Done with t he first playthrough of DA2. Was nice. 55 hours. First few hours were meh, but it picked up in Act 1 when you had your companions, and in Act 2 it really got the ball rolling.
Yes, you don't need epic journeys or epic huge villains. Politics and religion also suffice. The dialogue system is great in giving intention rather than alignment (which is what even Origins did, and I'm glad Bioware is getting rid of that old part of theirs), and if they can get more precise thoughts on the wheel, I'll start to prefer it to old branching text, at least in modern games.
Characters went through the same development the story did. My main party of Merrill, Varric and Isabela was just hilarious to follow.
Bad parts: Stupid delivery quests, many unpolished cutscenes, balancing between the difficulty levels, and the occasional recycled area - though those were not as bad as many make them out to be. All in all, most faults are really with the short dev cycle.
Absolutely don't care about the waves enemies. They just need better surroundings for this, that is all.
A solid B, could be B+ with more polish, and had it had more development time I'm sure it could have been in the A area.
What the [censored] is with Bethany's hands? They looked like a grandmothers but only if she was also undead.
Yes, her hands seem to have contracted the same case of always-low-def-osis that Garrus' face was struck with in ME.
In DA:O was it the same? I don't remember, I know I didn't get too far playing a Mage because dwarfs couldn't be mages.
Yes, dual-wielders and mages were wiping the floor with the enemies in Origins, too.