I mostly want from people who loved DAO and to hear both negative and positive things about it.
From the information I've gathered about DA2 it seems like it's an awful sequel in terms of gameplay.
Just wondering if the story is alright.
Might just play through it just for that if it's any good.
But Yahtzees review ain't exactly making me hold my breath.
I think she'd give you a rash though, maybe she's poison ivy. D:
I loved DAO and I really like DA2. If it were not for one or two gripes, I would say that I enjoyed it even more than DAO. Loved the art direction, the new companions, the more personal story with stakes relating to family instead of "saving the world." The dialogue writing and voice performances were solid across the board and in particular Jo Wyatt (FemHawke), Victoria Kruger (Isabela) and Eve Myles (Merril) were especially engaging. Merril's Welsh accent was cute and when she was in the party it felt a bit like hanging out with Torchwood. I was blown away by the character design for the new Qunari and the default FemHawke was simply stunning.
With the high res texture pack installed, at Very High Quality on 1920x1080, DX11, SSAO, Diffusion DOF, High Quality Blur, 16 x AF, 2 x AA, the game looked fantastic and I was surprised that I got excellent frame rates playing on my laptop. The detail in some of the scenes with shiny golden statues, grey clouds moving in the background, even a few birds in the sky, was incredible, even when projected huge on the wall with my 1080p projector.
I have no idea about the experience on console, but playing Nightmare on PC the game is far more tactical and balanced than DAO, which seems to be the biggest improvement. Nightmare in DAO was a joke because you could simply spam cheap healing potions to get through anything. In DA2 I have to plan carefully and use all of the party together in a tactical way, especially when setting up cross class combos or complicated 100k-200k Assassinate crits that require lots of debuffs. And I still get my ass handed to me.
You also have to weigh your options a bit more carefully when deciding which talents to get and which companions to bring along. In general there are more benefits and drawbacks for all of these kinds of character progression decisions than there were in DAO. These character progression choices were very carefully designed and seem to be better balanced than DAO, where I found mages to be fun to play but massively overpowered in comparison with the other classes.
I haven't played all the way to the end yet and I understand some have complained that your quest-related choices during gameplay don't have enough impact on the ending. I can't comment on that yet, but if that is the case I would certainly see that as a disappointment.
I have put in about 110 hrs on my first playthrough (rogue Hawke up to beginning of Act 3) and then I started a new playthrough (mage Hawke) to help beta test Patch 1.02, currently up to 60 hours in the middle of Act 2 on that one. By my calculations, it seems that if you play on Nightmare and micromanage every party member instead of using tactics (I don't use tactics, instead I control all the party members), each playthrough is going to last a really long time (150hrs+). This is a lot longer than any of my playthroughs of DAO.
And I'm still enjoying it a lot after all this time. Yes, there are recycled maps, enemies spawning from thin air, and the city kind of feels a bit empty, but none of those things really bothered me. The fact that Disorienting Shot is bugged did bother me, but hopefully that will be fixed in Patch 1.03.
The only thing I really dislike about the game is all those side quests where you find an object in a chest and then a random person on the street gives you some gold. You end up only reading the journal to find out about these quests retroactively to figure out why the hell the guy just gave you gold. If only these quests could be given in a dialogue with the quest giver, or at a minimum as a posting on the Mage's Board or Chanter's Board, then they would feel like real quests. This was a big problem for me. I hope with DLC or expansions we will get a lot more meaningful side quests.
I suppose I also disliked the way that certain types of loot were turned into generic "junk." Maybe it's just the look of the "junk" icon or the fact that you can't click on any of these "junk" items such as books, including the book you get from Keeper Marathari. It all becomes meaningless crap. I don't mind the convenience of having a "sell all junk" button, but for those of use who like lore and role-play, it would be nice to be able to discard some of these items and see what they look like, or be able to read some of the books. I'm embarrassed to admit I had a lot of fun in New Vegas arranging some dinosaur toys in a pattern in my hotel room, for example. But this was a minor gripe compared to the fetch quests.