Dragon Age: Origins, Awakening & DA2

Post » Fri Oct 08, 2010 3:55 pm

You have your preferences, and I have mine. And mine are that I don't care if my "experience" is completely "invalidated." What I do care about, though, is the strength of the story, which can only be built upon strong foundation of backstory. If said foundation is just this flimsy mass of interchangeable parts, then the integrity of the whole plot is compromised. Udina being the human Councilor certainly would not be a choice I'd seriously make in Mass Effect, but if the author of the novels thought it would suit the purpose of his story better, then more power to him, I say.

Truth be told, when I play an RPG, I don't see myself as an active agent in how the story should unfold; I see it as a way it can unfold, namely if I was the one at the helm. This whole save transfer nonsense Bioware has gotten so obsessed with isn't doing it for me. In ME1, it allows me to make a decision on the structure of the single most powerful governing body in the galaxy. Naturally, one would expect this to have quite an effect on the plot in the sequel. It doesn't. What you see of Council space in ME2 is the same regardless of what you pick, the Citadel still has ridiculous (and completely worthless) security measures put into place, there's still some crooked politician running for office in Zakera Ward with extremely strong anti-human sentiments, and the Council, regardless of whether it's still alien or completely human, still won't give you the time of day. Really, the biggest consequence of that fateful and climatic decision you make at the end of ME is whether or not you get to see a Turian make quotation marks with his fingers.

Overall, in the wake of the save transfer between ME1 and ME2, the whole world universe of ME just feels generic. There is no sense of causality, and my decisions, despite the way they're initially presented, are merely being acknowledged without really having much of an effect at all.

So you seem to complain about ME in that regard and basically you would want the decisions in DA to have no aftereffect at all and there should simply be one canon story, disregarding what choices you made, in order to tell a stronger story?
Then why are you so obsessed about the impact of your choices with Morrigan? In that case my ending could be the canonical one, and yours is the "fake one".

But anyhows this creates a problem for people who didn't happen to finish the game in a canonical way, basically the game would say "you made the wrong choices" and that you played the story incorrectly. In such a case it's preferrable to not do direct sequels at all and rather tell unrelated stories like in TES and Fallout, where you can completely avoid that problem.

And yes neither Bioware nor any other company can make a game where the decisions of the prequel have massive wide spanning effects on the sequel. Trying to do something like that would massively divide the ressources for the project and a player would only get "half" a game. Choice in these games is mainly an illusion. You will always end up playing the same overarching story, no matter what choices you make.
But for me personally that's fine. I'm content with seeing even just small references to choices I've made in the past. Because even if they don't alter the main game much, the experiences you had are still acknowledged in the narrative.
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Jamie Moysey
 
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Post » Sat Oct 09, 2010 3:51 am

So you seem to complain about ME in that regard and basically you would want the decisions in DA to have no aftereffect at all and there should simply be one canon story, disregarding what choices you made, in order to tell a stronger story?
Then why are you so obsessed about the impact of your choices with Morrigan? In that case my ending could be the canonical one, and yours is the "fake one".

My entire spiel about Mass Effect is an example of why I specifically don't like Bioware's handling of in-game decisions so far. I don't feel like they're really regarding my decisions and having any significant afttereffects anyway, they're just trivializing them so the devs can do their own thing. To that, I say: what's the point of acknowledging what I do? Cut out the damn middleman, I say, and stop wasting time on this damn novelty. Concerning Morrigan, if my decision to conceive a reborn Urthemiel is the "wrong" choice, so be it, I'll accept that. At least the world of Dragon Age then will properly reflect event while no Old Gods are resurfacing.

But anyhows this creates a problem for people who didn't happen to finish the game in a canonical way, basically the game would say "you made the wrong choices" and that you played the story incorrectly. In such a case it's preferrable to not do direct sequels at all and rather tell unrelated stories like in TES and Fallout, where you can completely avoid that problem.

That is the best option, if you ask me, but sadly, it's not what Bioware's been doing. Although it should be noted that even TES and Fallout have their own established canons as well. They're not fully tight, but they're there.

And yes neither Bioware nor any other company can make a game where the decisions of the prequel have massive wide spanning effects on the sequel. Trying to do something like that would massively divide the ressources for the project and a player would only get "half" a game. Choice in these games is mainly an illusion. You will always end up playing the same overarching story, no matter what choices you make.
But for me personally that's fine. I'm content with seeing even just small references to choices I've made in the past. Because even if they don't alter the main game much, the experiences you had are still acknowledged in the narrative.

It's fine for you. For me, it's a weakness that's been plaguing the genre for too long.
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Georgia Fullalove
 
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Post » Fri Oct 08, 2010 4:11 pm

My 1st time playing this game (http://www.gamesas.com/index.php?/topic/1113995-dragon-age-origins-and-awakening/page__p__16348165&#entry16348165)

any way i have a few more questiong since alot of the ones in my topic got answerd / im past the part i was stuck in :/

what spells look really cool / do alot of damadge

can any one explain the second level of drain life to me ?? i activated it and now i got like a tornado floor thing going on whta ecactly does it do ???

so far ive died 3 times :/ any tips on how not to die i heal almost every time im down to 50% health or less

also for a mage is it better to use the staffs or a bow ??? (my friend told me how to attack during teh relaod for the special attack things and eevrytime ive used a staff it shot like the smallest little speck at the enemy and stopped bow = continual ...

the cases didnt have the instruction manual so what should i put the points into every time i level up ???

appoximately how long will it to beat the MQ of the game ??
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Danielle Brown
 
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Post » Sat Oct 09, 2010 4:19 am

My 1st time playing this game (http://www.gamesas.com/index.php?/topic/1113995-dragon-age-origins-and-awakening/page__p__16348165&#entry16348165)

any way i have a few more questiong since alot of the ones in my topic got answerd / im past the part i was stuck in :/

what spells look really cool / do alot of damadge

can any one explain the second level of drain life to me ?? i activated it and now i got like a tornado floor thing going on whta ecactly does it do ???

so far ive died 3 times :/ any tips on how not to die i heal almost every time im down to 50% health or less

also for a mage is it better to use the staffs or a bow ??? (my friend told me how to attack during teh relaod for the special attack things and eevrytime ive used a staff it shot like the smallest little speck at the enemy and stopped bow = continual ...

the cases didnt have the instruction manual so what should i put the points into every time i level up ???

appoximately how long will it to beat the MQ of the game ??


I'm not going to try to answer all of this, but I will say that the spells that cause the enemy to explode never get old for me. Also, the area-of-effect spells are worth working toward; you can get some pretty impressive combinations of fire, electricity, etc.

Don't be in a rush to finish the game. It should be good for 50 hours or more AFAIK. It lasted a couple of months on my PC at least.

Congratulations on starting DA and enjoy it.
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Reanan-Marie Olsen
 
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Post » Fri Oct 08, 2010 7:57 pm

Just took at look at the Witch Hunt trailer. I'm somewhat curious about it. It looks like it crosses over with the Dalish Origin somewhat
Spoiler
in that those Tevinter Mirrors make a reappearance and they reference one elf dying and another disappearing from touching it (which seems awkward if you're actually from the Dalish Origin)


Also, it looks like Dog may be back! :celebration:
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sam westover
 
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Post » Fri Oct 08, 2010 9:53 pm

I'd prefer to have my dog back. I missed him in awakening...
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Matt Fletcher
 
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Post » Fri Oct 08, 2010 11:05 pm

I'd prefer to have my dog back. I missed him in awakening...

Well, I guess this dev quote should be good news to you:

It is, and it isn't. Due to technical limitations, we were unable to import the actual dog creature. There is a popup to name dog, and dog's equipment and stats are generic, much like Oghren in Awakening. You can use a respec tome and customize him however you want.

From a story perspective, if you recruited dog, this is your dog. If you didn't, this is a different dog you picked up sometime later. There's a codex entry for each version respectively.

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Philip Rua
 
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Post » Fri Oct 08, 2010 9:03 pm

In my opinion, that would have been the best way to handle it. There's absolutely no way for Bioware to bring the particular thread concerning the god-baby to a respectable conclusion if they're going to just keep everything on it "neutral" for the sake of allowing every single story branch to fit in. The decision to conceive the child is given a lot of weight in Origins and will implicitly have an effect on Thedas as whole, which in turn would affect how any future stories could unfold. If, regardless of what you did during that moment, Thedas remains more or less the same, as will the plot of the sequel(s)...then the Dark Ritual may as well have never happened in the first place. And that's why I say Bioware should have just established a canon; say it definitively happened or it didn't, and proceed from there.

And as I said before, there's honestly no way it can be resolved in a short DLC. If this really is going to conclude Morrigan's story, as they claim it will, it can only be anticimatic.

I couldn't have explained it any better myself.
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Alada Vaginah
 
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Post » Fri Oct 08, 2010 9:25 pm

Can someone brief me on what all these past comments are about?

I've been out of the loop................ and I'm confused. Their wrapping up the Origins storyline with a little DLC? Really? What about DA2?

:blink:
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Robert DeLarosa
 
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Post » Fri Oct 08, 2010 9:38 pm

Can someone brief me on what all these past comments are about?

I've been out of the loop................ and I'm confused. Their wrapping up the Origins storyline with a little DLC? Really? What about DA2?

:blink:

There's a DLC called Witch Hunt (http://dragonage.bioware.com/dao/witch_hunt/). It stars an imported Warden, will (supposedly) wrap up all the loose ends concerning Morrigan, and may be the last DLC for Origins.

DA2 is still in the works, but nothing interesting about it has surfaced.
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Roberta Obrien
 
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Post » Sat Oct 09, 2010 3:26 am

There's a DLC called Witch Hunt (http://dragonage.bioware.com/dao/witch_hunt/). It stars an imported Warden, will (supposedly) wrap up all the loose ends concerning Morrigan, and may be the last DLC for Origins.

DA2 is still in the works, but nothing interesting about it has surfaced.


Actually, you can use your Origins Warden, or your Awakening Warden, or make a new one.
Import your character from Origins or Awakening or create a new, high-level hero


to Raistlenmajere8:

DA2 isn't about your Warden, or even Ferelden. DA2 has a human named Hawke. Can be male or female. Is a refugee from Lothering. Has a story that spans 10 years. The story is set in the Free Marches. At least part of the story takes place in Kirkwall. Your Hawke will have a voice. You have a choice of warrior, mage, or rogue. It will supposedly be released Mar 8, 2011.

http://dragonage.bioware.com/da2/info/

Oh yeah. I forgot. The qunari have horns. Or some of them do. We only saw the hornless ones before; including Sten.
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xemmybx
 
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Post » Fri Oct 08, 2010 7:30 pm

I've been out of the loop................ and I'm confused. Their wrapping up the Origins storyline with a little DLC? Really? What about DA2?

:blink:

DA2 won't feature the Wardens as prominently, if at all. We'll just get an explanation how a certain character will show up in DA2 with this DLC, and that's about the only thing.
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Etta Hargrave
 
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Post » Fri Oct 08, 2010 8:17 pm

DA2 won't feature the Wardens as prominently, if at all. We'll just get an explanation how a certain character will show up in DA2 with this DLC, and that's about the only thing.

This annoys me, and I get the feeling witch hunt will result in my wardens death, honestly with how they want all of my wardens loose ends tied up, I get the feeling they just want to forget about DAO, meaning there is no point for me to bother buying awakening. Its pointless if my choices dont matter, and right now it looks like my warden dosent matter.
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Sammykins
 
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Post » Sat Oct 09, 2010 3:08 am

This annoys me, and I get the feeling witch hunt will result in my wardens death, honestly with how they want all of my wardens loose ends tied up, I get the feeling they just want to forget about DAO, meaning there is no point for me to bother buying awakening. Its pointless if my choices dont matter, and right now it looks like my warden dosent matter.

Your choices will matter. You will import your Warden's decisions to DA2. It just won't feature the Warden as the main character.
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Daniel Holgate
 
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Post » Fri Oct 08, 2010 12:28 pm

In my opinion, that would have been the best way to handle it. There's absolutely no way for Bioware to bring the particular thread concerning the god-baby to a respectable conclusion if they're going to just keep everything on it "neutral" for the sake of allowing every single story branch to fit in. The decision to conceive the child is given a lot of weight in Origins and will implicitly have an effect on Thedas as whole, which in turn would affect how any future stories could unfold. If, regardless of what you did during that moment, Thedas remains more or less the same, as will the plot of the sequel(s)...then the Dark Ritual may as well have never happened in the first place. And that's why I say Bioware should have just established a canon; say it definitively happened or it didn't, and proceed from there.



I agree. I think Bioware is just hamstringing themselves with the save transfer nonsense. It worked poorly for Awakening, and I don't see it getting any better for DA2.
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Yama Pi
 
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Post » Fri Oct 08, 2010 11:41 pm

Your choices will matter. You will import your Warden's decisions to DA2. It just won't feature the Warden as the main character.

Spoiler
The chantry in DA2 is in ruins, meaning any chantry related choices have been made pointless...
Sorry I dont see my choices mattering, it will probabally go the mass effect route and let me receive letters or some cop out BS.
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Elizabeth Davis
 
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Post » Fri Oct 08, 2010 4:31 pm

http://www.ustream.tv/biowaretv
I saw what looks like the vangaurd charge (shorter range) from mass effct, I am dissapoint.
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renee Duhamel
 
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Post » Fri Oct 08, 2010 9:41 pm

http://www.ustream.tv/biowaretv
I saw what looks like the vangaurd charge (shorter range) from mass effct, I am dissapoint.


Much more visibility this time around, compared to Gamescom. I think I saw it too, looked like a super fast dual-weapon sweep. Overall, I like what I see.
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Benjamin Holz
 
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Post » Sat Oct 09, 2010 4:15 am

I just hate the end of awakening when it says your warden hasn't been seen since. I wonder if I will be able to import my warden from awakening from which I imported from origins.
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:)Colleenn
 
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Post » Fri Oct 08, 2010 4:57 pm

Much more visibility this time around, compared to Gamescom. I think I saw it too, looked like a super fast dual-weapon sweep. Overall, I like what I see.

I like the increased speeed, but it just looked like it had zero tactics :( also gaider is on in 15 minutes.
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Kelly Upshall
 
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Post » Sat Oct 09, 2010 2:50 am

I like the increased speeed, but it just looked like it had zero tactics :( also gaider is on in 15 minutes.

To be fair, it's the very first part of the game, which is presented as an exaggerated story by an unreliable narrator. Characters are high-level in it, with quality equipment, and can't be killed.

Also, as a rule of thumb, never gauge difficulty from demos at assorted game conventions; most of the time, it's always toned down considerably.
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Jeff Turner
 
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Post » Fri Oct 08, 2010 9:59 pm

To be fair, it's the very first part of the game, which is presented as an exaggerated story by an unreliable narrator. Characters are high-level in it, with quality equipment, and can't be killed.

Also, as a rule of thumb, never gauge difficulty from demos at assorted game conventions; most of the time, it's always toned down considerably.

Audio is back, gaider is on in 2 mins.
Also difficulty toned down, my you never played the splinter cell demo, its the mission before the final mission (excluding bonus mission) damn hard it was.
I dontthink gameplay would change based on varrics views, I mean there was no tactis wheel, just masshing X to attacked, I doubt they have completely different mechanics. I Iike the speed increase, but removal of tactics = bad.
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Jay Baby
 
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Post » Sat Oct 09, 2010 12:46 am

So DW warriors confirmed out...

[censored] you BioWare. That was my favorite class. They better make it up with something even better.
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Benjamin Holz
 
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Post » Fri Oct 08, 2010 3:55 pm

So DW warriors confirmed out...

[censored] you BioWare. That was my favorite class. They better make it up with something even better.

Wait what ?! This better not effect my duel rouge, what worried me in the videowas I saw 6 hawkes, I think there are only 6 classes in the game... This is bad.
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Kirsty Collins
 
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Post » Fri Oct 08, 2010 5:53 pm

Wait what ?! This better not effect my duel rouge, what worried me in the videowas I saw 6 hawkes, I think there are only 6 classes in the game... This is bad.


Dual wielding is exclusive to rogues now, in order to make classes more unique, and because massive armor clad warriors would look silly with the DW animations.

I hope this means rogues can't wear massive armor now.
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Samantha Mitchell
 
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