Thank Olympus for that. With standard Ladyhawke already resembling me love, I wouldn't want the weirdness of the red-headed, broad and patriotic fighter and family person only being able to follow a straight love story.
I still would like to know what was so unique about Dragon Age. Art style, combat system, the typical Bioware story way... All seen before. Sure, it was a 3D old school party dungeon crawler, but is that something so desirable and "unique"?
How many new games had the old-style traditional crpg game play with a good story? With the new games moving towards the voiced pc, "sweeping cinematics", and anime style ninja fighting, DA:O was unique, if only for the fact no one is making new games like that now. It was desirable, to me, because it didn't have a voiced pc, or weapon restrictions; heck, one of the loading screen tips even said to give ranged weapons to everyone in your party, "just in case". The ability to choose the dialogue and not take a guess at what your character would actually say was a plus for me as well. As for the story, there are, depending on how you categorize them, about 7 basic plots in literature. Just about every story is some combination of the basics. There are no "new" stories.
What exactly is unique about DA2? Mixing things from several different games and changing the art style drastically from the first game isn't "unique". Allegedly, in the name of making the classes more unique, they restricted weapons. So now your "unique" warrior can use swords, shields, maces, and hammers. Your "unique" rogue can use a bow, or daggers. Both are stereotypes. Stereotypes aren't unique. Leaping ninja/samurai MageHawke with the bladed staff might be. Just how that will work, I don't know. Arcane warrior was the compromise for how a low health, low strength, low stamina mage could wear armor and fight. Arcane warrior isn't in the game anymore, apparently.
One of my rogues dual-wielded an axe and a mace. Hook your opponent with the axe, bludgeon with the mace. Another dual-wielded axes and managed to do quite a bit of damage. Neither was the stereotype two daggers rogue. In DA2, you can be....a dual dagger using rogue. I had a dual wielding warrior that used sword and dagger, and could provide back-up for the rogue with a bow. In DA2 you can be...a sword and shield, mace and shield, axe and shield, or two-handed weapon warrior. Not two weapons, or a bow. The restrictions for DA2 enforce the stereotypes, and prevent you from making a unique character, imo.
I know there are people who love the changes. I do hope they enjoy the game. I don't see how those changes and restrictions are good things, and I'll pass on the game.