Dragon Age: Origins, Awakening & DA2

Post » Thu Dec 16, 2010 7:06 am

Oh sorry, my mistake. It's been a while since i played it :hehe:
User avatar
Miguel
 
Posts: 3364
Joined: Sat Jul 14, 2007 9:32 am

Post » Thu Dec 16, 2010 12:08 pm

http://social.bioware.com/forum/1/topic/141/index/6266554/65 When I clicked on the picture my immediate reaction was "...http://3.bp.blogspot.com/_yny2N7heiXY/TOcyg1PY3tI/AAAAAAAAAYw/mZVBRNqRMf8/s1600/dobby.jpg?" Granted upon closer inspection the only real similarities are the ears but that's just the comparison I made the instant I first saw it.The reason I even have that link is actually because I was looking for that picture of Sten you mentioned... do you have a link to that?

Spoiler
They added Nathanial too! Bioware really are intent on [censored] up things that should remain seperate, instead of ruining them make new characters, damnit I liked him.

Elves look ugly as hell now :( Well I still need achivements in origins, so I will just wait for DA2 to drop before picking it out of the bargin bin, and judging by alot of things, wont be long.
They deleted all comments about MEIAFSAASN that were not fawning and pathetic. Anything else was 'bioware bashing'. Anything that the slightest bit critical about that garbage was deleted.

No idea what that is ? But it sounds like the BW fanbase allright, when I visited the forums any post that wasnt brown nosing BW was flamed, apparently criticising the game makes you a troll...
I hate that place, the sad thing is they constantly [censored] about halo/CoD fans being like that, but they imo are worse than them.
Never seen a halo fan keep yapping on outside of halo forums unlike BW fans.
User avatar
Rhysa Hughes
 
Posts: 3438
Joined: Thu Nov 23, 2006 3:00 pm

Post » Thu Dec 16, 2010 10:24 am


DN: Do you worry about alienating the fans who made Bioware so successful, the people who have been following the company's work since the days when you were a PC RPG powerhouse?

Gaider: That's the challenge. Your average RPG fan, the person who is hardcoe – and I can understand where they're coming from – you look at the games that are coming out and you have a fear. A lot of them are PC fans, and you see the thing you're interested in as a group. You feel like you're being marginalized.

They react to any perceived change as bad. Anything that potentially means that they're not being catered to specifically, they react badly at. The idea is to reassure them that maybe it's not as bad as they think. The idea is to make it accessible without losing what makes the RPG special.


"A lot of them are PC fans..." lol A lot of them have green eyes. Ha. Me thinks Gaider really understands that he is essentially catering to a lucrative console audience and EA and BioWare are making their games more accessible (dumbed down) to a wide market who want 'cinematic', and 'pick up and play', and one-shot thrills rather than replay value and variety. (Leaving a need for many a DLC that further morphs the setting into some kind of nerd-fighter's nightmare containing everything they've ever wanted in every setting, delivered in a way that stopped making sense when so-and-so changed into so-and-so and a dream version of Megan Fox - who is actually a chicken in the dream - joined the co-op play. There's co-op? Wha? I dunno, soon, with cross-over weapons from Mass Effect. Shepherd versus Hawke Mortal Kombat style! You want it? You got it! In cinematic cutscenes with quick time events... probably.)

It's not even that fans of BioWare are loyal to BioWare, a lot I think are fans of D&D and role-playing, of Forgotten Realms novels and the WotC or as-was TSR settings. BioWare weren't at liberty to make Half-Orcs Halfling-Orcs, or to give either horns on a whim. Nor to change the design of any race or species, or to change up character creation, race-specific attributes, or to frack with anything other than the way in which the rules were adjusted to suit the limitation and freedoms of a video game. Their job was to deliver a ready made setting with ready made, solid as a rock lore and designs, and to translate it to a new medium.

All they're showing is that they're fans of cash, and that when they have their own IP, anything can happen, anything can be changed, reworked from the ground up without so much as a how do you do to the many thousands (millions) who bought the launch title of the franchise... and liked it. Changes this dramatic from a launch title to its sequel over a few years... where will it be in five years? A decade? What will it look like? It'll look like its been pounded, [censored], and pee'd on by fly-by-night casual gamers and their mothers, no longer belonging to any particular genre and only mentioned in threads in gaming forums when its announced that EA are merging BioWare with their The Sims Studio whose The Sims Medieval had more RPG elements than BioWare's last outing. lol :ahhh:
User avatar
Damned_Queen
 
Posts: 3425
Joined: Fri Apr 20, 2007 5:18 pm

Post » Thu Dec 16, 2010 3:34 am

Snip


Maybe you should wait for the game to come out before declaring it a failure.
User avatar
Philip Lyon
 
Posts: 3297
Joined: Tue Aug 14, 2007 6:08 am

Post » Thu Dec 16, 2010 6:11 pm

"A lot of them are PC fans..." lol A lot of them have green eyes. Ha. Me thinks Gaider really understands that he is essentially catering to a lucrative console audience and EA and BioWare are making their games more accessible (dumbed down) to a wide market who want 'cinematic', and 'pick up and play', and one-shot thrills rather than replay value and variety. (Leaving a need for many a DLC that further morphs the setting into some kind of nerd-fighter's nightmare containing everything they've ever wanted in every setting, delivered in a way that stopped making sense when so-and-so changed into so-and-so and a dream version of Megan Fox - who is actually a chicken in the dream - joined the co-op play. There's co-op? Wha? I dunno, soon, with cross-over weapons from Mass Effect. Shepherd versus Hawke Mortal Kombat style! You want it? You got it! In cinematic cutscenes with quick time events... probably.)

It's not even that fans of BioWare are loyal to BioWare, a lot I think are fans of D&D and role-playing, of Forgotten Realms novels and the WotC or as-was TSR settings. BioWare weren't at liberty to make Half-Orcs Halfling-Orcs, or to give either horns on a whim. Nor to change the design of any race or species, or to change up character creation, race-specific attributes, or to frack with anything other than the way in which the rules were adjusted to suit the limitation and freedoms of a video game. Their job was to deliver a ready made setting with ready made, solid as a rock lore and designs, and to translate it to a new medium.

All they're showing is that they're fans of cash, and that when they have their own IP, anything can happen, anything can be changed, reworked from the ground up without so much as a how do you do to the many thousands (millions) who bought the launch title of the franchise... and liked it. Changes this dramatic from a launch title to its sequel over a few years... where will it be in five years? A decade? What will it look like? It'll look like its been pounded, [censored], and pee'd on by fly-by-night casual gamers and their mothers, no longer belonging to any particular genre and only mentioned in threads in gaming forums when its announced that EA are merging BioWare with their The Sims Studio whose The Sims Medieval had more RPG elements than BioWare's last outing. lol :ahhh:

Compelling argument for why RPG's will never be works of artistic endeavour. Not if they keep changing and remain so inconsistent over the years as they develop over time. Take something as classic as Lord of the Rings. Imagine how [censored] up it would be if every book he started altering his own established facts and details in the middle of the story. Oh well just a small step back for video games to be taken as a serious art form.
User avatar
Jonathan Montero
 
Posts: 3487
Joined: Tue Aug 14, 2007 3:22 am

Post » Thu Dec 16, 2010 5:48 am

According to that thread I learned 2 things about the LIs in DA2.
Spoiler
Merill apparently goes both ways, and that prince dlc character is a LI option for female characters.


Atleast thats what they say. Iwonder what the devs are like people posting this pre release lol.
User avatar
Richard
 
Posts: 3371
Joined: Sat Oct 13, 2007 2:50 pm

Post » Thu Dec 16, 2010 9:41 am

According to that thread I learned 2 things about the LIs in DA2.
Spoiler
Merill apparently goes both ways, and that prince dlc character is a LI option for female characters.


Atleast thats what they say. Iwonder what the devs are like people posting this pre release lol.


That's nothing. According to that wonderful spoiler thread in the Bioware forum, the full version for 360 has somehow been leaked, and if the comments on the story line are true, you'll find:

Spoiler
There's a quasi- Order path, Rebel path, and neutral path, and the end boss should be evident to Witcher fans

User avatar
Miss Hayley
 
Posts: 3414
Joined: Tue Jun 27, 2006 2:31 am

Post » Thu Dec 16, 2010 2:41 pm

That's nothing. According to that wonderful spoiler thread in the Bioware forum, the full version for 360 has somehow been leaked, and if the comments on the story line are true, you'll find:

Spoiler
There's a quasi- Order path, Rebel path, and neutral path, and the end boss should be evident to Witcher fans


I got from the thread that the plot is just
Spoiler
templar v mage, which seems kinda dull to me... Why are qunari envolved in this ? But it seems kinda dull, and I dont really care about either faction and I dont know I just dontlike the idea.

User avatar
W E I R D
 
Posts: 3496
Joined: Tue Mar 20, 2007 10:08 am

Post » Thu Dec 16, 2010 2:03 pm

I got from the thread that the plot is just
Spoiler
templar v mage, which seems kinda dull to me... Why are qunari envolved in this ? But it seems kinda dull, and I dont really care about either faction and I dont know I just dontlike the idea.





Spoiler
Qunari are in because they got shipwrecked. I dunno, maybe Bioware wanted the equivalent of the Witcher neutral path.


It remains to be seen if Bioware can pull this off as well as CD Projeckt.
User avatar
kirsty joanne hines
 
Posts: 3361
Joined: Fri Aug 18, 2006 10:06 am

Post » Thu Dec 16, 2010 9:22 am

Spoiler
Qunari are in because they got shipwrecked. I dunno, maybe Bioware wanted the equivalent of the Witcher neutral path.


It remains to be seen if Bioware can pull this off as well as CD Projeckt.

Spoiler
Well thats a weak excuse...
Also how is the end boss like the witcher ? (havent played itdue to being an xbox player)

User avatar
cheryl wright
 
Posts: 3382
Joined: Sat Nov 25, 2006 4:43 am

Post » Thu Dec 16, 2010 10:30 am

Spoiler
Well thats a weak excuse...
Also how is the end boss like the witcher ? (havent played itdue to being an xbox player)



Spoiler
The end boss of Witcher was the leader of the Order - and apparently the end boss for DA2 will be the Knight-Commander.

User avatar
Riky Carrasco
 
Posts: 3429
Joined: Tue Nov 06, 2007 12:17 am

Post » Thu Dec 16, 2010 7:02 pm

Ripping on the Witcher, just a testament to its extraordinary level of development to the story. Doubt they can pull it off with as serious as repercussions. I mean that game really left me feeling nervous about my choices.
User avatar
gemma
 
Posts: 3441
Joined: Tue Jul 25, 2006 7:10 am

Post » Thu Dec 16, 2010 11:30 am

Spoiler
The end boss of Witcher was the leader of the Order - and apparently the end boss for DA2 will be the Knight-Commander.


Well, the demo re-kindled my interest in DAII. After reading all these spoilers my interest has been lost again. Not because I spoiled the plot for myself. But because everything from a story standpoint sounds terrible. And that was going to be my purpose of getting past the not so fantastic gameplay.
User avatar
Yung Prince
 
Posts: 3373
Joined: Thu Oct 11, 2007 10:45 pm

Post » Thu Dec 16, 2010 6:08 am

I'm not touching the Warrior Class. 2Handed's ok but it lacks appeal like the Dual Weapon Warrior did in Origins. Shield and Sword heck I'll just have Aveline take over that role.
User avatar
neil slattery
 
Posts: 3358
Joined: Wed May 16, 2007 4:57 am

Post » Thu Dec 16, 2010 12:51 pm

DA2 is going to be even more linear and feature more fast-travelling.


I've just read the review in OXM. I certainly won't be wasting my money on this game. They gave it a 9 but from what they've wrote, it looks like the game will be more restrictive than the first. I don't care if it does have a good story like the first. As I mentioned in my first post the fast travelling and lack of exploration ruined the first game for me. Don't get me wrong I don't mind fast travelling, I certainly used it a lot in Oblivion and FO3 but I used it to quickly get rid of the loot that I'd aquired.
User avatar
Juliet
 
Posts: 3440
Joined: Fri Jun 23, 2006 12:49 pm

Post » Thu Dec 16, 2010 4:33 pm

I've just read the review in OXM. I certainly won't be wasting my money on this game. They gave it a 9 but from what they've wrote, it looks like the game will be more restrictive than the first. I don't care if it does have a good story like the first. As I mentioned in my first post the fast travelling and lack of exploration ruined the first game for me. Don't get me wrong I don't mind fast travelling, I certainly used it a lot in Oblivion and FO3 but I used it to quickly get rid of the loot that I'd aquired.


One of my favorite games was primarily confined to a city, but had an incredible story, gameplay superior to that of its contemporary, Baldur's Gate (imo), very memorable characters, and spell effects to die for. I'm speaking, of course, about Planescape: Torment. Now, DA2 might have a great story, but from what I saw in the demo, it fails in other regards. Gameplay was underwhelming, as waiting on cooldown timers is a recipe for boredom in my book, and I understand those timers were shortened for the demo. Spell effects are nothing to write home about. I just don't find gimmicky visuals for auto-attacking all that interesting. Gimme visuals for special attacks, and then you'll have my attention.
User avatar
mimi_lys
 
Posts: 3514
Joined: Mon Apr 09, 2007 11:17 am

Post » Thu Dec 16, 2010 10:26 am

I'm not touching the Warrior Class. 2Handed's ok but it lacks appeal like the Dual Weapon Warrior did in Origins. Shield and Sword heck I'll just have Aveline take over that role.


This will be the first time in a game where I don't tank for my first play through, if at all. The warrior seems to have been left behind in this game in favor of the bright lights of the mages elementals and the flashy jump kicks of the rouge.

Also, this one button attack mash is a bad idea, it gets so repetitively boring, I hope the cool down timers aren't any longer than this because if they are its gonna be down right boring for combat
User avatar
Melis Hristina
 
Posts: 3509
Joined: Sat Jun 17, 2006 10:36 pm

Post » Thu Dec 16, 2010 12:45 pm

This will be the first time in a game where I don't tank for my first play through, if at all. The warrior seems to have been left behind in this game in favor of the bright lights of the mages elementals and the flashy jump kicks of the rouge.

Also, this one button attack mash is a bad idea, it gets so repetitively boring, I hope the cool down timers aren't any longer than this because if they are its gonna be down right boring for combat

Warrior > Rogue I may aswll have tickled that ogre with dusters with my rogue, belive me rogue is the worst class, its extremely underpowered, ttook like 10 minutes to kill that [censored] ogre, and that was normal mode :/

http://www.youtube.com/watch?v=fl9lApBfoOo
User avatar
JESSE
 
Posts: 3404
Joined: Mon Jul 16, 2007 4:55 am

Post » Thu Dec 16, 2010 4:44 pm

I don't know how many of you folks have been paying attention to Bioware's DA2 forum, but it seems every day there's yet another thread about cancelled pre-orders. For awhile, the problem seemed to mainly affect European customers, but now customers in Asia are also starting to report the same thing. To add insult to injury, this problem appears to be extending to the US, with at least one customer there reporting that he'd been notified his pre-order was back-ordered, no ETA.

I'm glad I never pre-ordered, but I certainly can sympathize with those who are expecting to get their signature editions in a timely manner.
User avatar
Loane
 
Posts: 3411
Joined: Wed Apr 04, 2007 6:35 am

Post » Thu Dec 16, 2010 7:17 am

DLC announce before release of game. Nice.
User avatar
Epul Kedah
 
Posts: 3545
Joined: Tue Oct 09, 2007 3:35 am

Post » Thu Dec 16, 2010 10:56 am

I called my Gamestop, and they're having a Midnight release for it. That means I get to pick it up on the 7th, sweet. :celebration:
User avatar
Mackenzie
 
Posts: 3404
Joined: Tue Jan 23, 2007 9:18 pm

Post » Thu Dec 16, 2010 12:40 pm

One of my favorite games was primarily confined to a city, but had an incredible story, gameplay superior to that of it's contemporary, Baldur's Gate (imo), very memorable characters, and spell effects to die for. I'm speaking, of course, about Planescape: Torment. Now, DA2 might have a great story, but from what I saw in the demo, it fails in other regards. Gameplay was underwhelming, as waiting on cooldown timers is a recipe for boredom in my book, and I understand those timers were shortened for the demo. Spell effects are nothing to write home about. I just don't find gimmicky visuals for auto-attacking all that interesting. Gimme visuals for special attacks, and then you'll have my attention.


I just played the Demo myself, was finished with it about an hour ago, I'm sorry to say but it confirmed my suspicions, the graphics are sharper and the combat is smoother but the rest was average, just a generic jaunt, stuck to a single path with the occasional swarm of Dark Spawn, etc. To be honest it was boring and even the combat became dull after the first couple of fights.
User avatar
steve brewin
 
Posts: 3411
Joined: Thu Jun 21, 2007 7:17 am

Post » Thu Dec 16, 2010 5:37 am

One of my favorite games was primarily confined to a city, but had an incredible story, gameplay superior to that of it's contemporary, Baldur's Gate (imo), very memorable characters, and spell effects to die for. I'm speaking, of course, about Planescape: Torment. Now, DA2 might have a great story, but from what I saw in the demo, it fails in other regards. Gameplay was underwhelming, as waiting on cooldown timers is a recipe for boredom in my book, and I understand those timers were shortened for the demo. Spell effects are nothing to write home about. I just don't find gimmicky visuals for auto-attacking all that interesting. Gimme visuals for special attacks, and then you'll have my attention.

And from the demo, even the story is off to a rocky start. The dialogue is atrocious, the scenes are overly melodramatic (am I honestly expected to give a [censored] about the death of a Templar who I've known for ten minutes?), the voice acting is bad (near everyone speaks in a dull monotone, and just about all the women sound the same), and then there's the whole matter of the Cawkes stupidly fleeing south toward the Darkspawn ("for no raisin!"). Yeah, DA2 has its work cut out for it if it wants to impress me with its story.
User avatar
Nikki Hype
 
Posts: 3429
Joined: Mon Jan 01, 2007 12:38 pm

Post » Thu Dec 16, 2010 8:03 am

And from the demo, even the story is off to a rocky start. The dialogue is atrocious, the scenes are overly melodramatic (am I honestly expected to give a [censored] about the death of a Templar who I've known for ten minutes?), the voice acting is bad (near everyone speaks in a dull monotone, and just about all the women sound the same), and then there's the whole matter of the Cawkes stupidly fleeing south toward the Darkspawn ("for no raisin!"). Yeah, DA2 has its work cut out for it if it wants to impress me with its story.


I'm more irked about how the sibling's death was handled:

*semi-dramatic scene where sibling kicks the bucket and everyone STANDS there*

Mama Hawke: "He/she is dead! It's your fault!"

PC: "That's nice - let's move on."

:thumbsdown: :thumbsdown:
User avatar
Timara White
 
Posts: 3464
Joined: Mon Aug 27, 2007 7:39 am

Post » Thu Dec 16, 2010 1:11 pm

Bioware is going to do another demo today at 4pm EST. They will show off the DLC with Sebastan and they will show off some of the character creator. I personally can't wait until then.
User avatar
R.I.p MOmmy
 
Posts: 3463
Joined: Wed Sep 06, 2006 8:40 pm

PreviousNext

Return to Othor Games