Dragon Age: Origins & Awakening & DA2

Post » Wed Apr 21, 2010 6:55 am

You know what's funny? Said magazine, GameStar, wrote on the "next issue" page that they're going to - world exclusively - reveal the biggest sequel of the year. Granted, they did not state which year, but if you'd say they meant 2010... Everything is wrong now. ^_^

You talking about the next issue? Maybe they're revealing TESV. :ahhh:

Also, I'm not very freaked out concerning the graphics. It's still probably alpha or something, and not anywhere near finished.
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Amy Melissa
 
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Post » Wed Apr 21, 2010 12:55 pm

You talking about the next issue? Maybe they're revealing TESV. :ahhh:

No, it is Dragon Age 2 which they referred to, the big story of the next issue as they have already stated on their website. Which means their big cover story next issue was neither exclusive, especially not world-exclusive and can not be the sequel of the year as it comes out in 2010. But who knows, maybe they have another exciting thing to be revealed world-exclusively and I'm annoyed for no good reason. :hehe:


The graphics in those screens are already very dated - the devs said so on the official forums. There's no reason to draw conclusions from those.
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Alisha Clarke
 
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Post » Wed Apr 21, 2010 6:21 am

This is my first and last time posting on this thread, to just get this out of my system: Limiting the player to character of one race (human) is idiotic, as it goes against the entire design philosophy of the first game. Still being a relatively new IP, it's hard to tell what Bioware was ever going for. However, it looks like they're settling on making DA a Mass Effect clone. I wouldn't be surprised if they make the combat live hack n' slash.

If this game is supposed to be telling the most important story in the DA universe, why is it being told through a videogame and not a book? If the story's so important, and the character is so central to the mythology of the world, how much freedom can the player really have?

That's my 5 cents. I can't imagine I'll be picking this one up, but I could always be surprised.
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willow
 
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Post » Wed Apr 21, 2010 11:44 am

Limiting the player to character of one race (human) is idiotic, as it goes against the entire design philosophy of the first game.

http://www.somethingawful.com/d/video-game-article/dragon-age-reaction.php ^_^
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Ernesto Salinas
 
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Post » Wed Apr 21, 2010 11:54 am

This is my first and last time posting on this thread, to just get this out of my system: Limiting the player to character of one race (human) is idiotic, as it goes against the entire design philosophy of the first game. Still being a relatively new IP, it's hard to tell what Bioware was ever going for. However, it looks like they're settling on making DA a Mass Effect clone. I wouldn't be surprised if they make the combat live hack n' slash.

If this game is supposed to be telling the most important story in the DA universe, why is it being told through a videogame and not a book? If the story's so important, and the character is so central to the mythology of the world, how much freedom can the player really have?

That's my 5 cents. I can't imagine I'll be picking this one up, but I could always be surprised.


I still find it funny how people are already hating this game when little info has been out.

Oh, and, the combat will be the same as Origin's, at least on the PC. Good enough for me.
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Javier Borjas
 
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Post » Wed Apr 21, 2010 2:38 pm

And there's the dialogue wheel.

btw. that girl behind Hawke is Bethany.


EDIT: link removed because it's a scan, sorry guys! (and thanks FalloutFTW for noting).
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CSar L
 
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Post » Wed Apr 21, 2010 2:44 am

Link removed

btw. that girl behind Hawke is Bethany.

Cute. So we get an appropriate icon regarding the mood Hawke will answer in in the middle? Fine with me. Even if ME had paragon/neutral/renegade on fixed positions, the Shepard mostly did their own thing and only kept it to the alignment instead of the mood the short response had.
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sarah
 
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Post » Wed Apr 21, 2010 12:42 am

Good to know your choices in the first game will effect DA2. Gives me more incentive to beat the first one. :)

I don't really mind that the origins are gone. It was a neat way to tell a richer story but I wasn't so in love with it that I'll miss it.

http://www.somethingawful.com/d/video-game-article/dragon-age-reaction.php ^_^


:laugh:
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Vahpie
 
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Post » Wed Apr 21, 2010 8:01 am

I still find it funny how people are already hating this game when little info has been out.

Oh, and, the combat will be the same as Origin's, at least on the PC. Good enough for me.

Doesn't that happen with just about every new game that comes out, especially if it's a sequel to a game you enjoyed?

Anyways, I said my opinion could always change depending on future developments.
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Kyra
 
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Post » Wed Apr 21, 2010 3:50 pm

Of all the things people are complaining about, I think they're missing the big one. A sibling companion? Really Bioware? That's one less person that I can have six with romance option. And that's just blasphemy. :meh:

:hehe:
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Britta Gronkowski
 
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Post » Wed Apr 21, 2010 6:55 am

Of all the things people are complaining about, I think they're missing the big one. A sibling companion? Really Bioware? That's one less person that I can have six with romance option. And that's just blasphemy. :meh:

:hehe:


Good thing it's been confirmed you can romance your right hand ;)
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Phillip Brunyee
 
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Post » Wed Apr 21, 2010 5:49 am

http://www.eurogamer.net/articles/greg-zeschuk-develop-interview?page=3

edit: and more developer comments, this time on voice-overs:

In addition to leading a team of 5 other writers and (currently) four editors, Dave [Gaider] still finds time to put pen to...er...toolset.

He's a bit of a dynamo, as are the whole team. They have been running on afterburners for some time now, and have been doing a hell of a job.Be kind to them, they're kicking ass for you! ;)

As to the question about whether characters are voiced, yes, quite a few are, but recording is always an on-going process. We're working with the same folks who cast, directed and recorded for DA:O, working in both LA and London simultaneously. As you might expect, the characters are coming to life as a result. There's no finer moment than hearing someone make the leap from the automatically generated "robo" VO to a full actor voicing them. It's night and day, if only because we don't have to hear awkward mispronunciations like "Os-TAY-ger" or "Darkspun."
--------

Very interesting...any chance there will be an announcement regarding who is voicing Male and Female Hawke in the future? I know this is a big deal to me, and a lot of people.


I'm sure there will be some samples, details and such later on, yes. For now, I will simply assure you that they're sounding really good. Casting the main character is always tricky, we have to make them strong, likeable, cool, smooth, sixy, demure, sly and demanding all at different times over the course of the game (largely based on player choice, of course), so you need to find actors with a lot of range.

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james kite
 
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Post » Wed Apr 21, 2010 11:57 am

If this game is supposed to be telling the most important story in the DA universe, why is it being told through a videogame and not a book?


Um...what?
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Ross Thomas
 
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Post » Tue Apr 20, 2010 11:50 pm

Good thing it's been confirmed you can romance your right hand ;)

Almost fell off my chair. Good one! :lol:
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Amy Smith
 
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Post » Wed Apr 21, 2010 2:15 am

Um...what?

I mean, it seems to me as though the fiction here needs to be pretty tight if Bioware is so heavily invested in it's telling. Telling this story in a video game is going to illegitimize alot of people's playthroughs since there's most likely going to be a single "canon" Hawke (i.e. he's probably not going to be a Blood Mage...).

I just think it would be easier to tell this singular tale in a book as opposed to something interactive like a videogame.
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jessica breen
 
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Post » Wed Apr 21, 2010 10:24 am

I mean, it seems to me as though the fiction here needs to be pretty tight if Bioware is so heavily invested in it's telling. Telling this story in a video game is going to illegitimize alot of people's playthroughs since there's most likely going to be a single "canon" Hawke (i.e. he's probably not going to be a Blood Mage...).

I just think it would be easier to tell this singular tale in a book as opposed to something interactive like a videogame.

Read the description again. We will see the story of Hawke through the eyes of the character, whereas the myth around Hawke is already defined and independent from the narration in the game. Playing DA2 you will develop your real Hawke.
Everything else will likely build upon the myth if directly referred to and not dependant on a savegame, whereas the players in later games might see the real Hawke shine through somewhere.
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teeny
 
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Post » Wed Apr 21, 2010 7:01 am

The new GI had lot of info... Some good: changing party favor system. But some made no sense. For instance, their method of explaining why they changed the system is essentially, "Well it worked really well and got all the old gamers back into our games, so that means we are totally changing it this time" ... what?!
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Ian White
 
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Post » Tue Apr 20, 2010 11:59 pm

looking at some of the info and other crap on DA2 so far I can't say I am dying with excitement.
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Anna S
 
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Post » Wed Apr 21, 2010 5:24 am

Read the description again. We will see the story of Hawke through the eyes of the character, whereas the myth around Hawke is already defined and independent from the narration in the game. Playing DA2 you will develop your real Hawke.
Everything else will likely build upon the myth if directly referred to and not dependant on a savegame, whereas the players in later games might see the real Hawke shine through somewhere.


I can't follow that, somehow. I guess you mean that although we'll know the timeline of events in Hawke's life, we will be the ones to decide his motivations and personality?
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Madeleine Rose Walsh
 
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Post » Wed Apr 21, 2010 2:27 pm

By being Hawke, and only human, I can't become a racist elf anymore. Gone are the times I could spit into the human king's face and yell, "I BOW TO NO HUMAN LORD" when he greets me with respect :sadvaultboy:
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casey macmillan
 
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Post » Wed Apr 21, 2010 9:55 am

By being Hawke, and only human, I can't become a racist elf anymore. Gone are the times I could spit into the human king's face and yell, "I BOW TO NO HUMAN LORD" when he greets me with respect :sadvaultboy:

Curse those shems!
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jasminε
 
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Post » Wed Apr 21, 2010 4:19 pm

By being Hawke, and only human, I can't become a racist elf anymore. Gone are the times I could spit into the human king's face and yell, "I BOW TO NO HUMAN LORD" when he greets me with respect :sadvaultboy:


Yeah, those humans are all racist!

Edit: Okay on topic, there will be more info from GI later today.
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El Goose
 
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Post » Tue Apr 20, 2010 11:47 pm

By being Hawke, and only human, I can't become a racist elf anymore. Gone are the times I could spit into the human king's face and yell, "I BOW TO NO HUMAN LORD" when he greets me with respect :sadvaultboy:

I prefer just being bluntly honest about how things are in the Alienage ("I murdered an arl's son for [censored] my friend."). Gets a much better reaction out of him. :D

Anyway, there have been a bunch of screenshots featuring Darkspawn lately. Don't know which ones are legal, but...is anyone else seriously not liking the redesigned Hurlocks and Ogres?
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Hazel Sian ogden
 
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Post » Wed Apr 21, 2010 1:26 am

Read the description again. We will see the story of Hawke through the eyes of the character, whereas the myth around Hawke is already defined and independent from the narration in the game. Playing DA2 you will develop your real Hawke.
Everything else will likely build upon the myth if directly referred to and not dependant on a savegame, whereas the players in later games might see the real Hawke shine through somewhere.

So is Hawke an important character, or is he incosequential compared to the events surrounding him?

If he's important, does that not mean there'll be a "canon Hawke" - most likely a white male warrior, with shaggy hair and five o' clock shadow? If that's the case, why bother pretending he's anything else? If he's not important, why must his/her name be Hawke? Why must s/he be a human?

Really, I'm not sure what my complaint is, here. It just seems odd to offer so much freedom in a previous game, only to snatch it all away in the sequel. Granted, one's origin really only effected the first couple hours of the game, but there was still that illusion of freedom, even if it wasn't really there.

There have been many great games with fixed MCs - this could end up becoming one. Still, it just leaves me uneasy.
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Prohibited
 
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Post » Wed Apr 21, 2010 4:04 am

If he's not important, why must his/her name be Hawke?


I mean, it's not like we had a predefined last name in Origins.

Oh, wait...
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Charles Mckinna
 
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