Remember, the Interwebs are Gollum.
The precious! It has ruined the precious! The precious was changed!
What did you do to our precious? It grows old! Change it! The precious is boring!
On and on and on...
I'm doing my best to keep myself back, this thread and many others become borderline flamebait... Though it's still better here than in any other place. :unsure2:
I liked the faster two handed weapon combat that I saw. That needed to be changed.
I started following this game when it was the "un-named original bioware game" on the old forums. They intended to do an old-time, traditional rpg, intended for pc only, since they were also working on a 360 exclusive game at the same time, called Mass Effect. There was a long development time for the original Bioware game that was finally called Dragon Age. When it was finally released, it was the old-time traditional game that a lot of the people from the old Bioware forums had been waiting for. It had its flaws and problems, like the slow clunky two handed weapon combat. Despite that, it was a hit, unexpectedly so, apparently. So instead of making a sequel, they go back and change everything that made it an old time traditional rpg. Voiced character; if you don't like the two possibilities, you're out of luck, or playing with the sound off. You don't know what your pc will say, since they decided on the wheel o'hints from ME/ME2, and threw in "intent" icons that are supposed to make it better, and the "personality" stuff; answer consistently sarcastic and snarky, and your choices will shift more towards sarcastic and snarky. They haven't said anything about what happens when you want to change your "personality" or the dialogue options. PCs are restricted as to which weapons you can use, for the sake of "making the classes more unique". Instead of standard fighting for your rogue, you're some combination of a ME2 vanguard, infiltrator, and Jade Empire martial arts rabid squirrel. Your rogue apparently has discovered the machine gun crossbow; fire dozens of arrows to rain down on both your party and your enemy from the safety of your infiltrator cloak. Now your warrior will deal aoe damage. This was the reasoning for taking away the ability to use bows. I'm not really sure, but when you swing a sword or mace and cut someone's head in half down to their collarbone, you're only damaging one enemy. How does that hurt the guy next to him? When a mage is completely out of magic, instead of pulling out a bow/crossbow and dealing damage from a distance, they can take their super duper staff-sword and go all jumpy ninja SPARTAN!!!!! on an enemy. Squishy mages without a lot of hit points or stamina. Yeah. Same for your warrior; no damage farther away than his weapon can reach, since you can't use a bow. I'm sorry, but I don't see unique. I see restrictions that would keep me from creating the character I want to use, without actually giving me a reason for changing it. I won't go into the zombie skeletor clones. Darkspawn in the original game looked blighted and scary. The new ones, my personal opinion only, would scare the heck out of dentists, since all the perfect teeth would put them out of a job, but as far as fighting them as opponents? No, they look like generic undead instead of darkspawn. I also find myself wondering how fast you are going to have to be to hit pause, since you can only cue up one action for each party member at a time. So you set up what you want everyone to do, unpause the game, and hopefully manage to hit pause again, before your party starts doing their own thing again.
You are right. I don't like the changes. They took what I thought was a unique game, threw it in a mixer with JE, ME/ME2, and anime style fighting. It isn't unique to me anymore. I was hoping to find out who the voice actor was for femHawke, but after this last information, that doesn't even matter to me. And all of it makes it very unlikely I'll bother with DA3: Return of the Awesome SPARTAN General Button Samurai Empire. Other people may be very happy with the game. I wish them luck and happiness, but it isn't a game I'm interested in anymore.