Dragon Age: Origins, Awakening & DA2

Post » Fri Oct 08, 2010 4:37 pm

I always helped them make peace.
User avatar
Meghan Terry
 
Posts: 3414
Joined: Sun Aug 12, 2007 11:53 am

Post » Fri Oct 08, 2010 10:24 pm

Does anyone think hawk will be the playable character for da3? They keep saying hes so important in the da world, but he didn't do anything that was more...world save-ish(?) than the warden, and no one really knows what happened to him or warden, so i assume they may turn up for the sequel if nothing else
User avatar
Laura Samson
 
Posts: 3337
Joined: Wed Aug 29, 2007 6:36 pm

Post » Fri Oct 08, 2010 11:20 pm

[censored] Hawke, I want a new protogonist that isn't in nutella.
User avatar
LittleMiss
 
Posts: 3412
Joined: Wed Nov 29, 2006 6:22 am

Post » Fri Oct 08, 2010 4:49 pm

Werewolves. Killing all those elves is doing a serivce to the world. See an elf, burn it. See an elf, decapitate it. See an alienage, blow it up!

You and my Dalish elf share exactly the same sentiments. Genocide is always a pretty thing. Always.
User avatar
butterfly
 
Posts: 3467
Joined: Wed Aug 16, 2006 8:20 pm

Post » Sat Oct 09, 2010 1:14 am

so i recently bought DA2 and currently have no idea what the plot behind it is... what exactly am i striving for im still very early in the game and trying to earn 50 soveriengs so far i have 2 ... ive done at least 20 quest now ... im currently wanting to glitch just to get past this part but all the quest ive done so far come with cutscenes ...
User avatar
Samantha hulme
 
Posts: 3373
Joined: Wed Jun 21, 2006 4:22 pm

Post » Sat Oct 09, 2010 5:19 am

Does anyone think hawk will be the playable character for da3? They keep saying hes so important in the da world, but he didn't do anything that was more...world save-ish(?) than the warden, and no one really knows what happened to him or warden, so i assume they may turn up for the sequel if nothing else

Hold your horses, we need to get all the DLC for DA2 first. So far we know there's going to be a DLC featuring Isabela (based on what Varric says in the end).
User avatar
Sami Blackburn
 
Posts: 3306
Joined: Tue Jun 20, 2006 7:56 am

Post » Fri Oct 08, 2010 6:09 pm

Does anyone think hawk will be the playable character for da3? They keep saying hes so important in the da world, but he didn't do anything that was more...world save-ish(?) than the warden, and no one really knows what happened to him or warden, so i assume they may turn up for the sequel if nothing else

Hold your horses, we need to get all the DLC for DA2 first. So far we know there's going to be a DLC featuring Isabela (based on what Varric says in the end).


Frankly it wouldn't surprise me if they just make a DLC based on each companion after the end of the campaign.

And I really didnt get the sense that Hawke was "the most important person in the Dragon Age Universe".
Spoiler
All he did was be there when the war between the mages and templars happen. If this war ends up changing nations etc I could see his importance, but frankly I felt the Hero of Fereldan was more significant.

User avatar
Tom Flanagan
 
Posts: 3522
Joined: Sat Jul 21, 2007 1:51 am

Post » Fri Oct 08, 2010 10:26 pm

Warden, Hero of Fereldan and Champion of Kirkwall, who would blend in better in the new chapter of the sage? I know, a new character.......
User avatar
laila hassan
 
Posts: 3476
Joined: Mon Oct 09, 2006 2:53 pm

Post » Fri Oct 08, 2010 2:35 pm

I found it and still do hard to take the dalish seriously with their Irish voices, although Merril she's funny.
User avatar
Star Dunkels Macmillan
 
Posts: 3421
Joined: Thu Aug 31, 2006 4:00 pm

Post » Sat Oct 09, 2010 1:19 am

I found it and still do hard to take the dalish seriously with their Irish voices, although Merril she's funny.

Me also, its not the voice though its there fugly appearance. Although, Fenris looks bad ass and Merril is cute. I don't know what happened to Zevran, he looks creepy.
Spoiler
Anyways, I enjoyed slaughtering the Dalish for the second time. I loved it when my warden, Alistair, Sten, and Morrigan cleared them out with the warewolves in Origins and I laughed when they attacked my party in DA2. They are fun to kill for some reason.

User avatar
Nathan Barker
 
Posts: 3554
Joined: Sun Jun 10, 2007 5:55 am

Post » Sat Oct 09, 2010 3:02 am

snip

... Sppiler tags. I know what happens not everyone deos however.

Fenris looks ugly, mainly becuase he reminds me of a jrpg caracter, he even has the angst. Its funny they mocked FF made a game as linear, uglier and fenris looks like a jrpg character.
User avatar
Elisabete Gaspar
 
Posts: 3558
Joined: Thu Aug 31, 2006 1:15 pm

Post » Fri Oct 08, 2010 5:07 pm

... Sppiler tags. I know what happens not everyone deos however.

Fenris looks ugly, mainly becuase he reminds me of a jrpg caracter, he even has the angst. Its funny they mocked FF made a game as linear, uglier and fenris looks like a jrpg character.

LOL sorry about that I went on a tangent and forgot I was spoiling the plot. I actually like Fenris, I don't like his outfit but I think he looks cool. He reminds me of Dante from Devil May Cry. Bioware actually mocked Final Fantasy for making a linear game? LOL, ain't all Bioware games linear in a way?
User avatar
Heather beauchamp
 
Posts: 3456
Joined: Mon Aug 13, 2007 6:05 pm

Post » Fri Oct 08, 2010 5:59 pm

Bioware actually mocked Final Fantasy for making a linear game? LOL, ain't all Bioware games linear in a way?

As linear as Morrowind. :shrug: In a nutshell: you walk, can take a left and a right turn, both end at the same place.
User avatar
Tanya
 
Posts: 3358
Joined: Fri Feb 16, 2007 6:01 am

Post » Sat Oct 09, 2010 3:02 am

As linear as Morrowind. :shrug: In a nutshell: you walk, can take a left and a right turn, both end at the same place.

Is that a joke? Morrowind isn't linear. You can take your path in Morrowind, while in games like Dragon Age there are invisible walls and forced fast travel. I never played many Bioware games so I'm not sure what all of them are like. I've only played Mass Effect, Mass Effect 2, DAO, DA2, KOTOR, and a bit of Neverwinter Nights 2. So far all of those seem to be very linear compared to Oblivion or Morrowind.
User avatar
Javier Borjas
 
Posts: 3392
Joined: Tue Nov 13, 2007 6:34 pm

Post » Fri Oct 08, 2010 4:38 pm

Is that a joke? Morrowind isn't linear.


Are you sure about that
User avatar
Andres Lechuga
 
Posts: 3406
Joined: Sun Aug 12, 2007 8:47 pm

Post » Fri Oct 08, 2010 5:32 pm

Is that a joke? Morrowind isn't linear. You can take your path in Morrowind, while in games like Dragon Age there are invisible walls and forced fast travel. I never played many Bioware games so I'm not sure what all of them are like. I've only played Mass Effect, Mass Effect 2, DAO, DA2, KOTOR, and a bit of Neverwinter Nights 2. So far all of those seem to be very linear compared to Oblivion or Morrowind.

So your definition of "not linear" is "being able to walk wherever you want without invisible walls"? I think you're misunderstanding the term.
User avatar
Luna Lovegood
 
Posts: 3325
Joined: Thu Sep 14, 2006 6:45 pm

Post » Fri Oct 08, 2010 6:48 pm

Are you sure about that

I'm pretty sure it isn't. I'm going to play it when I get home to see what you guys are talking about. If it is linear than it is no where near as linear as DA2.
User avatar
luis ortiz
 
Posts: 3355
Joined: Sun Oct 07, 2007 8:21 pm

Post » Fri Oct 08, 2010 5:49 pm

Are you sure about that

Considering some people play the game MONTHS, and dont even touch the MQ, yes I am sure.
User avatar
Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm

Post » Fri Oct 08, 2010 8:18 pm

Considering some people play the game MONTHS, and dont even touch the MQ, yes I am sure.

That would fall under breadth, not under non linearity.
User avatar
Batricia Alele
 
Posts: 3360
Joined: Mon Jan 22, 2007 8:12 am

Post » Fri Oct 08, 2010 11:41 pm

So your definition of "not linear" is "being able to walk wherever you want without invisible walls"? I think you're misunderstanding the term.

Thats pretty much what not linear is. Unless your refering to the Main quest or something.
User avatar
Lynette Wilson
 
Posts: 3424
Joined: Fri Jul 14, 2006 4:20 pm

Post » Fri Oct 08, 2010 5:00 pm

I though "non-linearity" is about how one reach the game's (unending) end?
User avatar
Laura Mclean
 
Posts: 3471
Joined: Mon Oct 30, 2006 12:15 pm

Post » Fri Oct 08, 2010 2:19 pm

Thats pretty much what not linear is. Unless your refering to the Main quest or something.

Yes, you are misunderstanding the term. Whether a game is linear or not doesn't depend on whether there are invisible walls or not. Linearity refers to the storyline, not... "potential walkline". None of Bethesda's games have multiple storyline endings Morrowind included, unless you count your character dying and you not wanting to load a save to continue playing but then basically all games have multiple endings. It doesn't matter that you can do various non-main quests in various order and choose your own pacing of going through the main quest (you can basically do that in BioWare's games as well). What matters is how forked the main storyline is and how many different endings it has and how your choices affect it.

edit: For your information, whether the game has extensive invisible walls or not determines whether it is "open-world" or not, not whether it's linear or not.
User avatar
Jodie Bardgett
 
Posts: 3491
Joined: Sat Jul 29, 2006 9:38 pm

Post » Fri Oct 08, 2010 9:22 pm

Yes, you are misunderstanding the term. Whether a game is linear or not doesn't depend on whether there are invisible walls or not. Linearity refers to the storyline, not... "potential walkline". None of Bethesda's games have multiple storyline endings Morrowind included, unless you count your character dying and you not wanting to load a save to continue playing but then basically all games have multiple endings. It doesn't matter that you can do various non-main quests in various order and choose your own pacing of going through the main quest (you can basically do that in BioWare's games as well). What matters is how forked the main storyline is and how many different endings it has and how your choices affect it.

edit: For your information, whether the game has extensive invisible walls or not determines whether it is "open-world" or not, not whether it's linear or not.

For some linear is gameplay.

And D2 has a linear story too, so fail.
Unless you think having the same ending, but swapping 2 words makes it different ? DA2 is linear, in gameplay and story.
User avatar
Nikki Morse
 
Posts: 3494
Joined: Fri Aug 25, 2006 12:08 pm

Post » Fri Oct 08, 2010 6:53 pm

For some linear is gameplay.

And D2 has a linear story too, so fail.
Unless you think having the same ending, but swapping 2 words makes it different ? DA2 is linear, in gameplay and story.

I wasn't saying that it isn't linear, I was just saying that it's as linear as Morrowind which, I think, is a good thing.
User avatar
Julia Schwalbe
 
Posts: 3557
Joined: Wed Apr 11, 2007 3:02 pm

Post » Sat Oct 09, 2010 5:16 am

Yes, you are misunderstanding the term. Whether a game is linear or not doesn't depend on whether there are invisible walls or not. Linearity refers to the storyline, not... "potential walkline". None of Bethesda's games have multiple storyline endings Morrowind included, unless you count your character dying and you not wanting to load a save to continue playing but then basically all games have multiple endings. It doesn't matter that you can do various non-main quests in various order and choose your own pacing of going through the main quest (you can basically do that in BioWare's games as well). What matters is how forked the main storyline is and how many different endings it has and how your choices affect it.

edit: For your information, whether the game has extensive invisible walls or not determines whether it is "open-world" or not, not whether it's linear or not.

If morrowind is linear then what is a example of a non linear game? I looked up non linear games and elder scrolls was a example.
User avatar
FABIAN RUIZ
 
Posts: 3495
Joined: Mon Oct 15, 2007 11:13 am

PreviousNext

Return to Othor Games