Dragon Age: Origins, Awakening & DA2

Post » Fri Feb 18, 2011 11:47 pm

Yeah the combat takes a while to get used too but once you get the right tactics for your party members you won't have much problem killing enemies. Also if your wearing Heavy Armor the enemy usually focuses on that person 1st.

I'm a mage wearing boots.
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matt oneil
 
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Post » Sat Feb 19, 2011 1:06 am

I'm playing DAO and the combat is pretty [censored]. Maybe I should be more generous with health potions, but I die too much. All the enemies ignore the rest of my party and single me out, despite my party being well ahead of me. Otherwise it's a pretty good game.

Can you do any crowd control? And do you have any tactics set for your other party members?
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Tracey Duncan
 
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Post » Sat Feb 19, 2011 3:10 am

Have your tank open doors, helps a lot :D
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Stephanie I
 
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Post » Sat Feb 19, 2011 9:37 am

I'm playing DAO and the combat is pretty [censored]. Maybe I should be more generous with health potions, but I die too much. All the enemies ignore the rest of my party and single me out, despite my party being well ahead of me. Otherwise it's a pretty good game.


Unfortunately, this is due to Dragon Age's ridiculous aggro system. It makes it so that you can't just have your tank block enemies from attacking your mage or anything like that. You have to give your tank massive armour and use threaten or taunt or any other threat increasing move. If not, your mage's heavy damage will cause enemies to target you, and enemies don't get stopped hen someone is in their way, they just sort of push past without slowing down.

Essentially, you have to use the warrior aggro skills, give the tanks massive armour, take any armour off your mage, and use low aggro spells. Then you'll not get attacked. Mainly, though, it's the warrior aggro talents. Too bad warriors don't have a talent called "stop enemy" that stops enemies from walking past them so easily. =/

Edit: My ultimate cheese tactic is to use the infinite range of mage staves and the poor AI to kite single enemies to my party. Weak ones will die on the walk towards, and stronger ones eat a face full of cone of cold, followed by attack from all party members. If you have any assassins, you'll get massive backstabs from coup de grace. Best way, though, is to pay on the easiest difficulty and spam AOE. So much quicker.
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Amy Gibson
 
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Post » Fri Feb 18, 2011 11:07 pm

I heard using the Import Save for DA2 caused save game corruption? Anyone experience that yet?
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Floor Punch
 
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Post » Sat Feb 19, 2011 8:39 am

I'm a mage wearing boots.


Just boots? Heh ha. That conjures an image that could give a Hobbit nightmares.

That thing about heavy armour attracting enemies is bunk. I played two mages across DA:O and Awakenings and they were like magnets, even coming from the back of a heavily armoured companion pack - meaning enemies would actually have to walk through tanks, getting caned by them, just to reach the mage. My companions in heavy armour were largely ignored. Any effective spell that took its fair share of health from enemies had them all coming for me in DA:O.

Can't speak for 2 because, well, I doubt I'll ever play it. lol
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Laura Simmonds
 
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Post » Sat Feb 19, 2011 12:10 am

I have to say, the robes on this game are absolutely horrible. It seems unless you want to look like a member of the clergy you're out of luck, I look like an elemental vicar.

Are there any robes to look forward to later on in the game at all? I'm tempted to just keep wearing the "robe" you get from Kirkwall, it's about the best I've seen so far...
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Colton Idonthavealastna
 
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Post » Sat Feb 19, 2011 10:39 am

I have to say, the robes on this game are absolutely horrible. It seems unless you want to look like a member of the clergy you're out of luck, I look like an elemental vicar.

Are there any robes to look forward to later on in the game at all? I'm tempted to just keep wearing the "robe" you get from Kirkwall, it's about the best I've seen so far...


I think the mage version of Champion armor in Act 3 is the best
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Arnold Wet
 
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Post » Sat Feb 19, 2011 2:07 am

Edit: My ultimate cheese tactic is to use the infinite range of mage staves and the poor AI to kite single enemies to my party. Weak ones will die on the walk towards, and stronger ones eat a face full of cone of cold, followed by attack from all party members. If you have any assassins, you'll get massive backstabs from coup de grace. Best way, though, is to pay on the easiest difficulty and spam AOE. So much quicker.


Nah, easier to use start with Mana Clash to kill enemy mages, followed by Glyph of Repulsion on a chokepoint (or Glyph Explosion if none is available) and the thunderstorm spell or chain lightining. Wait for it subside and unleash the rest of the party to finish off what's left of the enemies.

One benefit of DA2's reinforcement system is that such one-size-fits-all strategy doesn't work.
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CArlos BArrera
 
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Post » Sat Feb 19, 2011 11:30 am

Anyone have an idea when a expansion will be released? Heres a great way to sell you a expansion
Spoiler
Sandal: Expansion? Hawke: Lets see what you have. Sandal: EXPANSION!!

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Matthew Aaron Evans
 
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Post » Sat Feb 19, 2011 12:48 am

That thing about heavy armour attracting enemies is bunk. I played two mages across DA:O and Awakenings and they were like magnets, even coming from the back of a heavily armoured companion pack - meaning enemies would actually have to walk through tanks, getting caned by them, just to reach the mage. My companions in heavy armour were largely ignored. Any effective spell that took its fair share of health from enemies had them all coming for me in DA:O.

If your mages are nuking like crazy, of course the enemies are going to come after them, they're generating more agro than the guys in heavy armor. Thing about heavy armor is that it makes the wearer have more threat at the beginning of battle, so the enemies will be more likely to target them first. But if you want them to stay targeted, then they need to generate more threat. It helps to have the softer targets sit still at the beginning of each fight while the tanks thwack a few enemies first and generate additional agro using Taunt and Threaten, before letting loose.

Anyone have an idea when a expansion will be released? Heres a great way to sell you a expansion
Spoiler
Sandal: Expansion? Hawke: Lets see what you have. Sandal: EXPANSION!!


DA2's barely been out for a couple of weeks, and you're expecting news of an expansion already? :nope:
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pinar
 
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Post » Sat Feb 19, 2011 7:00 am

If your mages are nuking like crazy, of course the enemies are going to come after them, they're generating more agro than the guys in heavy armor. Thing about heavy armor is that it makes the wearer have more threat at the beginning of battle, so the enemies will be more likely to target them first. But if you want them to stay targeted, then they need to generate more threat. It helps to have the softer targets sit still at the beginning of each fight while the tanks thwack a few enemies first and generate additional agro using Taunt and Threaten, before letting loose.


DA2's barely been out for a couple of weeks, and you're expecting news of an expansion already? :nope:

Not looking for news, I'm asking for predictions based on the previous game.
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Dan Scott
 
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Post » Sat Feb 19, 2011 8:45 am

I heard using the Import Save for DA2 caused save game corruption? Anyone experience that yet?


I didn't have any problems when I transfered my file over from Origins
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Lloyd Muldowney
 
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Post » Sat Feb 19, 2011 9:40 am

You will all be relieved to know that I got past the
Spoiler
Arishok duel. The tactic of running around, waiting for either of my ice spells or paralyze glyph to come off cooldown was effective. In fact, i think the big dude only hit my character twice the entire fight. I also sicced dog on him. Heh. The two times he sent my character sprawling, I found that if I clicked a spot to move to a bit further away/behind the arishok, that the annoying hyperspeed combat worked there, in that it appeart to have my character basically vault to the spot I had targeted to move to. Anyway, it was not a thoughtful elegant duel, more silly, but I got through.


I am assuming I will be able to kill
Spoiler
both Orsino and Meredith? They are both annoying and frankly the story does not have enough depth for me to feel particularly strongly about either of them, except for the desire to smite them both.


I'm playing DAO and the combat is pretty [censored]. Maybe I should be more generous with health potions, but I die too much. All the enemies ignore the rest of my party and single me out, despite my party being well ahead of me. Otherwise it's a pretty good game.

I set a tactic early on for each companion to have them drink a least powerful health potion when they dropped below X% health. That will help mitigate them being killed. I used the tactics menu quite a bit and to good effect in DAO. In DA2, I have completely ignored it - To me it's a pointless accessory here when you have redbull inspired speed battles, in DAO, some use of it was necessary as the game progressed.

I have to say, the robes on this game are absolutely horrible. It seems unless you want to look like a member of the clergy you're out of luck, I look like an elemental vicar.

Are there any robes to look forward to later on in the game at all? I'm tempted to just keep wearing the "robe" you get from Kirkwall, it's about the best I've seen so far...

The robes were horrible in DAO too. The ones here are pretty much teh svck, but I have my female Hawke wearing some Pirates stuff she picked up on some side quest. You can slot some runes in it, it's got decent armor rating and most of all does not look like ass. However, did anyone else notice a weirdness with certain boots? I had a pair on from midway through act 2, I will have to look up the name - they were decently rated and rune-slotted, but I realized - they were TWO DIFFERENT BOOTS. One was black, one was a lighter charcoal color with different styling. If that was done on purpose, it was moronic. Maybe the black one just was never textured properly. It was really odd looking.

So now I am into act three. Still disappointed in this as a "Dragon Age" game/sequel. As a general fantasy rpg/action game, it's okay. I am not overly emotionally engaged (manipulative out-of-place plot devices aside
Spoiler
- are you [censored] kidding me with the generic horror genre mother's death thing? Really Bioware? Really?
) and the story is trying too hard to be all dark and gritty. Want interesting dark and gritty? Go play The Witcher.
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Monika Krzyzak
 
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Post » Sat Feb 19, 2011 5:06 am

You will all be relieved to know that I got past the
Spoiler
Arishok duel. The tactic of running around, waiting for either of my ice spells or paralyze glyph to come off cooldown was effective. In fact, i think the big dude only hit my character twice the entire fight. I also sicced dog on him. Heh. The two times he sent my character sprawling, I found that if I clicked a spot to move to a bit further away/behind the arishok, that the annoying hyperspeed combat worked there, in that it appeart to have my character basically vault to the spot I had targeted to move to. Anyway, it was not a thoughtful elegant duel, more silly, but I got through.


I am assuming I will be able to kill
Spoiler
both Orsino and Meredith? They are both annoying and frankly the story does not have enough depth for me to feel particularly strongly about either of them, except for the desire to smite them both.


Spoiler
Yeah, you will. But depending on your choices the Orsino battle is incredibly stupid. Personally, I felt Orsino's character was handled very poorly. He is given almost no introduction, even though he is instrumental to the mage/templar conflict. I mean, Orsino is first introduced during a side quest when Hawke spontaneously assumes his form while in the fade. And then you don't even find out who the guy is until his battle introduction at the end of act 2. That's just bad storytelling, especially when the finale is going to put him on center-stage.

The robes were horrible in DAO too. The ones here are pretty much teh svck, but I have my female Hawke wearing some Pirates stuff she picked up on some side quest. You can slot some runes in it, it's got decent armor rating and most of all does not look like ass. However, did anyone else notice a weirdness with certain boots? I had a pair on from midway through act 2, I will have to look up the name - they were decently rated and rune-slotted, but I realized - they were TWO DIFFERENT BOOTS. One was black, one was a lighter charcoal color with different styling. If that was done on purpose, it was moronic. Maybe the black one just was never textured properly. It was really odd looking.

I thought the worst part about the robes was that fem-Hawke's ass seemed to grow and waist shrink when she put them on. I mean, how do they do that? Morrigan's robes had the same problem, with the naked female mesh seeming to have a wider body than the morrigan's robes mesh.
So now I am into act three. Still disappointed in this as a "Dragon Age" game/sequel. As a general fantasy rpg/action game, it's okay. I am not overly emotionally engaged (manipulative out-of-place plot devices aside
Spoiler
- are you [censored] kidding me with the generic horror genre mother's death thing? Really Bioware? Really?
) and the story is trying too hard to be all dark and gritty. Want interesting dark and gritty? Go play The Witcher.

Spoiler
I thought the silliest part was that somehow leandra's head, which had been cut off and put onto a frankenstein corpse, had a conversation with Hawke. That was just silly.

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Steve Bates
 
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Post » Fri Feb 18, 2011 10:40 pm

Really? People are complaining that Flemeth is still alive? That was the point of that whole quest.
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Gavin Roberts
 
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Post » Sat Feb 19, 2011 2:21 am

Really? People are complaining that Flemeth is still alive? That was the point of that whole quest.

My problem with that isn't that Flemeth is somehow still alive, but that she's
Spoiler
completely irrelevant to the plot. I mean, if bioware's going to go through all the trouble to weasel her survival into a quest in DA2 they should at least make Flemeth somewhat relevant to the main plot.

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Justin
 
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Post » Sat Feb 19, 2011 3:09 am

I thought the worst part about the robes was that fem-Hawke's ass seemed to grow and waist shrink when she put them on. I mean, how do they do that?


Just like in Bethesda's games the character model is replaced with a armored/robed model, that may have different dimensions. Plastic surgery in games i just about what you wear :hehe:

Maybe sometime in the future a technique will be invented that allows characters to really "wear" the clothing, though seems like pointless re-inventing the wheel effort to me with nightmarish clipping issues to solve :shrug:

My problem with that isn't that Flemeth is somehow still alive, but that she's
Spoiler
completely irrelevant to the plot. I mean, if bioware's going to go through all the trouble to weasel her survival into a quest in DA2 they should at least make Flemeth somewhat relevant to the main plot.



Spoiler
Her role in DA 2 is small, yes, but i suspect in the storyline spanning all the Dragon Age games her role is essential, which makes even this small part important. Besides in Origins Morrigan herself says you can't kill Flemeth, DA2 just shows how she avoids death by the Warden.

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C.L.U.T.C.H
 
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Post » Fri Feb 18, 2011 8:22 pm

My problem with that isn't that Flemeth is somehow still alive, but that she's
Spoiler
completely irrelevant to the plot. I mean, if bioware's going to go through all the trouble to weasel her survival into a quest in DA2 they should at least make Flemeth somewhat relevant to the main plot.


Well, they obviously need an explanation for her to be around in the future. Given how I think she might be Andraste... :shifty:
Maybe sometime in the future a technique will be invented that allows characters to really "wear" the clothing, though seems like pointless re-inventing the wheel effort to me with nightmarish clipping issues to solve :shrug:

That technology is likely to appear, don't worry. We've not even scratched the surface of progressive rendering and modelling. ^_^
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Janine Rose
 
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Post » Sat Feb 19, 2011 2:18 am

I'm betting she's one of the Old Gods of the Tevinter Imperium. Or perhaps the Maker? She sure is [censored] enough for that job :P
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Krystina Proietti
 
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Post » Fri Feb 18, 2011 11:37 pm

I'm betting she's one of the Old Gods of the Tevinter Imperium. Or perhaps the Maker? She sure is [censored]y enough for that job :P

I think she might be both Andraste and the main Elven goddess. They too follow two married gods, with the others under them. Might as well be that not only the Tevinter gods actually exist, and are far from what people worship them as.
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Melissa De Thomasis
 
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Post » Sat Feb 19, 2011 8:37 am

Really? People are complaining that Flemeth is still alive? That was the point of that whole quest.

I didn't see that much complaining. :shrug:

I liked Flemeth here. It was made very clear in DAO, wether you opted to fight Flemeth, or lie to Morrigan, that even Morrigan was pretty sure nothing so simple would actually kill Flemeth.

My problem with that isn't that Flemeth is somehow still alive, but that she's
Spoiler
completely irrelevant to the plot. I mean, if bioware's going to go through all the trouble to weasel her survival into a quest in DA2 they should at least make Flemeth somewhat relevant to the main plot.


Flemeth got as much screen time in DA2 as she did in DAO, really.
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Penny Wills
 
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Post » Sat Feb 19, 2011 7:57 am

My problem with that isn't that Flemeth is somehow still alive, but that she's
Spoiler
completely irrelevant to the plot. I mean, if bioware's going to go through all the trouble to weasel her survival into a quest in DA2 they should at least make Flemeth somewhat relevant to the main plot.


Well, she's really not. If it hadn't been for Flemeth, Hawke would have been a corpse outside Lothering by now, Kirkwall would have been torn apart eventually and Flemeth would be dead, you could say she's the most important factor in the plot, without her there wouldn't be a plot. Her role is very understated though and I think that's a good idea, it creates a sense of mystery around her, we know she's incredibly powerfull, we know she's not at all what she seems, but why is she doing all this? I already explained why she's important in DA2, but think about Origins, without Flemeth's interference the Warden would have died, the Blight would have destroyed Ferelden or crippled it at the very least, and if not the Blight then the civil war would have done just as much damage to the nation.

In short, no character is more important than Flemeth in both games, without her they would never have happened.

EDIT: Oh, I forgot to add, Flemeth is awesome. That needs to be said.
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Nomee
 
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Post » Sat Feb 19, 2011 1:15 am

possible flemeth explanations
Spoiler
1. Morrigan says you can't really kill her 2. She looks completely different so she could have possessed someone and now has a new body 3. bioware assumes everyone let her live

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Sabrina Schwarz
 
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Post » Sat Feb 19, 2011 12:31 am

Well, she's really not. If it hadn't been for Flemeth, Hawke would have been a corpse outside Lothering by now, Kirkwall would have been torn apart eventually and Flemeth would be dead, you could say she's the most important factor in the plot, without her there wouldn't be a plot. Her role is very understated though and I think that's a good idea, it creates a sense of mystery around her, we know she's incredibly powerfull, we know she's not at all what she seems, but why is she doing all this? I already explained why she's important in DA2, but think about Origins, without Flemeth's interference the Warden would have died, the Blight would have destroyed Ferelden or crippled it at the very least, and if not the Blight then the civil war would have done just as much damage to the nation.

In short, no character is more important than Flemeth in both games, without her they would never have happened.

I'm not contesting her relevance to the plot of Dragon age origins, don't put words in my mouth. What I'm saying is she should have been much more relevant to the plot of DA2. It would have probably resulted in a better plot for DA2, honestly.
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Wayne Cole
 
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