. If you really want to speculate wildly, you could even bring Leliana into this. But I guess it's less likely to be her than to be Morrigan or Wynne.

Or could the white-haired woman be a female Hawke? Too much guesswork at this point.
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Shaylee Shaw
 
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Post » Mon Mar 22, 2010 5:36 am

Is it sad I have 93 saves and a little over 10 hours of play time?

Bethesda games have made me way too paranoid.
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Marlo Stanfield
 
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Post » Mon Mar 22, 2010 11:50 am

Is it sad I have 93 saves and a little over 10 hours of play time?

Bethesda games have made me way too paranoid.


haha dont worry i have reached the max limit of saves on my PS3 multiple times with Dragon Age :P
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Jack Walker
 
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Post » Mon Mar 22, 2010 11:39 am

Is it sad I have 93 saves and a little over 10 hours of play time?

Bethesda games have made me way too paranoid.

For as long as you play with patch 1.03 you are doing the right thing.

With regard to Dragon Age II the reasonable thing to do is to reserve judgement until the game is released and at least give Bioware the benefit of the doubt. However, there have already been many other things that annoyed me since Bioware was acquired by EA in late 2007 to the extent that I feel extremely cautious about the future of Bioware at the moment.
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Donald Richards
 
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Post » Mon Mar 22, 2010 10:47 am

For as long as you play with patch 1.03 you are doing the right thing.


im guessing thats why my game randomly freezes alot?
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Silvia Gil
 
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Post » Mon Mar 22, 2010 6:39 am

For as long as you play with patch 1.03 you are doing the right thing.


Haven't had one crash or memory leak problem so far.
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Len swann
 
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Post » Mon Mar 22, 2010 4:57 am

im guessing thats why my game randomly freezes alot?

Very probable. The general consensus is that patch 1.03 can randomly cause problembs of all sorts. Personally, I haven't experienced any freezes at all but my game randomly crashes a lot after casting certain high level spells, something that didn't use to happen before patch 1.03.
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Charlotte Buckley
 
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Post » Mon Mar 22, 2010 3:04 am

Very probable. The general consensus is that patch 1.03 can randomly cause problembs of all sorts. Personally, I haven't experienced any freezes at all but my game randomly crashes a lot after casting certain high level spells, something that didn't use to happen before patch 1.03.

im on the PS3 and i havent installed 1.03 yet, everytime i try to install it, it gets to like 2% and then the estimated wait time keeps going up and up and up to like 4395293457 minutes, and it never downloads past 2%. but like if i open a container, or a menu or engage in combat it will freeze, not all the time but it freezes at least once everytime i turn it on.
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Claudia Cook
 
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Post » Mon Mar 22, 2010 6:46 am

That depends on if you did the dark ritual.


No, actually, they can pretty much make it canon as by now most people already think Morrigan's child's gonna appear in the future.

Yep, it happens over 10 years, and thats why it annoys me that my wardens choice happened during that time, yet it wont effect much.


The developers stated that we will be able to see our past choices affect the world over the decade span of the game.

The thing flemmeth dose removes the soul, and replaces it with hers. So I dont think that would work.


Maybe the old god's power is bound to a physical form and not the soul? *sigh* I need to replay this.
Also, about the abomination, Flemeth is technically one, which would explain the arm.
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Kate Murrell
 
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Post » Mon Mar 22, 2010 1:26 pm

Well, I'm about to throw myself back into DA:O. Can anyone suggest some good mods that you think are "essential" to the game?
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Michelle Smith
 
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Post » Mon Mar 22, 2010 12:07 pm

Well, I'm about to throw myself back into DA:O. Can anyone suggest some good mods that you think are "essential" to the game?

The http://www.fileplanet.com/207384/200000/fileinfo/Dragon-Age:-Origins---Campsite-Storage-Bin-. Adds a storage chest to camp. Useful, convenient, and should have been in the vanilla game to begin with.
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kelly thomson
 
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Post » Mon Mar 22, 2010 4:53 pm

Well, I'm about to throw myself back into DA:O. Can anyone suggest some good mods that you think are "essential" to the game?

... Call me shallow but if I was on PC white teeth mod is essenatial. Also if you feel like I do the mod that skips the fade in the circle.
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Mizz.Jayy
 
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