yes, its awful. the whole purpose is to once again try and dangle some shiny trinkets in front of you while you slowly become a biodrone.
The bethesda devs have kind of touched on that in a recent interviews for Skyrim. They've basically said that with the large interest the TES fan base has in tamriel lore, they are having to constantly check things on UESP.net to make sure the lore matches up or come up with a good in-game reason why its different in order to keep the fans happy. Like the Throat of the World in Skyrim is suppose to have 7,000 steps to the top. They know a lot of people are going to take the time to count all of them, so they gotta make sure it does (Todd Howard said he'd count them himself if he had too) or they have to put in a good excuse. For example a flood or avalanche covering up a good portion of the lower area, or actually having two paths up the mountain would make sense to me why it i can't count all 7,000 of them myself.
While I'm sure Bioware understands they've got fans that are like that about the lore and story in dragon age, but EA doesn't care. Its really a shame.
I think the biggest issue i'll have with DA2 that probably won't ever be addressed is the rather pointless and padded filler stuff to bulk up the game. In my many playthroughs of ME2 (and a little bit in ME1), there are moments when i sit there thinking, "they could have added in so much more content into this game if they didn't have to put all these audio files of shepard and femshep in the game." I get the same feeling when playing DA2, but even more so when I'm looking at the same dungeon for the 15th time in any particular act of the story, or finding a paragon's toe for some random guy who is only there so i can be 50 silvers richer. But no, heaven forbid they make hawke into a silent protagonist like bioware has had in so many of their previous games.