Dragon Age: Origins, Awakening & DA2

Post » Sat Feb 19, 2011 9:23 am

I hate Bioware.

I have heard that there is only one city to explore. Is this true, if this is true, i wont even buy the game on discount


A lot of the action takes place in one big city with lots of neighborhoods and a number of external areas you can visit.

I'm still in the beginning part of the game, so there are more locations I cannot visit yet.

Personally, I'm really enjoying the game, but you may want to try downloading the demo first to see if you like it.
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Rebekah Rebekah Nicole
 
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Post » Sat Feb 19, 2011 2:30 am

Remember that people very seldom tell the truth about what they did that got them in trouble. We've seen some of the reasons people give as to why they got in trouble here when they post on other forums the mods also go to, and it is face-palm/heavy sigh inducing at the best, blood-pressure raising at the worst. That person admitted he had done some other things besides making that one statement. It was the "other things" that caused the problem. For what its worth, which probably isn't much, here's the Community rep's post about it.



That explain all

BTW.

Does people still uses the prhase "X Company sold their souls to EA"

Yep, nothing has changed :rolleyes:


A lot of the action takes place in one big city with lots of neighborhoods and a number of external areas you can visit.


So, it must be like Baldurs Gate 2 then, most of the quest are in the city
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Tessa Mullins
 
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Post » Fri Feb 18, 2011 8:30 pm

Ok I'm at the part of "Fools Rush in" where you have to enter the chantry and confront Hayder only thing is the chantry door wont open <_<

It has the quest marker above it and it says "Chantry" but when I click X Hawke just swings his blade around and it doesnt activate the door. Isabella is standing right next to the door so I have no idea why it wont open, is it a glitch or am I just missing a part of the quest? By the way I'm on PS3.
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dell
 
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Post » Fri Feb 18, 2011 9:07 pm

Ok I'm at the part of "Fools Rush in" where you have to enter the chantry and confront Hayder only thing is the chantry door wont open <_<

It has the quest marker above it and it says "Chantry" but when I click X Hawke just swings his blade around and it doesnt activate the door. Isabella is standing right next to the door so I have no idea why it wont open, is it a glitch or am I just missing a part of the quest? By the way I'm on PS3.


I'd check Bioware's spoiler forums for help on that - they've been diligently uncovering bugs as they go. If all else fails, revert to a prior save.
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WYatt REed
 
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Post » Sat Feb 19, 2011 1:44 am

I'm really enjoying the Wayward Son quest so far. Its pretty enjoyable.

Edit: Why am I getting experience for finding Elfroots and Deep mushrooms? I don't think this happened in Origins.
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Emmi Coolahan
 
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Post » Fri Feb 18, 2011 11:24 pm

Remember that people very seldom tell the truth about what they did that got them in trouble. We've seen some of the reasons people give as to why they got in trouble here when they post on other forums the mods also go to, and it is face-palm/heavy sigh inducing at the best, blood-pressure raising at the worst. That person admitted he had done some other things besides making that one statement. It was the "other things" that caused the problem. For what its worth, which probably isn't much, here's the Community rep's post about it.


Ahh, I did not see that one.
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jessica Villacis
 
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Post » Sat Feb 19, 2011 4:13 am

I'm really enjoying the Wayward Son quest so far. Its pretty enjoyable.

Edit: Why am I getting experience for finding Elfroots and Deep mushrooms? I don't think this happened in Origins.


Crafting is different in DA2. You find resources that are permanent. When you get to a crafting table you will see a list of resources. In order to craft something, you must meet those requirements. Resources never go away once found and failing to find them in whatever chapter you are in will cause them to disappear forever.
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dav
 
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Post » Sat Feb 19, 2011 5:13 am

Crafting is different in DA2. You find resources that are permanent. When you get to a crafting table you will see a list of resources. In order to craft something, you must meet those requirements. Resources never go away once found and failing to find them in whatever chapter you are in will cause them to disappear forever.


Oh, gotcha. So It makes sense to get experience for them. However, I don't like the idea of resources being permanent once you find them.
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Heather Kush
 
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Post » Fri Feb 18, 2011 11:48 pm

Maker's breath.

"What the hell just happened?" - I think sums up my thoughts about the game fairly well.

Having just completed it, I can't really figure out how I feel about the second half of the game. It's a strange mix of excitement, satisfaction and disgust.
This, the way I experienced it, is a much darker game than its predecessor. Some parts left me stunned because I wasn't expecting such turns of events, such...hopelessness. It simply ended having this weird atmosphere and I felt like everything was happening so fast and that, no matter what I did, there was only one direction - complete chaos - and there was no way I could avoid it. No matter which type of response I picked, I could not tell how characters would react and this often frustrated me. On the other hand, it created an illusion that these characters had minds of their own. It was no longer possible to manipulate them with shiny trinkets, like in Origins. I liked that.

The dialogue is superb, as is the voice acting. I only disliked Hawke's mother's VA. She didn't feel convincing and there were a couple of moments where I think more emotion would have strengthened the scene a lot. I also would have liked more chances to interact with my companions, instead of being notified every once in a while that they had something to tell me. These conversations were often so short that they should have happened on the road, like in Origins.

My major complaint is all the useless loot. I constantly had my inventory full of armor I couldn't equip on anybody because it was all for Hawke. What's the point?
The copy-pasted environments were also a major letdown. Apparently, the Wounded Coast has a single cave where all the Qunari, blood mages, apostates, thugs and mercenaries like to hang out. That's just lazy.
As far as gameplay goes, not a fan of the new semi-isometric view. It was difficult to aim sometimes. I liked the dialogue wheel, even though my character said something I didn't really want him to say a couple of times, an issue that I didn't (unlike most people) experience in ME2. Oh and ME2-style drinking animations? You've gotta be kidding me.
The combat was enjoyable, would have liked more (and more useful) spells and talents. I really, really enjoyed the art direction in everything, from loading screens, skill trees, environments to characters (especially armor and clothing - I want Isabela's boots). There is one expection, though. The majority of the elves were ugly (except Fenris, Orsino and Merrill) and I think the lack of shoes was a poor choice from the art department.
The score complimented the game very well, but it was not particularly memorable (they should hire someone like Jesper Kyd, if you ask me). I like Varric's theme, however, very nice job on Florence's song. I'm listening to it now as I'm trying to settle my impressions on this.

Now, the story, and there are slight spoilers ahead, left a bitter taste in my mouth. As it progressed, it almost seemed as if the writers were trying to make me feel bad. I was disappointed and angry at how characters behaved and how events unfolded. As for the romance... I romanced Anders with a male Hawke (friendship path) and it was a bit more tender than I would have liked, but overall very well executed. However, what he did was even worse than what Morrigan did in DAO and was the first thing that killed my enjoyment of the story towards the end. And things just went downhill from there. A part of me wishes Varric made some of those things up because I kept thinking "Really?"

Overall, even though I believe some aspects of the game needed fleshing out and despite the weird ending, I really enjoyed this game. What I love is how DAO and DA2 complete each other, I can feel a larger story knitting together and it only makes me more excited to see what else BioWare has in store for us. I'm definitely not with the disappointed crowd.
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Elisabete Gaspar
 
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Post » Fri Feb 18, 2011 5:42 pm

Is it bad that I'm almost 10 hours into the game and I haven't finished the first act yet?

Edit:
Spoiler
Arishok has the coolest voice evar!

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Amy Masters
 
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Post » Sat Feb 19, 2011 12:59 am

Is it bad that I'm almost 10 hours into the game and I haven't finished the first act yet?


I'm 23 hours in and just getting into the bigger first act quests, still Level 7.

the leveling seems to be very well thought out. The first 5 levels were pretty rapid, getting to 6 and then 7 took a bit longer and it is taking a very long time to get to level 8.

Which is great, I like the feeling that this game will not be over in 30 hours like ME2.
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Ashley Tamen
 
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Post » Fri Feb 18, 2011 6:02 pm

I'm 23 hours in and just getting into the bigger first act quests, still Level 7.


Level 7 here as well. Doing side quests currently. I'm interested in doing everything I can the first playthrough with my sarcastic/evil character, Fendon Hawke.
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Crystal Clarke
 
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Post » Sat Feb 19, 2011 3:36 am

Maybe the game is lasting longer because I'm pausing so much during combat?

It seems a bit odd that we are at the same level with such a difference in playing time.
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Britta Gronkowski
 
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Post » Sat Feb 19, 2011 2:04 am

Maybe the game is lasting longer because I'm pausing so much during combat?

It seems a bit odd that we are at the same level with such a difference in playing time.


Probably so. I don't pause much in combat accept when I use certain abilities. I play on PS3. The levels are getting harder to reach though.
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des lynam
 
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Post » Sat Feb 19, 2011 3:29 am

Remember that people very seldom tell the truth about what they did that got them in trouble. We've seen some of the reasons people give as to why they got in trouble here when they post on other forums the mods also go to, and it is face-palm/heavy sigh inducing at the best, blood-pressure raising at the worst. That person admitted he had done some other things besides making that one statement. It was the "other things" that caused the problem. For what its worth, which probably isn't much, here's the Community rep's post about it.


I think the issue isn't so much that he was banned from the social network, but that being banned revoked his access to the game (which he paid for).
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Kelli Wolfe
 
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Post » Fri Feb 18, 2011 8:56 pm

I think he meant that it's a page full of ads to buy other crap for DA2. Unless he meant to link to something else, in which case ignore this response. :)


Aye, that's what I meant. That and the super... epic... Bioware... facebook game.

:cold:
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Myles
 
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Post » Fri Feb 18, 2011 8:28 pm

3rd crash...2 of them about 10 minutes apart. *sigh*
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Tamara Dost
 
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Post » Sat Feb 19, 2011 7:49 am

However when playing the game you won't notice anything is missing. If anything the add-ons clearly do not belong in the game.



So many DLC announcements :blink:

I dont care, I am a perfectionist, (kinda) I want all the content, I dont like buing a disk and have to pay to unblock what I should have.
I have no issue against dlc that adds, I do with it not unlocking.

Also the ending is pretty much "hey more dlc to find out what happens next" the removal of an epilouge annnoys me... It makes most choices meaningless.

I completely agree.

Some have complained that "half the game is missing," but I would hardly consider an extra merchant + a few in-game trinkets + one extra companion to be "half the game."

Except you know the ening is bad because its screaming "buy our next dlc/expansion/game to continue" and its leaving loose ends, and its a cliffhanger. It was bad.

One other pet peeve on DA2 - - the fact that you can't pick what armor pieces your party members can wear. That was a lame decision and clearly based on the time factor, not looking at what the player might want to do. At least they let you toggle the damn helm this time.

I am sort of in two minds over the Elven remake, but on the balance, I think I like it.

That alos annoys me, its just laziness, that or an excuse for armour packs like ME2.

Elves should look unique, but its like the darkspawn, they look unique but worse. Elves look anerexic.
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marina
 
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Post » Fri Feb 18, 2011 7:03 pm

I started to get annoyed that the fact the DLC prevails most of the time

We need a big,fat Expansion Pack, like the old times, where adds lotsa of more contents than just a few addons that should be added to the main game itself

BTW Elves looks really unique compared to the ones in DAO. but they look slightly........ flat?

On a Side Note, Mage is overpowered, so much
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Janette Segura
 
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Post » Fri Feb 18, 2011 9:13 pm

On a Side Note, Mage is overpowered, so much

Are you sure? I've found them to be the least powerful class. Useful for controller groups of enemies so that everyone else can kill them. I think it's more just that the game is easy, rather than mages being overpowered.
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Marcia Renton
 
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Post » Fri Feb 18, 2011 7:03 pm

Are you sure? I've found them to be the least powerful class. Useful for controller groups of enemies so that everyone else can kill them. I think it's more just that the game is easy, rather than mages being overpowered.


Yeah, the game is easy once it works. <_< they really need to stop releasing buggy games.
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Pants
 
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Post » Fri Feb 18, 2011 6:18 pm

they really need to stop releasing buggy games.


Oh, sweet dream of gamers :bowdown: :bowdown: :bowdown:
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tiffany Royal
 
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Post » Sat Feb 19, 2011 9:00 am

Is it wrong to want this game just for the artstyle on the loadingscreens...

Dead serious, I dont care about much but the visuals (non gameplay) look great.
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louise fortin
 
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Post » Fri Feb 18, 2011 6:54 pm

Is it wrong to want this game just for the artstyle on the loadingscreens...

Dead serious, I dont care about much but the visuals (non gameplay) look great.

The other visuals aren't bad either. The environments look very nice, and I like the art-style.
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Kellymarie Heppell
 
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Post » Fri Feb 18, 2011 11:23 pm

The other visuals aren't bad either. The environments look very nice, and I like the art-style.

Eh most of the game is in kirkwall, the caves are recycled, I cant imagine myself enjoying the games visuals that much (too much recycled), elves look annerexic, and darkspawn lol.

Still torn, part of me says to avoid this game completely then part of me wants it.

I will wait for a reviewer I trust before deciding I guess.

Also I am on 360, so you get better graphics I get demo quality ones :/
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Sakura Haruno
 
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