» Fri Feb 04, 2011 3:06 am
I pre-ordered the Steam version which unlocked a bit late, a few minutes after midnight for some reason instead of 12:01 PST. Played for a a few hours last night and it was great fun.
At first I was disappointed that the opening portion is identical to the content of the demo, but I soon got over that with the excellent dialogue and voice acting and noticing some of tiny details that were different from the demo. It was also cool to play around with some of the perk trees that were locked in the demo. Here are a few first impressions:
BALANCE:
Excellent work by the Bioware devs on the gameplay balance - completely blown away by this. Nightmare mode kicks your ass! I died many times and since I only had a few hours I gave up and switched to Very Hard, which in DAO was a total joke. In DA2, Very Hard is also challenging and fun - died several times as well.
I noticed one strategy that seemed to work in both very hard and nightmare (at least if there were no enemy archers left) was after all the other characters died and only a mage remained, I could run around the enemies in circles while waiting for my cooldowns to expire and keep pausing once in a while to hit someone with a fireball, spirit bolt or winter's grasp.
Due to the complexity of micromanaging 4 characters at once, I think it would be practically impossible to do this with the rest of the party still alive without using tactics. It doesn't seem like it would be feasible to make a character run in a circle by highlighting destination points. (A big part of the fun for me is disabling all tactics and micromanaging every single action by every character, pausing each time.)
I hope we can expect this level of balance throughout the entire game. So far, it is perfect and I imagine it must be extremely difficult for devs to get just right, since I've played so few RPGs with good balance.
STORY:
I have only started the game, but so far I'm immensely enjoying the story of the "Champion of Kirkwall," and really weighing carefully even the tiniest decision, as I have no idea what will be important later on.
Great story hooks with the family on arriving in Kirkwall. Since I've already seen the sibling character croak many times while playing the demo, that part didn't have as much emotional impact, but no matter how many times I watch Flemeth and the FemHawke voice actress interact, they are both riveting performances.
TEXTURES:
I was also dazzled by the high res texture pack. Although it seemed that a few of the textures were not as high res as others, it was certainly vastly improved over the demo and some of the textures were incredibly detailed.
For example, you could see very faint freckles and detailed musculature on Avelline's chest that was not visible in the demo, some of the clothing and armor were much crisper than the demo, and this was all visible in the cutscenes as well. In general these textures seemed to be far beyond any "high res" textures included in the vanilla versions of DAO, FNV, FO3, or Oblivion on the highest detail settings.
The bronze statues on the mountains near Kirkwall and in the Gallows area were radiant and gorgeous, however, the texture of the rocks supporting the statues were not as impressive. The stone textures of the walls inside the Kirkwall gallows area were gorgeous, more striking than the best wall textures that I have seen of Oblivion HD texture mods, for example.
OVERALL GRAPHICS:
I was also impressed and surprised that I was able to play at a decent frame rate on my laptop at 1920x1080, all settings at Very High, SSAO, DX11, high res texture pack enabled, 4x AA, 4x Anisotropic filtering, high quality blur, Diffusion depth of field. My laptop is an Envy 15 with the AMD 5830M card overclocked to 540MHz core / 1100MHz memory.
With these settings, everything looked gorgeous projected on my wall from a 1080p projector, especially cutscenes with smoke, fire or something happening far off in the distance.the only area where the frame rate dropped a bit was the cutscene after Flemeth changes into human form where there is lots of fire on the ground, but even that seemed to be about the same fps or perhaps better than in the demo, and the demo did not have "Very High" detail settings available to select, or any high res textures.