In my most dire depressing thoughts about the game, I think about how Dragon Age was in development by Bioware for a long time before they even came up with the title. Even EA hasn't managed to figure out how to completely screw up something they couldn't touch. I have a feeling they did the majority of the work for what became Dragon Age while they were still Bioware. Awakening was done by EABioware. And DA2 is going to be EABioware. I don't actually see a lot of improvement for the future.
You do know that Ray Muzyka(CEO of Bioware) is a Vice President and General Manager at EA and calls the shots on pretty much all of EA's RPGs?
But sure, just blame every change you don't like on the "evil" publisher
I was afraid that the pc would be voiced. My opinion only; that svcks.
I can understand why not everybody would be comfortable with this change, but I personally think it makes the most sense.
In RPGs(and games in general) you usually have two broad categories of storytelling:
First person, where the character is basically just an extension of you, think Fallout 3, Oblivion, Half Life, etc..
And third person, where you are following the story of a pretermined character, which is more along the lines of Mass Effect 2, Final Fantasy, Deus Ex, Uncharted..
(note this has nothing to do with the perspective of the game, but simply with the storytelling methods).
Now in good first person storytelling games you will rarely have alot of cutscenes, cinematic style dialogues and events, since the character isn't voiced and predetermined. You are in direct control of your characters actions most of the time.
In modern third person story telling you'll have a lot more cutscenes and cinematic events, and here it's important that the character is pretty much pre-determinted so the dialogues and cutscenes can play out properly.
In Dragon Age they were aiming for a more first person style storytelling(which Bioware said themselves). However it ended up as a wierd mixture between the two, since they still tried to have these dramatic dialogues and cutscenes, which often came off as odd due to the main character performing all these actions absolute silently. Whenever my character stabbed or punched or performed some other epic feat during dialogues and cutscenes it just appeared so unemotional due to him being almost entirely mute.