» Sun Oct 03, 2010 4:08 am
I played the demo, and while I wont share my opinion on most of it (I didn't finish it, though according to a Lets Play I watched I was close to the end), I have to ask, what is the reasoning Bioware gave this game's fanbase for this horrendous dialogue system? The fact that the dialogue options I see on the screen are only very short summaries of what my character is going to actually say ("Neither can they" turns into "Perhaps we'll be lucky and they'll run out of Darkspawn," "Enough!" turns into "Are you two insane? If we stand around we'll die."), infuriates me to no end. I don't know how well Mass Effect handled this system, but I have played Dragon Age Origins, and I vastly preferred being able to see what I was going to say before I said it. With this system I feel like I barely have control over how I shape my character, because I have no way of knowing what they'll say and if I would or wouldn't want them to say it. Having fully voiced lines is no excuse because they could easily show us what the voiced lines are going to say instead of these short summaries.
I'm sorry, I don't mean to add to whining, but I really do want to know how Bioware justified this change.