I've played about 23 hours, I think I'm about 25% into the main quest (haven't gone to Orzammar yet), playing a female rogue with Merril, Bethany and Avelline rounding out the party. The only other companion I've encountered so far is Varric. The voice actress who performed Fem Hawke's dialogue is simply brilliant. Likewise for the actors playing Merril, Bethany, Varric and Avelline.
At this point, I have definitely noticed the recycling of a few dungeons and int/ext maps. It doesn't bother me too much, but it is very noticeable.
Some have complained that the story is more mundane and less epic than DA:O. I actually like the fact that the main quest is on a somewhat smaller scale, the player character trying to recover family honor and establish his/her own identity, just one lowly person among many refugees from Ferelden, rather than "the chosen one to save the world," etc.
I was really surprised about the ending of the Shepherding Wolves quest - fascinating! I also love the Dalish elves and Merril's Welsh accents - she sounds like the lead actress from Torchwood.
The excellent level of balance in combat more than makes up for any shortcomings in recycled terrain. Nightmare/Hard in DA:O was a joke. You could simply spam potions and healing spells and get through any battle easily.
In DA2, even "Hard" is, well, HARD! And Nightmare mode kicks my ass! I'm loving it - I try playing through battles in nightmare mode and find myself switching back to Hard frequently, and still dying a lot. Combat in DA2 is a lot more tactical simply because it's more of a challenge. For example, you really have to plan your moves and positions carefully. For all the people who seem to be having difficulty getting their party members to do what they want,
I suggest you completely turn off all tactics. It's really the only way to micromanage every action by every party member. And it's still very challenging on Hard mode, unlike DA:O.
I have to reload the last save numerous times on almost every large battle and most battles are won with only one or two survivors. Sometimes I have to run away with the last remaining survivor and attempt to draw the enemies out of their area one by one.
I love the fact that even healing potions have really long cooldowns - this is a major improvement over the level of balance in DA:O.
I think most who play this game find the combat enjoyable even if they dislike some other aspects. If you like the tactical, turn-based combat, you can still have it by micromanaging the party. I tried using tactics a couple times and it felt more like watching an animated movie than actually playing the game, so i went back to turning off all tactics and constantly pausing to give each character commands.
avelines taunt did NOTHING to get the damn things attention.
The base level taunt perk has a very small area, you have to be almost right next to whoever you're taunting for it to have any benefit.
I have been using Avelline's taunt frequently with no problems.