Dragon Age: Origins & Awakening & DA2

Post » Mon Mar 22, 2010 4:48 pm

I have collected what some developers said in regards to the new conversation system, if anyone was curious:

In our opinion, it might be okay for Commander Shepherd to be stoic and gruff as a rule-- he's a soldier, after all-- but that's not going to fly for Dragon Age. We don't intend to lock you into a single personality.

As to our solution for doing that-- well, we'll have to discuss that later on. But we do have one, and it's not something you see in Mass Effect. Dragon Age is a different game, despite the comparisons some people seem pretty quick to make based on a few common features.

---

And one thing I actually like, from a writing perspective, is the ability to use player voice to initiate an exchange based on a selection. If the player elects to furiously argue with someone, we can carry on that exchange back and forth a bit rather than forcing the player to select every single response. It can, at times, be much more natural. With player voice you also aren't forced to throw up options like "Go on"/"Tell me more"/"Hurry up" or the like just to move dialogue forward. You have the option to just have the player say "Tell me more", if you really need to, and save the choices for things that actually allow the player to establish personality or take actions.

Is it perfect? No, I don't think so... but that's not to say it doesn't come with advantages that are pretty nifty. And just because you've seen the use of a feature in one game doesn't mean that every game that uses that feature has to implement it in exactly the same manner or emulate that one game's style. That's a set of assumptions that just doesn't fly.

Yes, we will get to showing you exactly what we have in mind, in time. And yes, I absolutely could write that Bastila dialogue in DA2's system. In some respects it would even be easier to do so... and, dare I say it? Possibly more dramatic in its execution.

---

Our ability to provide you enough choices so that you can express the type of personality you wish lies in the execution of the writing, not the structure of the interface. Interface-wise we still have six slots available on the wheel, just the same as we had six lines to work with in DAO.

As for being limited to friendly/ flirty/ angry/ investigate-- I suppose there's an element of that, sure, but there was also in DAO. We tended to include the same "categories" of responses so that they covered a limited breadth of personalities or actions. This is no different, and as I said it comes down to the writing style.

---
Then you are going to be dissappointed probably, thats the problem with VO, they usually stick with one type of personality(regardless if you are good or evil) that you can't customize. So this will not be YOUR story or personality, this is hawke's. Your just playing an interactive movie and this is just one of the many reasons I hate the decision to VO the main character.


You are incorrect. We do indeed offer you a choice of personality, as I just said in another thread.


there are more things at play here than just the choices you make in the moment. The writers have gone a little deeper than that, and the end result is very cool.

But that will have to wait for a future discussion.

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Facebook me
 
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Post » Mon Mar 22, 2010 9:15 am

Anyone care to give their thoughts on the new DLC?
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Yama Pi
 
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Post » Mon Mar 22, 2010 4:40 pm

Anyone care to give their thoughts on the new DLC?

Wouldn't recommend it. While it was longer than everything before the Darkspawn DLC, two and a half hours are still not something I'd pay those five bucks for. Especially since there is very little replay value. On the other hand, if you like Leliana and want to relive her story (well, slightly altered because Bioware didn't really design an Orlais set for it), it might be nice. Plus, combat takes up few time and most of the content is actually story told.
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Tyrel
 
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Post » Mon Mar 22, 2010 3:06 am

I have collected what some developers said in regards to the new conversation system, if anyone was curious:

Thanks for posting that Rabinna. Very interesting, I like when Gaider comments - I think he is a pretty good writer all in all, and you can tell how important it is to him that his characters get fleshed out.
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Cat Haines
 
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Post » Mon Mar 22, 2010 7:36 am

http://www.facebook.com/album.php?aid=240770&id=92144500218

Some new artwork.

And: http://gameinformer.com/b/news/archive/2010/07/12/dragon-age-ii-first-screenshots.aspx
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sam
 
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Post » Mon Mar 22, 2010 10:53 am

Thanks for posting that Rabinna. Very interesting, I like when Gaider comments - I think he is a pretty good writer all in all, and you can tell how important it is to him that his characters get fleshed out.


I will be posting more if I find more relevant info. :)

I didn't see the stuff on facebook (as I don't have an account), thanks for that.
Love how I was able to post these a couple of days ago, because they already leaked in low resolution. Tsk, tsk...
Anyway, not sure what to think of them... Well, at least they altered the darkspawn a little, as it seems we're going to be seeing more of them. I just don't understand what Hawke is doing fighting darkspawn when he's not a Grey Warden. The blood looks pretty good, but overall I'm not liking the second screenshot. It does look better compared to Origins, and seeing as how they've got a long way to go yet, hopefully, the graphics will be as great as they said they would. It's too early to judge.
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Kortniie Dumont
 
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Post » Mon Mar 22, 2010 2:04 am

I will be posting more if I find more relevant info. :)

I didn't see the stuff on facebook (as I don't have an account), thanks for that.
Love how I was able to post these a couple of days ago, because they already leaked in low resolution. Tsk, tsk...
Anyway, not sure what to think of them... Well, at least they altered the darkspawn a little, as it seems we're going to be seeing more of them. I just don't understand what Hawke is doing fighting darkspawn when he's not a Grey Warden. The blood looks pretty good, but overall I'm not liking the second screenshot. It does look better compared to Origins, and seeing as how they've got a long way to go yet, hopefully, the graphics will be as great as they said they would. It's too early to judge.


I bet this is an alpha-build. I wouldn't worry about the end-product.
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Benito Martinez
 
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Post » Mon Mar 22, 2010 11:52 am

Mmmmmm.... the new GI is pretty schmexy.

:lol:

Even though I'm not as hyped about DA2 as I'd like to be..... :cryvaultboy:

At least they made an awesome first game. :)
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James Hate
 
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Post » Mon Mar 22, 2010 12:35 pm

Mmmmmm.... the new GI is pretty schmexy.

:lol:

Even though I'm not as hyped about DA2 as I'd like to be..... :cryvaultboy:

At least they made an awesome first game. :)


The August issue shipped already?

Gotta go to GameStop then.
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Jason Wolf
 
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Post » Mon Mar 22, 2010 1:44 am

So in regards to this http://kotaku.com/5585343/dragon-age-iis-new-look-in-screen-shots

the environment looks really bad. The character models on the other hand are good. It looks like they upped the facial textures quite a bit.
I'm impressed. I can't wait. :)
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Nuno Castro
 
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Post » Mon Mar 22, 2010 6:19 pm

Mmmmmm.... the new GI is pretty schmexy.

:lol:

Even though I'm not as hyped about DA2 as I'd like to be..... :cryvaultboy:

At least they made an awesome first game. :)

I know what you mean. I can't decide how I feel about the direction they are heading with the sequel. :sleep:
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Scott Clemmons
 
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Post » Mon Mar 22, 2010 9:44 am

I have some questions on Awakening.

Spoiler

1. How is it decided which save is imported? Do you have to finish the game to import a save? Is a save from the end of the game used?
2. Can you import a dead Warden? If so, you play as a Warden from Orlais, right? Do the choices you make in Origins still affect Awakening?

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michael flanigan
 
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Post » Mon Mar 22, 2010 3:02 pm

The August issue shipped already?
Gotta go to GameStop then.


GI are not responding to my e-mail regarding posting outside the US. :( Could I order it off Gamestop? Do they ship to Europe? Nevermind, I'll go check. edit: damn, subscription only. :(

I have some questions on Awakening.

Spoiler

1. How is it decided which save is imported? Do you have to finish the game to import a save? Is a save from the end of the game used?
2. Can you import a dead Warden? If so, you play as a Warden from Orlais, right? Do the choices you make in Origins still affect Awakening?



You can choose the post-endgame save file, but I can't remember if you can choose any save.
Yes, you can import a dead Warden. In such a case, your Warden magically becomes alive and it's just assumed that s/he survived somehow, and you continue playing with that character. You play as a Warden from Orlais if you don't import a save and start a new game. Only then can you
Spoiler
see some of the companions from Origins, except Oghren of course, whom you can see in both cases.

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Katharine Newton
 
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Post » Mon Mar 22, 2010 3:00 pm

So in regards to this http://kotaku.com/5585343/dragon-age-iis-new-look-in-screen-shots

the environment looks really bad. The character models on the other hand are good. It looks like they upped the facial textures quite a bit.
I'm impressed. I can't wait. :)
We have, what, nearly nine months left, don't we? Fairly sure they don't want to do the environments in an even lower res than in Origins. ^_^
But I kind of like the new Darkspawn. Somehow yells "Hey, we're you, just mutated!" more. The previous ones just were orks, skeletons and an ogre. The new ogre really looks like someone took some Qunari and put them together like good Dr Frankenstein.
I have some questions on Awakening.

Spoiler

1. How is it decided which save is imported? Do you have to finish the game to import a save? Is a save from the end of the game used?
2. Can you import a dead Warden? If so, you play as a Warden from Orlais, right? Do the choices you make in Origins still affect Awakening?


1. You choose. Don't know whether it needs to be complete, though.
2. Yes, no - ressurection. The Orlaisian is completely new on a suggested mildly good Warden basis.
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Russell Davies
 
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Post » Mon Mar 22, 2010 3:18 pm

So in regards to this http://kotaku.com/5585343/dragon-age-iis-new-look-in-screen-shots

the environment looks really bad.

Well for the environment, they might be use using low-quality placeholders. I doubt what we saw in that pic is even an actual area, probably just a testing cell.
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Leticia Hernandez
 
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Post » Mon Mar 22, 2010 1:22 pm

The DA 2 hero is called the Champion of Kirkwall. Is this a place we've heard of, or is it new?

I'm a little disappointed that they're following the lead of Mass Effect with the DA sequel. I thought DA was a huge success; why change the formula now?
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suniti
 
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Post » Mon Mar 22, 2010 2:56 pm

The DA 2 hero is called the Champion of Kirkwall. Is this a place we've heard of, or is it new?


Kirkwall is a coastal city and major population center located in the Free Marches. It is south of the Vimmark Mountains, east of the Planasene Forest, and north across the Waking Sea from Ferelden. http://na.llnet.bioware.cdn.ea.com/u/f/eagames/bioware/dragonage/assets/media/gallery/wallpapers/downloads/thedasmap_wallpaper_1920x1200.jpg

As far as I'm aware, Kirkwall is a new place, here's the codex entry for the Free Marches, and it's not mentioned there:
The Free Marches are not a kingdom, nor even a nation in the most basic sense. People from that region dislike even being lumped together as "Marchers." Rather, they are a collection of independent city-states united only when it suits them; in this respect, they resemble the Bannorn before the arrival of King Calenhad. Because of this, the Free Marches have no capital, and what passes for a central government exists only sporadically, a sort of Landsmeet that convenes only during times of crisis.


I arrived in time for the Grand Tourney while it was on in Tantervale--a remarkable sight indeed. I saw Avvar hillsmen test their mettle against Orlesian Chevaliers, riders from the Anderfels buying Nevarran cavalry horses, Antivan craftsmen selling their wares to Tevinter mages. All of Thedas was on display.

--From In Pursuit of Knowledge: The Travels of A Chantry Scholar, by Brother Genitivi

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Sheila Reyes
 
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Post » Mon Mar 22, 2010 5:25 pm

The DA 2 hero is called the Champion of Kirkwall. Is this a place we've heard of, or is it new?

I'm a little disappointed that they're following the lead of Mass Effect with the DA sequel. I thought DA was a huge success; why change the formula now?

It's on the map, but we don't know much of it.

They're not following much of ME. Dialogue wheel and voiced main character with a name, that's all. The devs already stated that Shepard was to be a single character with different professions or reactions, but Hawke is going to be a pretty blank slate that you define yourself as people recount their adventures or encounters with Hawke.
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cassy
 
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Post » Mon Mar 22, 2010 9:46 am

Thanks for the replies, Rabinna and Redviv. I'll try to keep an open mind with the sequel.
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jessica breen
 
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Post » Mon Mar 22, 2010 6:09 am

It's been confirmed you can only play as a human.


And my interest in the sequel is now non-existent. Thanks for saving me the money.
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Juanita Hernandez
 
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Post » Mon Mar 22, 2010 12:15 pm

I have some questions on Awakening.

Spoiler

1. How is it decided which save is imported? Do you have to finish the game to import a save? Is a save from the end of the game used?
2. Can you import a dead Warden? If so, you play as a Warden from Orlais, right? Do the choices you make in Origins still affect Awakening?


Spoiler

1). Any save can be imported, and it can be from any point of Origins, from the origin story to post-endgame, and everywhere in between. All money and items in your inventory will be carried over, and if your Warden's level is less than 18, then it will be bumped up to that at the beginning of Awakening, and he'll be given some shiny new gear.
2). Dead wardens can be imported, but the game can/will not make a check on his mortality. Importing an Origins save always results in playing as that affiliated PC. Only way to play an Orlesian is to not import, and your Origins choices can hence never be reflected with him.

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Josh Lozier
 
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Post » Mon Mar 22, 2010 8:50 am

You can choose the post-endgame save file, but I can't remember if you can choose any save.
Yes, you can import a dead Warden. In such a case, your Warden magically becomes alive and it's just assumed that s/he survived somehow, and you continue playing with that character. You play as a Warden from Orlais if you don't import a save and start a new game. Only then can you
Spoiler
see some of the companions from Origins, except Oghren of course, whom you can see in both cases.

We have, what, nearly nine months left, don't we? Fairly sure they don't want to do the environments in an even lower res than in Origins. ^_^
But I kind of like the new Darkspawn. Somehow yells "Hey, we're you, just mutated!" more. The previous ones just were orks, skeletons and an ogre. The new ogre really looks like someone took some Qunari and put them together like good Dr Frankenstein.

1. You choose. Don't know whether it needs to be complete, though.
2. Yes, no - ressurection. The Orlaisian is completely new on a suggested mildly good Warden basis.
Spoiler

1). Any save can be imported, and it can be from any point of Origins, from the origin story to post-endgame, and everywhere in between. All money and items in your inventory will be carried over, and if your Warden's level is less than 18, then it will be bumped up to that at the beginning of Awakening, and he'll be given some shiny new gear.
2). Dead wardens can be imported, but the game can/will not make a check on his mortality. Importing an Origins save always results in playing as that affiliated PC. Only way to play an Orlesian is to not import, and your Origins choices can hence never be reflected with him.



Thanks for the answers. The Warden becoming magically alive sounds very strange to me though.

I'll wait for Awakening to become cheaper before I buy it. I'm not going to waste $40 on an expansion.
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James Rhead
 
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Post » Mon Mar 22, 2010 6:18 pm

I'm back with more developer comments, this time on the new screenshots (by the way, if you go to the GI site, you'll notice they've changed the screenshots with v2 ones, which include shadows, but the change is insignificant). The screenshots have caused plenty of rage on the official forums, which was to be expected, really:

As I recall, the reaction was much the same to the first looks at Origins. Nothing like a couple of early screenshots for fans to rip apart examine. ;) The comments are appreciated, folks, both good and bad. Hopefully there will be more for you to look at soon.

-----------

Do you mean the screenshots for pre-rendered graphics in the NWN engine, or the ones done in DA own engine?


The ones done in DA's own engine.

Because if it's the former then the game dropped that style completely few years down the road, and if it's the latter then it's perhaps worth noting the style didn't really change much from these early screenshots and the final game got examined ripped apart for its visual quality just the same...


Maybe, but in terms of the lighting and polish there was a significant amount of difference. It's probably more telling, however, that the people who ripped apart those first Origins screenshots were the same people here-- who were generally fine with Origins as it ended up looking.

Incidentally, could you comment on the brightness of those screenshots? I mean, they look like the gamma level is way above normal on them (even things which should be in shadows are very bright and there's very little contrast overall) i'm just curious if this is accident when saving the images for the web sites to use, or is this part of the new "graphics style"?


I'm not really one to comment on the art. All I can really say is that the game already looks better than it does in those screenshots-- there's a lot of work being done on all content, and while I get what people are saying regarding the number of months left you have to consider that we're not dealing with a long development cycle here. Instead of thinking months, think "percentage until complete". It's still pretty early, as far as we're concerned. Hopefully you'll like what we show you in the months to come. From my perspective, I think what I'm playing looks quite striking.


I hope I'm not boring you guys with the details...then again, you don't have to read them. :P
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Jaki Birch
 
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Post » Mon Mar 22, 2010 4:36 am

Anybody have advice for a rogue/archer build?
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Post » Mon Mar 22, 2010 6:57 am

Does anyone know at what level duncan's sword and dagger from the return to ostagar DLC are made of dragon bone, i tried to get them but they were only red steel this time.
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