Health topics would have a decent devil's advocate....and clearly I am no Bioware fan that's why I am posting on Beth's forum not Bioware's :wink_smile:
Can you elaborate?
So far in my experience, the game feels a bit more balanced than DAO.
Aside from the fact that Nightmare mode on DAO was simply too easy because you could spam healing potions,
Potion spamming is a old real time video RPG issue, thus I wouldn't consider it a "con" for any game.
there are other areas where DA2 feels more balanced, for example, each of the DA2 companions has some drawbacks that makes party build decisions more difficult.
Bethany has healing, but no Revive and no access to the Primal CCC offensive spells.
Merril is a great offensive mage (with blood magic ability as well), but she has no healing spells.
Anders has both healing, revive and access to all the Primal and Elemental CCC offensive spells, but he has no blood magic.
Fenris is an excellent tank, but he takes more damage than a S&S character.
Aveline takes less damage but creates less STAGGERED enemies without the Sunder skill from the 2H tree.
Isabela has no ranged attack.
Varric has no "assassinate" or melee attacks.
Carver is annoying enough that you don't want to take him anywhere - also he takes more damage because he cannot wear a shield.
No companion have Blood magic.
Bethany is a crappy clone of Anders, as Carver to Fenris.
Danlish Pariah is simply crap without micro-management; having Entropy is great, but not when you have to trade Creation tree for it (Aura/AOE vs single target). Merril's friend bonus only works if Hawkes use Blood magic, and rival bonus is equal if not worst than Anders. She also have to be romanced to get all armour upgrade.
Anders' friendly bonus works on all class, and can stack with the right weapons. While lack of Entropy or Blood magic like skill, Elemental and Primal is more than enough and his own specialization is simply good.
Fenris a melee AOE damage monster, and with Lithrium Ghost he can take all kind of magical punishment but the thrice cursed blood ring thingy that dreads the whole party anyways.
Avelin can tank and tank only, unless you prefer to control her over Hawke. Not to mention she have many active modes but no good stamina regen skill.
Isabella have one small AOE only, and like Avelin, no good stamina regen skill.
Varric doesn't have (decent) melee attack means he would actually try to maintain distance. Binaca is so powerful you don't ever need to worry about his weapon, and with Marksmen specialization she is just as punishing as skills in dagger tree without need of stamina.
Another area that feels more balanced is attribute allocation. In order to wear the best armor, I have to put points into 2 attributes, which makes the decision more difficult. Otherwise, I would focus more on the attributes resulting in the highest dps, or constitution for blood mages, for example. In DAO, I would have my mages max out Magic and completely ignore all other stats, because I could spam cheap lyrium and health potions.
For me, it simply kills the possibility for a skill combination or creative use/builds. Blood Magic is a joke, Rogue's damage is so high it tune the game level down one or two, and Warrior is the only class that cannot focus against elite/boss, and just couldn't pull off all their moves without lots of spread critters. Not to mention how cunning is both offensive and defensive in multiplier fashion while constitution and willpower is linear and may not matter is many situation.
Potion cool down have nothing to do with it.
In DAO, when playing as a Mage it was pretty easy to reach god-like nuke powers with your own spell combos and devastating AoE attacks. If you look at your end game "total damage" stats you will find mage damage orders of magnitude higher than the damage stats for any rogues or warriors. In DA2, Rogues can deliver insanely high crit damage (200k plus), but only when set up with exactly the right cross class combos and debuffs. They are certainly not as overpowered as mages in DAO.
In raw numbers, maybe not; but in proportion, they are, if not worst. They can by themselves deliver damage that the other two class have no hope to reach, and can only die of bad luck. Even against the dread blood ring from enemy blood mage rouge simply have more ways to escape it (possiblely doing damage), let alone interrupts (and doing damage) that also have many other use with better on/off casting.
In my subjective, personal opinion, playing as a Rogue and 2H warrior in DA2 is just as fun as playing a mage.
Maybe, but combat end way faster with a Rogue; sometimes I can even get (multiple) "out of combat regen" while other two struggle in a combat marathon.
Also the huge importance of cross class combos means that you will miss out if don't have at least one of each class in your party and develop the builds to favor CCCs. Since combat is more difficult with more lengthy potion and spell cooldowns, I find myself actively controling each character, pausing and micromanaging every single action, while in DAO, occasionally I would use tactics. So I'm enjoying playing all of the character classes simultaneously.
That, my friend, sounds like the combat/companion system doesn't work and Bioware need the magic "pause" to fix it. But again, when I am playing my Rouge, I only use it when I am frustrated by the erratic targeting system, or save my companion from AOE attack.