Dragon Age: Origins, Awakening & DA2

Post » Sat Oct 02, 2010 11:25 pm

I was doing some googling to see if this game will have gamepad support. It wont. :meh:

Apparently the controls for the PC are suitable for PC users which I find that hard to believe. For a better graphical advantage, i'll be getting it for the PC.
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lucy chadwick
 
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Post » Sat Oct 02, 2010 10:30 pm

I was doing some googling to see if this game will have gamepad support. It wont. :meh:

Apparently the controls for the PC are suitable for PC users which I find that hard to believe. For a better graphical advantage, i'll be getting it for the PC.



Pity. I agree that DA2 does seem better geared to the controller, judging by all the targeting complaints made by PC users in the Bioware forums. They apparently had a hell of a time laying down an aoe in the middle of a group of enemies, whereas I experienced no such problem on 360.
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cosmo valerga
 
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Post » Sun Oct 03, 2010 5:50 am

I actually enjoyed the Dragon Age 2 demo. I'll probably buy it.

The character face gen has been drastically improved...each character looked fairly unique. I could barely tell that guy at the beginning was a dwarf...which is good because they all looked the same in the first.

How do you know all dwarves aren't going to look the same in DA2? Varric was the only Dwarf we saw.
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Michelle Smith
 
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Post » Sat Oct 02, 2010 8:01 pm

just got done playing the demo of DAO2.........yeah.......i think ill just get the witcher 2. :shifty:

the combat is much better than the first one but its still an extremely boring point and clickfest. perhaps its because i enjoy first person shooters which are more active and visceral than right-click press one for backstab rinse and repeat. cant put my finger on it but the witcher seemed to have better combat mechanics. also, judging by the videos released and the fact the the witcher 2 has the PC as the primary development plantform, it looks significantly better than DAO2.
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[ becca ]
 
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Post » Sun Oct 03, 2010 1:40 am

I tried the DA2 demo and hated it so much I couldn't even get myself to finish it.
Thankfully there's plenty of games coming out this year I will enjoy, but I can't help but feel slightly disappointed anyway.
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Michelle davies
 
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Post » Sat Oct 02, 2010 9:25 pm

I tried the DA2 demo and hated it so much I couldn't even get myself to finish it.

You did play how far exactly?
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Marcus Jordan
 
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Post » Sat Oct 02, 2010 11:24 pm

To after meeting the Templar. I didn't enjoy the combat, controls, dialogue, environment or general 'style' up to that point. Maybe it suddenly makes a complete turn somewhere after, but that seemed unlikely to me :shrug:
To be fair my experience with DA:O was hit and miss as well. I really loved the game until I got to the mages' tower, then Orzammar (the Deep Roads, specifically), which was where I got stuck.
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Oceavision
 
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Post » Sat Oct 02, 2010 10:42 pm

To after meeting the Templar. I didn't enjoy the combat, controls, dialogue, environment or general 'style' up to that point. Maybe it suddenly makes a complete turn somewhere after, but that seemed unlikely to me :shrug:
To be fair my experience with DA:O was hit and miss as well. I really loved the game until I got to the mages' tower, then Orzammar (the Deep Roads, specifically), which was where I got stuck.

Alright then. If you thought Origins was hit and miss, this likely is as well.

I've just seen to many people lately who turned off the demo before Cassandra could interrupt the tale, and thus think this is now an action franchise. I'd not be surprised if more people judge from that ridiculous over the top bit at the beginning. Anyway, I'm rambling.
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Harry Leon
 
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Post » Sat Oct 02, 2010 6:52 pm

They apparently had a hell of a time laying down an aoe in the middle of a group of enemies, whereas I experienced no such problem on 360.


I played the PC demo 4 times and had no difficulty with arrows.

Although, as I mentioned, I was pausing and micromanaging every character action, perhaps archery is more difficult when you are not pausing before every character makes a move.
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lilmissparty
 
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Post » Sat Oct 02, 2010 7:42 pm

Alright then. If you thought Origins was hit and miss, this likely is as well.

I've just seen to many people lately who turned off the demo before Cassandra could interrupt the tale, and thus think this is now an action franchise. I'd not be surprised if more people judge from that ridiculous over the top bit at the beginning. Anyway, I'm rambling.


I love good action RPG's. DA2 is anything but.
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James Hate
 
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Post » Sun Oct 03, 2010 12:38 am

How do you know all dwarves aren't going to look the same in DA2? Varric was the only Dwarf we saw.


Varric may be in the only dwarf we saw, but he looked completely human. There were no distinctive features that could possibly set them apart besides proportions. This is probably due to Dragon Age's new "style."

Notice the cup size on women too and the way they walk... look at Flemeth! Its all part of the plan to beautify and make everything look cool.

So yeah, Dwarves probably use the same facial proportions as humans.
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Tracey Duncan
 
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Post » Sun Oct 03, 2010 12:53 am

Varric may be in the only dwarf we saw, but he looked completely human. There were no distinctive features that could possibly set them apart besides proportions. This is probably due to Dragon Age's new "style."

Notice the cup size on women too and the way they walk... look at Flemeth! Its all part of the plan to beautify and make everything look cool.

So yeah, Dwarves probably use the same facial proportions as humans.


Making women look like [censored]s is beautifying?
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Courtney Foren
 
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Post » Sat Oct 02, 2010 7:53 pm

Varric may be in the only dwarf we saw, but he looked completely human. There were no distinctive features that could possibly set them apart besides proportions. This is probably due to Dragon Age's new "style."

Notice the cup size on women too and the way they walk... look at Flemeth! Its all part of the plan to beautify and make everything look cool.

So yeah, Dwarves probably use the same facial proportions as humans.

Yes, I consider such uniform standardizations real improvements as well. :rolleyes:
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joeK
 
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Post » Sat Oct 02, 2010 5:26 pm

are there others like me who, after playing the demo, feel like dragon age 2 is going to be like the halo 2 of the series? you know, a lot of "why the hell am i still playing this?" moments, and the whole thing not even remotely close to being as good as its predecessor?

please tell me i'm not the only one....
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Franko AlVarado
 
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Post » Sat Oct 02, 2010 5:05 pm

Making women look like [censored]s is beautifying?


Thats not what I meant at all!

I was referring to the dwarves and more specifically Flemeth.


Yes, I consider such uniform standardizations real improvements as well. :rolleyes:


Considering that dwarves were tremendously ugly and all looked the same in DA: Origins, it is..yes. :)
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kennedy
 
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Post » Sun Oct 03, 2010 2:33 am

Ahem! This thread is for whining! Take your positive impressions elsewhere :stare:

I swear, these forums are all about "http://tvtropes.org/pmwiki/pmwiki.php/Main/TheyChangedItNowItsvcks" and http://tvtropes.org/pmwiki/pmwiki.php/Main/ptitle6cd1cskka05i. It's like a religion here.

I could not agree more. DA2 looks great. They didn't aim to create the same kind of story as in Origins, so I'm really fine with everything. They'd be doomed if they do, doomed if they don't, anyway. Change the structure of the common Bioware game (travel, gather allies, fight the now apparent evil), change the graphics style people called "interchangeable post-Jackson LOTR fantasy, and you're still doing it wrong.
I'd have a nice quote about fans from Yahtzee, but these forums are PG-13. ^_^
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how solid
 
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Post » Sun Oct 03, 2010 4:43 am

Ahem! This thread is for whining! Take your positive impressions elsewhere :stare:

Don't be like that, hearing positive impressions from the other side is important.

Because we can whine about them.
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Rozlyn Robinson
 
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Post » Sun Oct 03, 2010 7:20 am

I could not agree more.


Glad i'm not the only one, and i'm not talking about just this thread either...

It's staring to bug a mellow, positive guy like myself :)
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Shannon Marie Jones
 
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Post » Sat Oct 02, 2010 5:17 pm

I'm kinda torn now on what class to pick. I was going to pick Mage but I read what Rogues have and it's pretty sweet. I'll probably pick Mage 1st but I will eventually do both.
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gary lee
 
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Post » Sun Oct 03, 2010 3:41 am

Ahem! This thread is for whining! Take your positive impressions elsewhere :stare:

I swear, these forums are all about "they changed it, now it svcks" and "it's popular, now it svcks". It's like a religion here.


Actually, this might be the first time I am agreeing with ya.

You sure you are the same Tojka from the Fallout section? :biggrin:
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FLYBOYLEAK
 
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Post » Sun Oct 03, 2010 4:44 am

Does anyone know when Steam will allow those of us who have already purchased to download and pre-install?

It's usually at least a few days before the street date IIRC.
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Your Mum
 
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Post » Sun Oct 03, 2010 4:08 am

I played the demo, and while I wont share my opinion on most of it (I didn't finish it, though according to a Lets Play I watched I was close to the end), I have to ask, what is the reasoning Bioware gave this game's fanbase for this horrendous dialogue system? The fact that the dialogue options I see on the screen are only very short summaries of what my character is going to actually say ("Neither can they" turns into "Perhaps we'll be lucky and they'll run out of Darkspawn," "Enough!" turns into "Are you two insane? If we stand around we'll die."), infuriates me to no end. I don't know how well Mass Effect handled this system, but I have played Dragon Age Origins, and I vastly preferred being able to see what I was going to say before I said it. With this system I feel like I barely have control over how I shape my character, because I have no way of knowing what they'll say and if I would or wouldn't want them to say it. Having fully voiced lines is no excuse because they could easily show us what the voiced lines are going to say instead of these short summaries.

I'm sorry, I don't mean to add to whining, but I really do want to know how Bioware justified this change.
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ONLY ME!!!!
 
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Post » Sun Oct 03, 2010 1:26 am

@Antibody - I have the complete opposite feeling.

I find it excruciatingly annoying when I read exactly what the PC is going to say and then hear them repeat exactly what I just read.

I found all the dialogue in Arcania Gothic 4 to be extremely boring because of this (not to mention that it was doubly excruciating to experience poorly written dialogue twice).
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Mr. Allen
 
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Post » Sun Oct 03, 2010 4:29 am

@Antibody - I have the complete opposite feeling.

I find it excruciatingly annoying when I read exactly what the PC is going to say and then hear them repeat exactly what I just read.

I found all the dialogue in Arcania Gothic 4 to be extremely boring because of this (not to mention that it was doubly excruciating to experience poorly written dialogue twice).


But that's the fault of poor dialogue. It would have been wiser to just eliminate voiced dialogue options altogether if they weren't going to take the time to make them not boring. Assuming Dragon Age 2 will have decent dialogue, why not let the player read what they're about to say instead of making every dialogue choice a shot in the dark? I don't feel like I have control over my character if I don't truly know what they're going to say.
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Lory Da Costa
 
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Post » Sat Oct 02, 2010 8:00 pm

in my case, i really enjoy this aspect of the dialogue.

the icons give you an idea whether you are choosing something that is (a) nice (b ) sarcastic or c) mean.

It's fun for me to pick one of those with just a tiny idea of what the PC will say, and then hear them say something interesting that I didn't just read. It's a lot more fun when I don't know exactly what is going to happen next.

Maybe I got used to this system after playing ME2, but I really hate reading something and then hearing the exact same thing again that I just read. I also turn off all the dialogue subtitles. Otherwise, I read the NPC dialogue too fast, before they have a chance to say it.
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Jeff Turner
 
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