Dragon Age: Origins, Awakening & DA2

Post » Fri Feb 18, 2011 11:40 pm

People in Kirkwall apparently dont suffer any broken bones from jumping off roofs in heavy armour.

That reminds me of assassins creed, where guys in [censored] heavy armour chased me across rooftops.


How many ability points can you get as a maximum in game ?
I am looking ata character builder, I may not get this game for a year, but I quite like planning characaters.

Also anyone got a good name for a male dalish elf archer (I svck at names) ?
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Isaiah Burdeau
 
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Post » Fri Feb 18, 2011 10:31 pm

Hamish.
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Avril Churchill
 
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Post » Sat Feb 19, 2011 6:35 am

Hamish.

nvm I got a name for him now.
But thanks.
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Trent Theriot
 
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Post » Sat Feb 19, 2011 12:55 pm

That reminds me of assassins creed, where guys in [censored] heavy armour chased me across rooftops.


How many ability points can you get as a maximum in game ?
I am looking ata character builder, I may not get this game for a year, but I quite like planning characaters.

Also anyone got a good name for a male dalish elf archer (I svck at names) ?


Max level in DA2 is 50.
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Yvonne Gruening
 
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Post » Fri Feb 18, 2011 10:15 pm

In DA:O whats everyones favorite origin? Most hated? Which one do you think has the most content dedicated to it after the origin itself, the most references and whatnots?
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Catherine N
 
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Post » Sat Feb 19, 2011 1:40 am

Genlock rouges made a habit of popping out of thin air in DA:O

At ambush points, yes. but not in waves and not in every fight. Even the shrieks set up ambushes; like the only intact bridge across the chasm on the way to the Deep Trenches. I actually expected to get attacked by something there.
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kelly thomson
 
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Post » Sat Feb 19, 2011 3:52 am

In DA:O whats everyones favorite origin? Most hated? Which one do you think has the most content dedicated to it after the origin itself, the most references and whatnots?

My favorite origin is the mage one, personally.

I don't really hate any of the origins.

I'm not sure which one I'd say has the most content dedicated to it, but the human noble origin is probably the least relevant to your character's main story. It's the only one where you don't come back, and the option to marry Anora doesn't add too much in my opinion.
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Jaki Birch
 
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Post » Sat Feb 19, 2011 10:36 am

In DA:O whats everyones favorite origin? Most hated? Which one do you think has the most content dedicated to it after the origin itself, the most references and whatnots?

I say Dwarven Noble is the best one in terms of quality, but City Elf is my personal favorite. Dalish Elf is the worst one in quality, but Human Noble has since become my most hated.

As for most content dedicated to it...the Human Noble has a big connection with one of the main antagonists (Arl Howe), and has the option of becoming King/Queen, but its connection is kind of the least interesting, since the only thing you can do with Howe is the one thing you want to do with him (kill him), there are no unexpected twists or moral quandaries that you'll see in the other origins. There's probably a little bit more for that origin as well in Awakening in regards to Nathaniel, but that's it.

City Elf, in my opinion, has the most satisfying follow-up, if only because it gets the pacing down right. All the other origins' loose ends are covered relatively "early" in the main game, and when they end, that's it, they stop being relevant. For City Elves, however, you don't get to go back to the Alienage until near the end of the game, you get to see some actions that are sure get you frothing at the mouth at Loghain, AND you get to come back during the finale to save your people one more time! And all throughout, you get to see Shianni growing as a character in her own right.
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Chloe Yarnall
 
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Post » Sat Feb 19, 2011 2:35 am

Atleast DA2 is more of an rpg, if it adv ertises itself as such it should be one, ME2 wasnt.
So for me ME2 is worse.

I'm too tired of this to argue it now, ME2 is an RPG, it contains actual roleplaying, the amount of skills and equipment is completely arbitrary. I could roleplay in ME2 as much as I could in ME1 or Origins. I talked to people, character development happened, ny choices and actions influenced the story, roleplaying.

When I read the afterthoughts interview with mike Laidlaw, he said one thing that resonated with me. BioWare does not want the RPG market to stagnate. The FPS market pretty much has already, there are some gems out there like Portal 2 coming up but overall most games coming out now that are not indie titles are the same in the shooter genre as a whole. BioWare experiments with the RPG formula, they try new things, it doesn't always work and I'll be the first to admit it. But their goal and thought process is something I respect, I don't want the market to stagnate either, I want to see developers try new things, without innovation the market will slowly die and that's not something I want to see happen. It is not something I will work towards if this education goes somewhere and I do end up with a job as a game designer. I respect Mike Laidlaw's goal, the execution was not perfect in DA2, but the game iis by no means bad and it helps push the RPG genre forward, just as ME2 did.
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Nicole Mark
 
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Post » Sat Feb 19, 2011 2:13 am

I'm too tired of this to argue it now, ME2 is an RPG, it contains actual roleplaying, the amount of skills and equipment is completely arbitrary. I could roleplay in ME2 as much as I could in ME1 or Origins. I talked to people, character development happened, ny choices and actions influenced the story, roleplaying.

When I read the afterthoughts interview with mike Laidlaw, he said one thing that resonated with me. BioWare does not want the RPG market to stagnate. The FPS market pretty much has already, there are some gems out there like Portal 2 coming up but overall most games coming out now that are not indie titles are the same in the shooter genre as a whole. BioWare experiments with the RPG formula, they try new things, it doesn't always work and I'll be the first to admit it. But their goal and thought process is something I respect, I don't want the market to stagnate either, I want to see developers try new things, without innovation the market will slowly die and that's not something I want to see happen. It is not something I will work towards if this education goes somewhere and I do end up with a job as a game designer. I respect Mike Laidlaw's goal, the execution was not perfect in DA2, but the game iis by no means bad and it helps push the RPG genre forward, just as ME2 did.

I'll ask this: what exactly did Dragon Age 2 do that hasn't been done before? What did it "experiment" with? What new innovations did it bring to the table of a "stagnant" genre?
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Stace
 
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Post » Sat Feb 19, 2011 6:53 am

I'll ask this: what exactly did Dragon Age 2 do that hasn't been done before? What did it "experiment" with? What new innovations did it bring to the table of a "stagnant" genre?

I don't think I've seen any other game have characters that change from straight to gay based on my character's six and whether or not I'm hitting on them.
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Brad Johnson
 
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Post » Sat Feb 19, 2011 5:40 am

I don't think I've seen any other game have characters that change from straight to gay based on my character's six and whether or not I'm hitting on them.

Fairly sure I've seen that in VTM: Bloodlines...or at least I had no difficulty as a female character convincing every drunk clubbing lady in range to make out with me as an excuse to eat them.
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Chloe Mayo
 
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Post » Sat Feb 19, 2011 12:38 pm

I'm too tired of this to argue it now, ME2 is an RPG, it contains actual roleplaying, the amount of skills and equipment is completely arbitrary. I could roleplay in ME2 as much as I could in ME1 or Origins. I talked to people, character development happened, ny choices and actions influenced the story, roleplaying.

When I read the afterthoughts interview with mike Laidlaw, he said one thing that resonated with me. BioWare does not want the RPG market to stagnate. The FPS market pretty much has already, there are some gems out there like Portal 2 coming up but overall most games coming out now that are not indie titles are the same in the shooter genre as a whole. BioWare experiments with the RPG formula, they try new things, it doesn't always work and I'll be the first to admit it. But their goal and thought process is something I respect, I don't want the market to stagnate either, I want to see developers try new things, without innovation the market will slowly die and that's not something I want to see happen. It is not something I will work towards if this education goes somewhere and I do end up with a job as a game designer. I respect Mike Laidlaw's goal, the execution was not perfect in DA2, but the game iis by no means bad and it helps push the RPG genre forward, just as ME2 did.

What was "new"? They retconned their art direction; took combat from Jade Empire, took other bits of combat from ME2, took the dialogue wheel from ME2, trashed continuity with the previously released games, took away the player's ability to choose dialogue, and customize their character [that they had in the first game]. I know its personal opinion, but I see DA2 as multiple steps backward, not forward.
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Ladymorphine
 
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Post » Sat Feb 19, 2011 12:09 am

I don't think I've seen any other game have characters that change from straight to gay based on my character's six and whether or not I'm hitting on them.

ME and Liara. Although EABioware used the "asari aren't female" to try to get out of that.
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roxxii lenaghan
 
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Post » Fri Feb 18, 2011 10:58 pm

ME and Liara. Although EABioware used the "asari aren't female" to try to get out of that.


I think Samara is a better looking asari. Probably the gratuitous use of cleavage. And EABioware need to check their own lore/writing. Asari refer to themselves as her/she etc, therefore they are female.
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Alina loves Alexandra
 
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Post » Fri Feb 18, 2011 10:09 pm

What was "new"? They retconned their art direction; took combat from Jade Empire, took other bits of combat from ME2, took the dialogue wheel from ME2, trashed continuity with the previously released games, took away the player's ability to choose dialogue, and customize their character [that they had in the first game]. I know its personal opinion, but I see DA2 as multiple steps backward, not forward.

The only things new about DA2 are the storyline, characters, and graphics. They screwed up big time with continuity but at least they got some of it right. Not quite sure I agree with you saying they took away the ability to choose dialogue, they did not do this they only cut down on the amount of dialogue choices which was done because the main character is voiced. They did not take away ability to customize character, they only took out the ability to choose your race. You are right about it being a step backwards. Not being able to change my companions equipment is huge letdown, also the game is very linear compared to Origins. Let us pray Dragon Age 3 is better, I'd hate to see this series die so early.
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Chad Holloway
 
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Post » Sat Feb 19, 2011 11:44 am

Fairly sure I've seen that in VTM: Bloodlines...or at least I had no difficulty as a female character convincing every drunk clubbing lady in range to make out with me as an excuse to eat them.

Did their sixuality suddenly change on you or did they simply agree to make out with you? it's a difference.

ME and Liara. Although EABioware used the "asari aren't female" to try to get out of that.

That's more of a case of bisixuality then something like, Anders going from straight or gay based on your gender.
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Adam
 
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Post » Sat Feb 19, 2011 12:09 pm

Max level in DA2 is 50.

:(
Well that makes character planning boring, I will pretty much be a god and have all skills.

In DA:O whats everyones favorite origin? Most hated? Which one do you think has the most content dedicated to it after the origin itself, the most references and whatnots?

I honestly dont know, I love city elf for the fact it feels so dark, so its definately a favorite. But I also like Dalish elf not the origin, but being Dalish, its pretty good becuase it allows me to rp more, being more cold to humans, maybe warm to them eventually, should be interesting in awakening when I meet valena. Dwarf noble is good becuase it makes the orzamar section hard, do you help behlen or harrowmont, its your personal feelings v the greater good.
I also like human noble, it has the most content tied to it, also humans are the best looking race imo, elves are too skinny and I cant make the male ones look decent, and dwarves I can never get over the hight.

What was "new"? They retconned their art direction; took combat from Jade Empire, took other bits of combat from ME2, took the dialogue wheel from ME2, trashed continuity with the previously released games, took away the player's ability to choose dialogue, and customize their character [that they had in the first game]. I know its personal opinion, but I see DA2 as multiple steps backward, not forward.

Stopping stagnation, by making a completely different game like DA into a game more like mass effect, they started off with compeltely different games, now its pretty much the same, thats part of the problem, its causing stagnation when they are clearly copying mass effect with the wheel, companion armour, and a voiced pre set character.
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Naomi Lastname
 
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Post » Fri Feb 18, 2011 8:47 pm

:(
Well that makes character planning boring, I will pretty much be a god and have all skills.

While the max level might technically be 50, the highest level you can actually get without mods is around 26/27.
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AnDres MeZa
 
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Post » Sat Feb 19, 2011 4:41 am

Never gotten higher than 23. It's about right for PC with two skill trees and two specialisation; enough to get all abilities, but not enough to get all upgrades.
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brandon frier
 
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Post » Fri Feb 18, 2011 11:55 pm

I'll ask this: what exactly did Dragon Age 2 do that hasn't been done before? What did it "experiment" with? What new innovations did it bring to the table of a "stagnant" genre?

It blended faster paced more aciton oriented combat with proper roleplaying, that is, conversation and character development, while cutting down on arbitrary things that really are just busywork to deal with. it also made the interface much more streamlined and convenient to deal with. Basically it took the classic RPG formula and trimmed off the fat, getting to the good parts. Was it perfect? No, but it was a step in the right direction, as was ME2.
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Cccurly
 
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Post » Sat Feb 19, 2011 4:53 am

Never gotten higher than 23. It's about right for PC with two skill trees and two specialisation; enough to get all abilities, but not enough to get all upgrades.

These webs annoy me, you need to purchase severa skills to buy another, then other times its like "X points in subterfuge" or something, so ou must buy crappy upgrades.

Well this is the class I think seems ok
http://biowarefans.com/dragon-age-2-talent-builder/#r

Take one point off for miasmic flask becuase you start with it.
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kristy dunn
 
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Post » Sat Feb 19, 2011 12:19 am

Ha! I love it! "Im done with BW!" "They no longer make good games!" "Oh but Ill still buy ME3" ha!. Give it a couple years and you guys will be clamoring for DA3. Hell, they got the same backlash when ME2 came out and look at everyone now. Flash some pretty graphics and the promise of "your choices in the last game matter in this one we promise" and people will soak it up.

Yeah, do me a favor, don't speak for everyone and make sweeping non-statements. People have their individual opinions, and frankly the backlash on ME2 was not near as much as it seems to be on DA2, in my opinion. I like both Mass Effect games. I don't know, ME2, being a modern science fiction-y game, and the first one being more action oriented, even tho it was still an RPG, the shift to ME2 did not seem as jarring. I'll buy ME3.

On topic...
I still have to finish DA2. I probably will. But just remember how engrossing DAO was, how I rolled right into back to back play-throughs. How much I enjoyed, even on a replay, the characters. I'd get home at night, do whatever I needed to do and jump on the game for several hours until I had to go to bed. I was interested in what the modding community wanted. With the sequel, I got a fantasy-flavored ME2. What suited the world of Mass Effect, in terms of gameplay, combat type things I guess I just find... jarring. The first game had that depth, the pace of the storytelling and dialogue depth allowed you to get into the story. I made decisions in the game after thinking about it. In DA2, they way they have designed it, it makes you speed through things - I just wing a decision because I don't really care about Hawke, my party members aren't "game people" I am interested in, so if they leave, they leave. You don't get into the story, you get through it. :(

I have none of that keen interest for this game. It's just... a game - I'll finish it, because I was/am interested in the world of Ferelden, I am curious enough to see what they are trying to set up for a sequel. But for me it's an action RPG, with more emphasis on Action than RPG. I wouldn't mind that in a game, but I was hoping that Bioware would continue in their stated belief that the Dragon Age IP would be spiritual successor to Baldurs Gate. They abandoned that here.

I don't hate Bioware, I am disappointed in them. I don't blame EA, that's an easy out. At the end of the day, Bioware is not a wimpy small studio that needed money. If they had truly wanted to make a game a certain way, surely there were people there with the balls to stick up for what they believed in. They may have had to compromise on some things, perhaps, but they didn't need to compromise on everything. I seriously feel bad for the devs and writers and such in the trenches on the DA team. I bet plenty of them were heartsick over what they turned out, PR couched interviews by the higher ups to the contrary.
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Alister Scott
 
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Post » Sat Feb 19, 2011 8:37 am

Yeah, do me a favor, don't speak for everyone and make sweeping non-statements. People have their individual opinions, and frankly the backlash on ME2 was not near as much as it seems to be on DA2, in my opinion. I like both Mass Effect games. I don't know, ME2, being a modern science fiction-y game, and the first one being more action oriented, even tho it was still an RPG, the shift to ME2 did not seem as jarring. I'll buy ME3.

On topic...
I still have to finish DA2. I probably will. But just remember how engrossing DAO was, how I rolled right into back to back play-throughs. How much I enjoyed, even on a replay, the characters. I'd get home at night, do whatever I needed to do and jump on the game for several hours until I had to go to bed. I was interested in what the modding community wanted. With the sequel, I got a fantasy-flavored ME2. What suited the world of Mass Effect, in terms of gameplay, combat type things I guess I just find... jarring. The first game had that depth, the pace of the storytelling and dialogue depth allowed you to get into the story. I made decisions in the game after thinking about it. In DA2, they way they have designed it, it makes you speed through things - I just wing a decision because I don't really care about Hawke, my party members aren't "game people" I am interested in, so if they leave, they leave. You don't get into the story, you get through it. :(

I have none of that keen interest for this game. It's just... a game - I'll finish it, because I was/am interested in the world of Ferelden, I am curious enough to see what they are trying to set up for a sequel. But for me it's an action RPG, with more emphasis on Action than RPG. I wouldn't mind that in a game, but I was hoping that Bioware would continue in their stated belief that the Dragon Age IP would be spiritual successor to Baldurs Gate. They abandoned that here.

I don't hate Bioware, I am disappointed in them. I don't blame EA, that's an easy out. At the end of the day, Bioware is not a wimpy small studio that needed money. If they had truly wanted to make a game a certain way, surely there were people there with the balls to stick up for what they believed in. They may have had to compromise on some things, perhaps, but they didn't need to compromise on everything. I seriously feel bad for the devs and writers and such in the trenches on the DA team. I bet plenty of them were heartsick over what they turned out, PR couched interviews by the higher ups to the contrary.

What how can you not be interested in DA2's characters? Those characters is what made the game enjoyable to me. Varric, Anders, Merril, Fenris, and Isabella were awsome. I like Hawke also, but only his sarcastic and badass sides. Either way I agree DAO is much better than DA2 but come one you've got to agree that Varric is epic.
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Scott
 
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Post » Sat Feb 19, 2011 10:29 am

Well this is the class I think seems ok
http://biowarefans.com/dragon-age-2-talent-builder/#r

Take one point off for miasmic flask becuase you start with it.


Huh, never knew of such app. This is the build i'm planning this time: http://biowarefans.com/dragon-age-2-talent-builder/#mEiDSre1GI0uB1Lj0Pt1xpTtesEBD0hCGw (though the exact time to start specialising in Blood Magic happens after the "All That Remains" quest ;))
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Ashley Hill
 
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