DN: Do you worry about alienating the fans who made Bioware so successful, the people who have been following the company's work since the days when you were a PC RPG powerhouse?
Gaider: That's the challenge. Your average RPG fan, the person who is hardcoe – and I can understand where they're coming from – you look at the games that are coming out and you have a fear. A lot of them are PC fans, and you see the thing you're interested in as a group. You feel like you're being marginalized.
They react to any perceived change as bad. Anything that potentially means that they're not being catered to specifically, they react badly at. The idea is to reassure them that maybe it's not as bad as they think. The idea is to make it accessible without losing what makes the RPG special.
"A lot of them are PC fans..." lol A lot of them have green eyes. Ha. Me thinks Gaider really understands that he is essentially catering to a lucrative console audience and EA and BioWare are making their games more accessible (dumbed down) to a wide market who want 'cinematic', and 'pick up and play', and one-shot thrills rather than replay value and variety. (Leaving a need for many a DLC that further morphs the setting into some kind of nerd-fighter's nightmare containing everything they've ever wanted in every setting, delivered in a way that stopped making sense when so-and-so changed into so-and-so and a dream version of Megan Fox - who is actually a chicken in the dream - joined the co-op play. There's co-op? Wha? I dunno, soon, with cross-over weapons from Mass Effect. Shepherd versus Hawke Mortal Kombat style! You want it? You got it! In cinematic cutscenes with quick time events... probably.)
It's not even that fans of BioWare are loyal to BioWare, a lot I think are fans of D&D and role-playing, of Forgotten Realms novels and the WotC or as-was TSR settings. BioWare weren't at liberty to make Half-Orcs Halfling-Orcs, or to give either horns on a whim. Nor to change the design of any race or species, or to change up character creation, race-specific attributes, or to frack with anything other than the way in which the rules were adjusted to suit the limitation and freedoms of a video game. Their job was to deliver a ready made setting with ready made, solid as a rock lore and designs, and to translate it to a new medium.
All they're showing is that they're fans of cash, and that when they have their own IP, anything can happen, anything can be changed, reworked from the ground up without so much as a how do you do to the many thousands (millions) who bought the launch title of the franchise... and liked it. Changes this dramatic from a launch title to its sequel over a few years... where will it be in five years? A decade? What will it look like? It'll look like its been pounded, [censored], and pee'd on by fly-by-night casual gamers and their mothers, no longer belonging to any particular genre and only mentioned in threads in gaming forums when its announced that EA are merging BioWare with their The Sims Studio whose The Sims Medieval had more RPG elements than BioWare's last outing. lol :ahhh: