The developers have said a lot. Until the game goes gold, the verbal assurances are worth the paper they are written on. Yes, I know what I just said. I've also seen the dev statements about "sweeping cinematics" and “Dragon Age 2 will simultaneously deliver an epic story and set a new bar for intense action in the genre.” which sounds like a lot of what I liked in DA:O isn't going to be there.
To be honest, I think the developer assurances are worth just as much as their initial statements, as that's all we have, just a few paragraphs from which we draw our conclusions. If you're going to believe their first statements, then you might as well believe their assurances, after all, we basically haven't seen anything.
Since the reason I wanted the game was because I wanted the "old fashioned, traditional" type of game, the devs attempting to convince me that it will be exactly the same but different doesn't really help. I didn't appreciate losing control over my pc in the "sweeping cinematic scenes". DA:O wasn't too bad about that, actually, and you can always [esc] or was it [spacebar] to end the scene if you wanted most times. I watched the "sweeping cinematics" the first time I played the game. Then I didn't bother anymore. If I want to watch a movie, I watch a movie. I want to play a game, not watch cinematic cut-scene after cinematic cut-scene. Again, everyone's different, and your mileage may vary.
I haven't read that the developers are convincing anyone about trying to make the game exactly true to the original, or "hiding" the fact that the game is now going to be another Mass Effect or whatever. All they said was the dialogue system is going to be similar to the one from ME, but implemented differently, because they are two different games after all. They never said that the "old fashioned, traditional" aspect of the game will continue on through the series.
As for the interactive movie part, I really didn't feel this way about Mass Effect, I quite liked what I found to be a different approach in a game and I enjoyed it a lot. I think you're exaggerating by stressing the 'watching' part, but then again, like you said, everyone's different. The rest what you mentioned really depends on taste. Like I said, I'm okay with the changes they're making, because they never promised they'd stick to the same formula that DA: O used.
And yes, it was spacebar.
If you can talk to your party while traveling, they have changed the game a lot. Unless it was an unskippable cut-scene/plot advancement, you click on a map and travel there. No talking until you reach where you were headed.
You misunderstood me. What I meant by "while traveling" was while strolling through a city or whatever, just like in the original game. Only then, you had your character stay silent while your companions are commenting. The VO will enable your character to join the conversation. And the developers said (yes, another developer statement) that they will not be using the same approach to conversation as in Awakening.
The six origins of DA:O were among the strongest parts of the game, for me. It seems strange that we'll be limited to one background now. Does anyone know why DA 2 seems to be all about limiting customization instead of enabling it? Or is it that they don't have the money and personnel to create a variety of origins?
Because the name "Origins" was put there for a reason. The second game isn't about origins, but it will have a lot of ways to shape your character as you see fit, even if it means not having pointy ears or being really short.
This installment is about the main character rising to glory, and to be honest, I don't think an elf (being considered the lower race) or a dwarf could become very influential. Since humans are the dominant race, it makes sense that you play as a human character.