Dragon Age: Origins, Awakening & DA2

Post » Sat Feb 19, 2011 4:28 am

In da:o what's better for two handed combat, rogue or warrior

Warrior since rogues can't use two handed weapons EDIT: Sorry misread and thought you said DA2.
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Trevi
 
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Post » Fri Feb 18, 2011 8:58 pm

In da:o what's better for two handed combat, rogue or warrior

Do you mean dual-wielding? Because rogues don't have any two-handed weapon talents. As for better dual-wielders, rogues. They have access to all the same talents, but warriors can't backstab.
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Leticia Hernandez
 
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Post » Sat Feb 19, 2011 7:24 am

Spoiler
what happens in Dragon Age 2 if Anders dies in Awakening? I would do it myself but I have DA2 on PC and Origins/Awakening on PS3.


You don't really meet the old one anyway, so that wouldn't change much.
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Silvia Gil
 
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Post » Fri Feb 18, 2011 9:45 pm

You don't really meet the old one anyway, so that wouldn't change much.

What so there are two of them? So if he dies in Awakening and I import that save he is magically alive again?
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Matthew Aaron Evans
 
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Post » Sat Feb 19, 2011 4:59 am

What so there are two of them? So if he dies in Awakening and I import that save he is magically alive again?

Yes.
Gaiders response was pretty much "if we want them back they will come back" I imagined himputting on shades after saying that.

But yeah looks like you should get used to it becuase its not your story, its BWs.
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Dominic Vaughan
 
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Post » Sat Feb 19, 2011 7:46 am

Yes.
Gaiders response was pretty much "if we want them back they will come back" I imagined himputting on shades after saying that.

But yeah looks like you should get used to it becuase its not your story, its BWs.

Yes it is Bioware's story but they could of at least provided a explanation. Oh well I don't care he survived in my awakening anyway.
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Skivs
 
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Post » Sat Feb 19, 2011 9:44 am

Yes it is Bioware's story but they could of at least provided a explanation.

They did. He survives for a reason. One that works even with the epilogue, even if that one is not directly referred to.
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Kellymarie Heppell
 
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Post » Sat Feb 19, 2011 6:12 am

They did. He survives for a reason. One that works even with the epilogue, even if that one is not directly referred to.

I assume that reason has something to with Justice?
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Kill Bill
 
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Post » Sat Feb 19, 2011 12:49 am

I assume that reason has something to with Justice?

Justice is the very reason. Remember Wynne? Same thing here. Kind of. Only worse.
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Lloyd Muldowney
 
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Post » Sat Feb 19, 2011 5:33 am

Justice is the very reason. Remember Wynne? Same thing here. Kind of. Only worse.

Yes I do remember Wynne. She made a deal with a spirit also.
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Samantha Jane Adams
 
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Post » Sat Feb 19, 2011 7:23 am

Justice is the very reason. Remember Wynne? Same thing here. Kind of. Only worse.

Doesn't really work if you didn't recruit Justice. Or Anders. Or Justice died over the course of Awakening. Or you turned Anders over to the Templars. Or...
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Josh Trembly
 
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Post » Sat Feb 19, 2011 1:38 am

Doesn't really work if you didn't recruit Justice. Or Anders. Or Justice died over the course of Awakening. Or you turned Anders over to the Templars. Or...

Yeah but thats true Bioware probably just assumed everyone recruited and kept them alive.
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Claire Mclaughlin
 
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Post » Sat Feb 19, 2011 8:37 am

Doesn't really work if you didn't recruit Justice. Or Anders. Or Justice died over the course of Awakening. Or you turned Anders over to the Templars. Or...

He might still look up Anders. Can Justice die before the epilogue?
At any rate, I'd wished they'd had the guts to resists "everyone's" call for an import feature like in ME. In Mass Effect, that's the very reason for the series' existence - a connected trilogy of cause and effect. In DA, it's just a strange afterthought. Especially under those time constraints, this leads to more problems than just setting one (or maybe those three) basic Heroes of Ferelden.
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Charlie Sarson
 
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Post » Sat Feb 19, 2011 6:58 am

He might still look up Anders. Can Justice die before the epilogue?
At any rate, I'd wished they'd had the guts to resists "everyone's" call for an import feature like in ME. In Mass Effect, that's the very reason for the series' existence - a connected trilogy of cause and effect. In DA, it's just a strange afterthought. Especially under those time constraints, this leads to more problems than just setting one (or maybe those three) basic Heroes of Ferelden.

Yes, Justice can die before the epilogue. If you choose to save Amaranthine over the Keep, and leave him at the latter, he will always die, no matter what. He'll also turn on you if you spare the Architect and fail to talk him down.

Agreed about the import feature. I think it would have just served them better to establish a canon. Being as they seem content to ignore people's choices at times to do their own thing anyway, they might as well just go all the way. Besides, unlike the ME team's efforts, the DA guys can never get it to work correctly. >_< There were errors with imports to Awakening, errors in Witch Hunt, and, surprise surprise, errors in DA2.
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kennedy
 
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Post » Sat Feb 19, 2011 12:20 am

Agreed about the import feature. I think it would have just served them better to establish a canon. Being as they seem content to ignore people's choices at times to do their own thing anyway, they might as well just go all the way. Besides, unlike the ME team's efforts, the DA guys can never get it to work correctly. >_< There were errors with imports to Awakening, errors in Witch Hunt, and, surprise surprise, errors in DA2.

There are just way too many variables for this engine. It's just not fit for the ME treatment yet - had they been given three years to do it, DA2 might have done it as well as ME2.

Also, those Justice things still might allow him to contact Anders. Seeing how Fade spirits linger when bound to even inanimate objects.
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Tha King o Geekz
 
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Post » Sat Feb 19, 2011 12:43 am

There are just way too many variables for this engine. It's just not fit for the ME treatment yet - had they been given three years to do it, DA2 might have done it as well as ME2.

Also, those Justice things still might allow him to contact Anders. Seeing how Fade spirits linger when bound to even inanimate objects.

Probably, though when I put ME and DA up against each other, personal tastes aside, it seems to me that the team responsible for ME is just better at their jobs. That's not to say the people behind DA are bad at it, there's probably many other factorsa t play as well. Call it a hunch and take it with a truckload of salt.
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Elea Rossi
 
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Post » Sat Feb 19, 2011 11:44 am

Throwing in some useful mods or bugfixes, haven't seen any links around here.

http://www.dragonagenexus.com/downloads/file.php?id=2299 - A workaround for the Izzy/Seb slowdown bug.

http://social.bioware.com/project/4364/ - Mod that fixes various plot flags, so it finally recognizes your LI's from Origins, wheter Nathaniel left the Wardens etc. All that crap was broken in DA2.

http://www.dragonagenexus.com/downloads/file.php?id=2363 - Ridiculous gibbing and gorefest begone! Now the explosions happen only where appropriate. Like the Walking Bomb spell, Holy Smite etc.
The different death animations are still included.

http://www.dragonagenexus.com/downloads/file.php?id=2219 - Works in both DX9 and 11, with or without the Hi-Res Pack. No performance slowdown in my case. And stuff looks better!

http://www.dragonagenexus.com/downloads/file.php?id=2145 - Customizable default Garrett/Marian Hawke, tons of new/unlocked hairstyles(even the Viscount's crown, if you can count that, lulz) and Elf/Dwarf presets.

http://www.dragonagenexus.com/downloads/file.php?id=2313 - A handy(and lore-friendly I would say) retexture of the Hurlocks, which changes them from the half-naked Skeletor hobos into something more closer to the Origins counterpart.
I suggest using Version 4.

http://social.bioware.com/project/4305/ - A lot of stuff here, I'll highlight this:
Pre-order/bonus weapons and armor improving with your level ala the Fadeshear sword(not to worry, it's perfectly balanced and not OP). Another file allows the same stuff for the companion weapons and the Champion's armor.

In short word: Think the Staff of Parthalan is useless beyond Level 16? This mod remedies that.
And Aveline too can keep using her "evolving" Chevalier sword till the very endgame. :hubbahubba:
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noa zarfati
 
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Post » Fri Feb 18, 2011 7:22 pm

Also, those Justice things still might allow him to contact Anders. Seeing how Fade spirits linger when bound to even inanimate objects.

Not if Anders also dies, and/or never gets the opportunity to meet Justice. Which is possible if you let him run off after meeting him at the beginning. Or choosing not to conscript him (in which case, the Templar Rylock takes him away to presumably be executed), or choosing to turn him over to the Templars at the end of his personal quest (where the same thing happens).
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Rich O'Brien
 
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Post » Sat Feb 19, 2011 5:17 am

And here's a mod for those who want to say "Screw you!" to BioWare's "no elves allowed (as champions)" stance http://www.dragonagenexus.com/downloads/file.php?id=2304 :hehe: (A version where Hawke is not adopted nor a genetical anomaly :P)

Haven't seen a dwarf version yet, might be problematic since there are no female dwarfs in the game :shrug:
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Sophie Louise Edge
 
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Post » Sat Feb 19, 2011 3:26 am

And here's a mod for those who want to say "Screw you!" to BioWare's "no elves allowed (as champions)" stance http://www.dragonagenexus.com/downloads/file.php?id=2304 :hehe: (A version where Hawke is not adopted nor a genetical anomaly :P)

Haven't seen a dwarf version yet, might be problematic since there are no female dwarfs in the game :shrug:

Thats awesome even though elves look ugly in this game.
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Dina Boudreau
 
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Post » Sat Feb 19, 2011 10:10 am

Spoiler
what happens in Dragon Age 2 if Anders dies in Awakening? I would do it myself but I have DA2 on PC and Origins/Awakening on PS3.



Spoiler
Bioware likely tells you to bugger off and includes him anyway. My epilogue for Anders doesnt match what happened to him in DA2 anyway, so Bioware's basically just said "This happened because we say so. Now go back to licking the DLC crumbs off my feet you dirty consumer peasant."

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Jordyn Youngman
 
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Post » Sat Feb 19, 2011 4:05 am

I personally didn't like this game at all compared to the first one... they hyped up the combat but they only made 2 changes to it, the first one being that instead of pressing the attack button once per target you now have to mash it repeatedly. change #2 is cross class combos. I didn't think about using or setting cross class combos up through tactics at all throughout a normal playthrough.

My opinions on the games story are contained within this spoiler block:
Spoiler

The story is meh... there's nothing new at all about the Darkspawn or Flemeth (besides the fact that she's still alive despite anything you may have done to her in DA:O) and the problems that they introduce in this title are also left in cliffhangers. feels like an obvious attempt at leaving the story open so they can milk as much money as they can with DLC (which I will not be getting) that fills the gaps in the story... They have a looooootttttttt of 'splainin to do in #3 that's for sure.


The environments are great until you notice that there are only about 20 in the game,Deep Roads, Cave, and Dungeon environments have about 2 variants and that's it. Those 6 different environments are the same ones they use for every dungeon and cave in the game. The only difference between these environments is that certain passages are either closed or open and loot containers are shuffled around.
Named unique locations feel bland and unchanging. Environments such as the town of Kirkwall (where the games events are centered) don't even change over the course of the 10 years in which this game takes place, aside from superficial things like rearranging loot containers that are placed around said environment. That isn't to say that the people inside Kirkwall don't change however, because they do...well the important people do. There are no events that take place in the game that seem to impact the entire city in a noticeable way (until the end anyway, and seeing as it's THE END, you don't get to see how the city or its inhabitants change anyway).

I feel really sad when I say this, but to me it seems that Bioware has finally decided that it loves money more than the stories that they craft, especially when DLC is available to purchase off the shelf from day one... I mean what the hell is that about? Just include it with the game you sellouts....


Sorry if this comes across as a little... angry... I just wish I rented it instead of buying it. I honestly feel like I was robbed.
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KiiSsez jdgaf Benzler
 
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Post » Sat Feb 19, 2011 5:32 am

Sorry if this comes across as a little... angry... I just wish I rented it instead of buying it. I honestly feel like I was robbed.


I agree if I would've read the reviews more closely I would've waited until the price drops. I'm not making that mistake again.
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Catharine Krupinski
 
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Post » Sat Feb 19, 2011 9:49 am

I'm playing DAO and the combat is pretty [censored]. Maybe I should be more generous with health potions, but I die too much. All the enemies ignore the rest of my party and single me out, despite my party being well ahead of me. Otherwise it's a pretty good game.
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Czar Kahchi
 
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Post » Sat Feb 19, 2011 3:54 am

I'm playing DAO and the combat is pretty [censored]. Maybe I should be more generous with health potions, but I die too much. All the enemies ignore the rest of my party and single me out, despite my party being well ahead of me. Otherwise it's a pretty good game.


Yeah the combat takes a while to get used too but once you get the right tactics for your party members you won't have much problem killing enemies. Also if your wearing Heavy Armor the enemy usually focuses on that person 1st.
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Davorah Katz
 
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