Dragon Age: Origins, Awakening & DA2

Post » Sat Oct 02, 2010 7:56 am

Discuss the Dragon Age series here.

http://dragonage.bioware.com/home/ | http://dragonage.wikia.com/wiki/Dragon_Age_Wiki | http://social.bioware.com/page/da-toolset | http://www.dragonagenexus.com/
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Ashley Campos
 
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Post » Sat Oct 02, 2010 5:48 pm

gonna complete my female rogue in DA1 and import her saves. I always have a man and a woman game file.
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Marcin Tomkow
 
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Post » Sat Oct 02, 2010 5:50 pm

Maybe it's me instead of the game, but I'm having trouble finding the interest to finish playing "Awakening". I've done most of the side-quests, and there aren't many locations on the map to travel to. I guess I'll try to finish it before DA 2 is released, though.
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ILy- Forver
 
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Post » Sat Oct 02, 2010 7:19 am

Maybe it's me instead of the game, but I'm having trouble finding the interest to finish playing "Awakening". I've done most of the side-quests, and there aren't many locations on the map to travel to. I guess I'll try to finish it before DA 2 is released, though.


Yeah I've only been able to complete Awakening once. It's too short and I just can't find myself getting in to it like Origins.
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Dominic Vaughan
 
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Post » Sat Oct 02, 2010 10:50 am

Tried the PC demo, but don't expect me being impressed by it. While I'm not a graphic [censored], I expect a sequel after a few years to have at least some improvement in the graphical department, but instead I found that it retain the same graphic engine, the same animation, not to mention the same curvaceous body shared by a 80yo granny and a young lady. And now it has ME2ish conversation system? I don't want to know that by selecting the top answer I get holy karma, I don't want a forced conversation with good, neutral, or bad. Not mention, I hate it when what I read is different form what is actually being said. Also, each aspect of the skill is also limited, why is there a Pyromancer, but not Gyromancer?
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Eduardo Rosas
 
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Post » Sat Oct 02, 2010 11:09 am

Tried the PC demo, but don't expect me being impressed by it. While I'm not a graphic [censored], I expect a sequel after a few years to have at least some improvement in the graphical department, but instead I found that it retain the same graphic engine, the same animation, not to mention the same curvaceous body shared by a 80yo granny and a young lady. And now it has ME2ish conversation system? I don't want to know that by selecting the top answer I get holy karma, I don't want a forced conversation with good, neutral, or bad. Not mention, I hate it when what I read is different form what is actually being said. Also, each aspect of the skill is also limited, why is there a Pyromancer, but not Gyromancer?

Yeah I can see moral choices now "wow I honestly dont know what the right option is going to be here, oh look one top option one bottom."
Morality in BW games witht he wheel are terrible.

I dont see why a wheel is needed, why cant they show it normally ?

And why change things NO ONE complained about. Even the ME players hated the damn wheel.
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Milad Hajipour
 
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Post » Sat Oct 02, 2010 4:05 pm

And why change things NO ONE complained about. Even the ME players hated the damn wheel.


I like the dialog wheel, I just wish they would mix up which is the "good" choice and which is the "bad" choice. Oh, and they need to summarize better.
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Kyra
 
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Post » Sat Oct 02, 2010 8:34 am

i like the wheel too, besides dao's dialog options were pretty much teh same
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Nitol Ahmed
 
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Post » Sat Oct 02, 2010 12:59 pm

I like the dialog wheel, I just wish they would mix up which is the "good" choice and which is the "bad" choice. Oh, and they need to summarize better.

Top right is nice, lower right is mean. Not necessarily good or evil.
Also, nostalgia goggles much, Ratslayer? Might I remind you of this...

1. Lawful/Jedi
2. Neutral
3. Evil/Sith
X.

...which was in nearly every dialogue in NWN, KotOR and JE?
Bioware moralities are only a slight bit above Bethesda's, and Dragon Age and ME IMPROVED upon what they did before. Being nice doesn't always result in the best outcome in neither ME nor Origins, so I consider DA2 to take the same route. It's what your character does, not how anyone reacts, that is determined. Way better now than before.
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Jesus Duran
 
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Post » Sat Oct 02, 2010 12:09 pm

Top right is nice, lower right is mean. Not necessarily good or evil.
Also, nostalgia goggles much, Ratslayer? Might I remind you of this...

1. Lawful/Jedi
2. Neutral
3. Evil/Sith
X.

...which was in nearly every dialogue in NWN, KotOR and JE?
Bioware moralities are only a slight bit above Bethesda's, and Dragon Age and ME IMPROVED upon what they did before. Being nice doesn't always result in the best outcome in neither ME nor Origins, so I consider DA2 to take the same route. It's what your character does, not how anyone reacts, that is determined. Way better now than before.

Never played KoToR or NWN and JE .

BW morality is worse tan bethesda, look at fallout 3 tenpenny tower, the pitt and harold, didnt notice any red or blue, or top and bottom indicatig good evil.
Again falllout NV does it properly, the devs arent putting thier morals in the game, you can be legion aand good, nncr and evil, etc.
DAO you had the anvil and the new drarven king, again no top bottom answer and no "this is good this is bad" only what you thought, ME alays had black and white, and as you can clearly see in ME2, renegades are punished, paragons rewarded, if the imports effects didnt make it obvious then maybe the facial scarring for being renegade was a give away, ormaybe the fact your ENIRE TEAM thinks the renegade option at the end is bad.

Not nostalgia goggles at all, the dialouge wheel svcks, BW cant impliment it properly.
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Niisha
 
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Post » Sat Oct 02, 2010 1:53 pm

Mass effect was more like,
Top-nice
Middle-netrural
bottem-[censored]

You couldn't really be evil in mass effect, you are forced at teh end of the day to save teh day, even if your an ass about it
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Bedford White
 
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Post » Sat Oct 02, 2010 5:42 pm

Mass effect was more like,
Top-nice
Middle-netrural
bottem-[censored]

You couldn't really be evil in mass effect, you are forced at teh end of the day to save teh day, even if your an ass about it


Well I guess even an evil guy would fight the even evilier (:P) guy if his life depended on it.
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Kara Payne
 
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Post » Sat Oct 02, 2010 2:40 pm

Well I guess even an evil guy would fight the even evilier (:P) guy if his life depended on it.


I liked the dialogue wheel in ME. The traditional list of dialogue responses has gotten old for me. Are we gaming, or writing a pop quiz every few minutes? At least with a dialogue wheel I was forced to keep on my toes, and the conversations flowed more naturally.

I haven't played this new system with emoticons giving away each response, so I'm not sure if the dialogue wheel will be better in DA 2 or worse.
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stevie trent
 
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Post » Sat Oct 02, 2010 9:01 pm

look at fallout 3 tenpenny tower

Sir, you made me laugh a lot. No, I will not argue with you again. I'll just let it be. Handing me this as an argument for Bethesda's high moral depth was enough. Tenpenny... Ha. Pitt, I would have accepted, but Tenpenny and Harold? Ha.
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rolanda h
 
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Post » Sat Oct 02, 2010 11:10 am

Sir, you made me laugh a lot. No, I will not argue with you again. I'll just let it be. Handing me this as an argument for Bethesda's high moral depth was enough. Tenpenny... Ha. Pitt, I would have accepted, but Tenpenny and Harold? Ha.

I really loved the Pitt. I always Sided with the "Evil" Ashur, because he really seemed to care for his people. While Werner was just a [censored].

Anyway, I'm not sure how well you could add moral choices to dialog that you barely even know the intent of without giving you some clue to the intent. The clue being that Nice is on top, mean is on bottom.
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Carolyne Bolt
 
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Post » Sat Oct 02, 2010 5:54 pm

the conversations flowed more naturally.

People keep saying that, but I'm pretty sure I spend more time trying to figure out what the options on the wheel will actually result in my character saying than I did reading each choice in DA:O or BG or the like.
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Juan Cerda
 
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Post » Sat Oct 02, 2010 3:45 pm

People keep saying that, but I'm pretty sure I spend more time trying to figure out what the options on the wheel will actually result in my character saying than I did reading each choice in DA:O or BG or the like.

If there is going to be spoken dialog by the PC I would prefer to either not know exactly what my PC is going to say, or, if there isn't spoken dialog I would like to know exactly what they're going to say. It gets really boring to hear what you've just read EVERY TIME. :eek:
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Alexandra Ryan
 
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Post » Sat Oct 02, 2010 8:53 pm

Sir, you made me laugh a lot. No, I will not argue with you again. I'll just let it be. Handing me this as an argument for Bethesda's high moral depth was enough. Tenpenny... Ha. Pitt, I would have accepted, but Tenpenny and Harold? Ha.

Right awesome job at countering my argument. "lol tenpenny and harold werent deep choices, no they svck needs more blue and red".

ME as a whole fails at any sort of moral choice, an easy give away would be the + renegade/paragon you get.

Please name one moraly grey choice in ME ?

BWs strongest point is its writing, but here we have morality which is BS already decided, and a rehashed story, with the same damn characters. BW games just seem to be failing in te writing department, going to mock my post atleast give a reason, you gave none, instead of svcking up to BW maybe you should try to back up your side of the argument, otherwise you just look like a fangirl.

So please how was Harold and tenpeny so black and white ? Unless you just want to make another post saying about how you think you win without actually backing it up.
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noa zarfati
 
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Post » Sat Oct 02, 2010 7:43 am

Right awesome job at countering my argument. "lol tenpenny and harold werent deep choices, no they svck needs more blue and red".

ME as a whole fails at any sort of moral choice, an easy give away would be the + renegade/paragon you get.

Please name one moraly grey choice in ME ?

BWs strongest point is its writing, but here we have morality which is BS already decided, and a rehashed story, with the same damn characters. BW games just seem to be failing in te writing department, going to mock my post atleast give a reason, you gave none, instead of svcking up to BW maybe you should try to back up your side of the argument, otherwise you just look like a fangirl.

So please how was Harold and tenpeny so black and white ? Unless you just want to make another post saying about how you think you win without actually backing it up.

Tennpenny wasn't all that bad. You think you do a good thing and BOOM everyone is dead. Although I dislike how killing Roy Phillips gives you bad karma. He's clearly not a nice guy, let me end him please? The quest itself really isn't that morally gray, it's seems to be pretty clear what is right. What the quest does have though is a twist ending. But I digress.

You guys should tone it down a bit if you know what's good for you. Justice comes quick on these here boards. Frontier justice. :toughninja:
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e.Double
 
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Post » Sat Oct 02, 2010 9:07 am

Uh the batarian terrorists who attack that asteroid facility and plan to crash it into the colony. You have to choose between getting the terrorist and saving the workers, but ultimately either way you save the asteroid. I think it's fairly grey for Mass Effect, incidentally it was also incredibly memorable.
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Jeffrey Lawson
 
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Post » Sat Oct 02, 2010 4:14 pm

Tennpenny wasn't all that bad. You think you do a good thing and BOOM everyone is dead. Although I dislike how killing Roy Phillips gives you bad karma. He's clearly not a nice guy, let me end him please? The quest itself really isn't that morally gray, it's seems to be pretty clear what is right. What the quest does have though is a twist ending. But I digress.

You guys should tone it down a bit if you know what's good for you. Justice comes quick on these here boards. Frontier justice. :toughninja:

The thing with TP is your either siding with biggots or psychopaths, there is a lesser evil, but no black and white.
And Tennpenny is just as insane, remember megaton ?
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Theodore Walling
 
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Post » Sat Oct 02, 2010 11:50 am

The thing with TP is your either siding with biggots or psychopaths, there is a lesser evil, but no black and white.
And Tennpenny is just as insane, remember megaton ?

That's only the case after you know what happens. The first time you play it through it sure seems... no, it is pretty black and white. The nice ghouls want in but the evil bigots won't let them in. Whatever shall I do?

But this is NOT FO3 GD here. Let's talk about DA, or at least some BioWare games.
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Katie Pollard
 
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Post » Sat Oct 02, 2010 8:27 pm

http://social.bioware.com/forum/1/topic/141/index/6194280/1

Ugh, what's up with all this argument?
I don't mind rehashing the story(like Beth did that with F3 - Vault, GECK, Enclave and other cheap, reused McGuffins.) if it's done well.
So far, I was not complaining with BG, NWN, Jade Empire, ME or Dragon Age. Why change something that works? And frankly, the writing is still astronomically better than majority of the RPGs we currently have from the immersion viewpoint. Well maybe except for the for New Vegas and the Witcher 2(we will see).

It's still not not out anyway, so I'll reserve my judgement after that.
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City Swagga
 
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Post » Sat Oct 02, 2010 8:11 am

http://social.bioware.com/forum/1/topic/141/index/6194280/1

Ugh, what's up with all this argument?
I don't mind rehashing the story(like Beth did that with F3 - Vault, GECK, Enclave and other cheap, reused McGuffins.) if it's done well.
So far, I was not complaining with BG, NWN, Jade Empire, ME or Dragon Age. Why change something that works? And frankly, the writing is still astronomically better than majority of the RPGs we currently have from the immersion viewpoint. Well maybe except for the for New Vegas and the Witcher 2(we will see).

It's still not not out anyway, so I'll reserve my judgement after that.

Same could be said for CoD, hmmmm Bioware the activision of rpgs...
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Ross Zombie
 
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Post » Sat Oct 02, 2010 4:13 pm

Blood Mage, Spirit Healer, or Force Mage. I'm going to have a tough choice picking two specializations out of those three.
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tannis
 
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