Dragon Age: Origins, Awakening & DA2

Post » Fri Oct 08, 2010 11:06 pm

http://kotaku.com/5621738/dragon-age-origins-ends-with-a-witch-hunt.

They finally release it after I've lost my save games and sold my copy of Origins. Damn you, BioWare.


Wow, this might actually be worth paying for.
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Sarah Kim
 
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Post » Fri Oct 08, 2010 8:22 pm

Greeeeaaaat...all those dangling threads concerning her left over at the end of Origins, some of which have implications that they will have wide, sweeping ramifications on the world, are going to be wrapped up "nicely" in another rushed, overpriced, bit of content that will last a grand total of an hour or two.

Please excuse my lack of enthusiasm.
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Talitha Kukk
 
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Post » Fri Oct 08, 2010 5:26 pm

For once, I actually agree with your pessimism, Xetirox. Her story left such an impact that this can't be satisfying. I hope I will be able to say I was wrong.
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Add Me
 
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Post » Fri Oct 08, 2010 8:06 pm

For once, I actually agree with your pessimism, Xetirox. Her story left such an impact that this can't be satisfying. I hope I will be able to say I was wrong.


Yes, I don't think it was that necessary to wrap up Morrigan's story, though maybe the DLC will be better than we expect.

As a side note, has it ever been speculated that maybe
Spoiler
instead of her mother taking over Morrigan, Morrigan will someday take over Flemeth? Maybe that was what Flemeth was referring to when the player says he (or she) just "wants the truth": "How like a man. The truth, as if it were that simple", or words to that effect.

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lilmissparty
 
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Post » Sat Oct 09, 2010 1:42 am

Ugh. A [censored] 1 hour DLC to wrap up Bioware's best story ever. EVER! This is their magnum opus! And instead of going out with a bang, it ends with a wimper. Despite the fact that it is going to end terribly the way they pulled off the setup of this and how different it was from standard Bioware mode of operation means it was their greatest. And now it falls flat. And we get more Mass Effect 2 like gameplay and probably one of the same 5 Bioware stories for the sequel. *yawn* Life just got a little more boring today.
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Albert Wesker
 
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Post » Fri Oct 08, 2010 11:21 pm

It doesn't end. Not if Morrigan is Flemeth.
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Phillip Brunyee
 
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Post » Sat Oct 09, 2010 3:05 am

Greeeeaaaat...all those dangling threads concerning her left over at the end of Origins, some of which have implications that they will have wide, sweeping ramifications on the world, are going to be wrapped up "nicely" in another rushed, overpriced, bit of content that will last a grand total of an hour or two.

Please excuse my lack of enthusiasm.



For once, I actually agree with your pessimism, Xetirox. Her story left such an impact that this can't be satisfying. I hope I will be able to say I was wrong.



Ugh. A [censored] 1 hour DLC to wrap up Bioware's best story ever. EVER! This is their magnum opus! And instead of going out with a bang, it ends with a wimper. Despite the fact that it is going to end terribly the way they pulled off the setup of this and how different it was from standard Bioware mode of operation means it was their greatest. And now it falls flat. And we get more Mass Effect 2 like gameplay and probably one of the same 5 Bioware stories for the sequel. *yawn* Life just got a little more boring today.

I agree with you guys. I wow I just cant explain how much fail this dlc is. I dont think I need to though, everyone seems to undestand.

@Rabinna thats a horrible ending for the story, it has more potential than that. It wouldnt end, but it would lose alot of potential.
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Gavin Roberts
 
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Post » Sat Oct 09, 2010 1:57 am

Why would it be horrible? You have no idea how they might implement it or where they could go with it.
And while I do agree that things aren't looking peachy for the next DLC, I wouldn't go so far as to say "it svckS!!!". It's.not.out.yet.
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sw1ss
 
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Post » Fri Oct 08, 2010 5:23 pm

The problem is with how they release all these things as short DLC snippets not even worthy of being called episodic. If they instead chose to hold back their wad longer, and instead released a bigger expansion with a fuller, more coherent experience, I think people would be a lot more excited about that. Imagine if the Lord of the Rings movie sequels had instead been divided into separate 20 minute parts, how fun would that have been?
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Chris Guerin
 
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Post » Fri Oct 08, 2010 11:44 pm

I'll wait for reviews on this. BioWare better not mess it up by making it short and crappy, like the previous DLCs.
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Kathryn Medows
 
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Post » Sat Oct 09, 2010 1:46 am

I should have sided with Flemeth and screwed Morrigan over. :evil:

Flemeth just seems so much more interesting all of a sudden.
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Laura Richards
 
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Post » Fri Oct 08, 2010 12:32 pm

I should have sided with Flemeth and screwed Morrigan over. :evil:

Flemeth just seems so much more interesting all of a sudden.

I'd say Morri's screwed over no matter what you do. For Flemmy, death is just a temporary inconvenience at most.
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Darian Ennels
 
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Post » Fri Oct 08, 2010 2:46 pm

The problem is with how they release all these things as short DLC snippets not even worthy of being called episodic. If they instead chose to hold back their wad longer, and instead released a bigger expansion with a fuller, more coherent experience, I think people would be a lot more excited about that. Imagine if the Lord of the Rings movie sequels had instead been divided into separate 20 minute parts, how fun would that have been?

Much better, I wouldn't have had to nearly pee my pants waiting for Return of the King to finally end.
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MISS KEEP UR
 
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Post » Fri Oct 08, 2010 9:32 pm

A semi serious post form Bioware's forums:

So apparently there will be sequences where the narrator exaggerates Hawke's exploits and you'll be able to play them that way. Seems like Bioware will really use the narrator as a strong story telling device, even thrown some http://en.wikipedia.org/wiki/Unreliable_narrator in for good measure.
Again I'm glad Bioware has finally stopped rehashing the same plot and story elements ever since BG1,


Now instead, they'll rehash battles in the same game. I don't exactly find that appealing.

I'll wait for reviews on this. BioWare better not mess it up by making it short and crappy, like the previous DLCs.



I've held off buying the bugfest Bioware calls DLC's. I just might buy this one, after other playtesters, I mean customers, have tried it out.
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LuBiE LoU
 
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Post » Fri Oct 08, 2010 1:32 pm

http://www.youtube.com/watch?v=DrcYcy7xOJc Huh. I'm still cynical, but the return of the mirror from the Dalish Elf origin is intriguing. Looks like that origin will finally have some proper follow-up
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Silvia Gil
 
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Post » Fri Oct 08, 2010 1:11 pm

http://www.youtube.com/watch?v=DrcYcy7xOJc Huh. I'm still cynical, but the return of the mirror from the Dalish Elf origin is intriguing. Looks like that origin will finally have some proper follow-up

The story could be interesting. I hope they don't go with the predictable kill or save Morrigan at the end.
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Jeremy Kenney
 
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Post » Fri Oct 08, 2010 5:53 pm

http://www.youtube.com/watch?v=DrcYcy7xOJc Huh. I'm still cynical, but the return of the mirror from the Dalish Elf origin is intriguing. Looks like that origin will finally have some proper follow-up

Saw it earlier my reaction was now divided, do I want this or not... Looks good but the other dlc yuck.
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Lory Da Costa
 
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Post » Fri Oct 08, 2010 4:42 pm

Greeeeaaaat...all those dangling threads concerning her left over at the end of Origins, some of which have implications that they will have wide, sweeping ramifications on the world, are going to be wrapped up "nicely" in another rushed, overpriced, bit of content that will last a grand total of an hour or two.

Please excuse my lack of enthusiasm.


Ditto. :thumbsdown:
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i grind hard
 
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Post » Fri Oct 08, 2010 11:41 pm

So DA2 focuses on:

This is what was critized most about the game, so yes it's obvious they want to focus on fixing that. But that doesnt mean the entire game design is only focused on these things

Graphics: Because gameplay isn't important. I personally liked "console players complained that the graphics fidelity was not on par with PC" (I'm paraphrasing). Of course it's not on par with the PC- the PC can have much better hardware.

Your generalizing too much here. Grafics also includes artstyle and the artstyle of DA was fairly uninspired. The main point it had going for it were it's superb animations, but everything else was lackluster. The Aurora Engine roots are just so [censored] obvious.

Gameplay: But in the wrong way. Combat svcks because it's RTWP and there's too much of it, not because it's unresponsive.

Combat is the gameplay focus in every Bioware game so far. And while RTWP may not be everyones preferred mode of combat, I wouldnt outright say it svcks, lotsa people love it :)
And a problem with many RTWPs is actually the responsiveness of the commands. Often you'll have to wait until a "combat round" is over or a set of animations are completed, before the character will execute the next command. But in order to respond(<---) better to enemies actions you need to be able to spontanously activate abilities, spells and interrupt current actions. So yeah I would say responsiveness is actually a key element that can be improved.

Story: I honestly can't complain. It seems different than anything Bioware has done so far (except it's still "epic").

Agreed, definitly looking forward to something else here.

Greeeeaaaat...all those dangling threads concerning her left over at the end of Origins, some of which have implications that they will have wide, sweeping ramifications on the world, are going to be wrapped up "nicely" in another rushed, overpriced, bit of content that will last a grand total of an hour or two.

Well the whole Morrigan deal is kind of a mess, due to the vastly different endings. For example in my main playthrough
Spoiler
she doesn't get the arch demons baby, since my character flatout refused her and sacrificed himself to save the world (which in my eyes is one of the best endings ever in a game).
So there needs to be some kind of side story that evens out those different endings(it's either that or declaring one ending as non-canonical).
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Kelsey Anna Farley
 
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Post » Sat Oct 09, 2010 3:54 am

Well the whole Morrigan deal is kind of a mess, due to the vastly different endings. For example in my main playthrough
Spoiler
she doesn't get the arch demons baby, since my character flatout refused her and sacrificed himself to save the world (which in my eyes is one of the best endings ever in a game).
So there needs to be some kind of side story that evens out those different endings(it's either that or declaring one ending as non-canonical).

In my opinion, that would have been the best way to handle it. There's absolutely no way for Bioware to bring the particular thread concerning the god-baby to a respectable conclusion if they're going to just keep everything on it "neutral" for the sake of allowing every single story branch to fit in. The decision to conceive the child is given a lot of weight in Origins and will implicitly have an effect on Thedas as whole, which in turn would affect how any future stories could unfold. If, regardless of what you did during that moment, Thedas remains more or less the same, as will the plot of the sequel(s)...then the Dark Ritual may as well have never happened in the first place. And that's why I say Bioware should have just established a canon; say it definitively happened or it didn't, and proceed from there.

And as I said before, there's honestly no way it can be resolved in a short DLC. If this really is going to conclude Morrigan's story, as they claim it will, it can only be anticimatic.
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Trevor Bostwick
 
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Post » Sat Oct 09, 2010 2:45 am

In my opinion, that would have been the best way to handle it. There's absolutely no way for Bioware to bring the particular thread concerning the god-baby to a respectable conclusion if they're going to just keep everything on it "neutral" for the sake of allowing every single story branch to fit in. The decision to conceive the child is given a lot of weight in Origins and will implicitly have an effect on Thedas as whole, which in turn would affect how any future stories could unfold. If, regardless of what you did during that moment, Thedas remains more or less the same, as will the plot of the sequel(s)...then the Dark Ritual may as well have never happened in the first place. And that's why I say Bioware should have just established a canon; say it definitively happened or it didn't, and proceed from there.

And as I said before, there's honestly no way it can be resolved in a short DLC. If this really is going to conclude Morrigan's story, as they claim it will, it can only be anticimatic.

And here lies the problem.
By retconning or declaring one ending non-canonical you are basically devaluating someone's entire experience. This would provoke an even greater [censored]storm then if they tried to neutralize the entire situation somewhat, so the story fits for both endings.

I mean I fully understand that you want your decision to have an heavy impact on the storyline, but I hope you can also see my point that I wouldn't want my characters story to be declared completely invalid.
Just look at Mass Effect. In the last book it was sorta implied that Anderson was not a council member, which overall isn't even a major plot point, but still managed to cause a riot.
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I love YOu
 
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Post » Sat Oct 09, 2010 1:56 am

Who says they are retconning anything? Ms Swamp Witch might as well have left and found some other way to pursue her plans. It's just that the Warden would not know.
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Greg Swan
 
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Post » Fri Oct 08, 2010 10:54 pm

Who says they are retconning anything? Ms Swamp Witch might as well have left and found some other way to pursue her plans. It's just that the Warden would not know.

Nobody is, that's my point. They won't declare one ending canonical and retcon one entirely. That's why I believe there will be some plot point either in the upcoming DLC or in DA2 that will restore status quo somehow.
Just some people seem would want it to be definitive canonical that you bonked the swamp witch
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Julie Serebrekoff
 
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Post » Fri Oct 08, 2010 11:20 pm

And here lies the problem.
By retconning or declaring one ending non-canonical you are basically devaluating someone's entire experience. This would provoke an even greater [censored]storm then if they tried to neutralize the entire situation somewhat, so the story fits for both endings.

I mean I fully understand that you want your decision to have an heavy impact on the storyline, but I hope you can also see my point that I wouldn't want my characters story to be declared completely invalid.
Just look at Mass Effect. In the last book sorta implied that Anderson was not a council member, which overall isn't even a major plot point, but still managed to cause a riot.

You have your preferences, and I have mine. And mine are that I don't care if my "experience" is completely "invalidated." What I do care about, though, is the strength of the story, which can only be built upon strong foundation of backstory. If said foundation is just this flimsy mass of interchangeable parts forcefully shoehorned in, then the integrity of the whole plot is compromised. Udina being the human Councilor certainly would not be a choice I'd seriously make in Mass Effect, but if the author of the novels thought it would suit the purpose of his story better, then more power to him, I say.

Truth be told, when I play an RPG, I don't see myself as an active agent in how the story should unfold; I see it as a way it can unfold, namely if I was the one at the helm. Events A, B, C, and D may have been what happened, but I get to see what happens if events W, X, Y, Z occur, if I so choose. This whole save transfer nonsense Bioware has gotten so obsessed with isn't doing it for me. In ME1, it allows me to make a decision on the structure of the single most powerful governing body in the galaxy. Naturally, one would expect this to have quite an effect on the plot in the sequel. It doesn't. What you see of Council space in ME2 is the same regardless of what you pick, the Citadel still has ridiculous (and completely worthless) security measures put into place, there's still some crooked politician running for office in Zakera Ward with extremely strong anti-human sentiments, and the Council, regardless of whether it's still alien or completely human, still won't give you the time of day. Really, the biggest consequence of that fateful and climatic decision you make at the end of ME is whether or not you get to see a Turian make quotation marks with his fingers.

Overall, in the wake of the save transfer between ME1 and ME2, the whole world universe of ME just feels kind of generic, like there's no real sense of causality. And my decisions, despite the way they're presented when offered, are merely being acknowledged without really having much of an effect at all.
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x a million...
 
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Post » Sat Oct 09, 2010 12:39 am

Nobody is, that's my point. They won't declare one ending canonical and retcon one entirely. That's why I believe there will be some plot point either in the upcoming DLC or in DA2 that will restore status quo somehow.
Just some people seem would want it to be definitive canonical that you bonked the swamp witch

Well, Bioware doesn't want to declare it that way, so there's no reason for an actual debate. ^_^
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April D. F
 
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