I can't tell if you're serious or not. :sadvaultboy:
Most of the game is going to be in the city. If they do the same as DA:O, hitting the door or gate will bring up the map so you can choose where you want to end up, like Denerim. You may be able to choose whether you visit an area in the daylight, or at night, but I don't think they'll be doing open ES type world traveling in this game.
@ Mana_Garmr: perhaps not exactly retroactively making up problems to justify changes, but taking what should have been minor changes to the extreme. Getting rid of or minimizing the shuffling that sometimes happened wouldn't have been a bad thing. They just went way too far in the opposite direction for me.
As for the darkspawn; the originals looked blighted, diseased, and threatening. The generic zombiespawn don't. Maybe its the perfect teeth, but they don't look as though they are blighted, or that dangerous. If anyone played the Kasumi dlc for ME2, the ogre statue in the vault looked more threatening than the ogres in the demo.
So far it seems that every change they claimed to make in order to make the game more unique has made it more generic, imo.