Dragon Age: Origins, Awakening & DA2

Post » Sat May 28, 2011 3:01 pm

dragon age 2 svcks!

How constructive, not that I totally disagree though.
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Baby K(:
 
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Post » Sun May 29, 2011 12:18 am

dragon age 2 svcks!


You wrote the same thing in the DLC forums of NV :whistling:
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Nathan Risch
 
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Post » Sat May 28, 2011 11:47 am

You wrote the same thing in the DLC forums of NV :whistling:


Well....consistency is nice I guess. :unsure:
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Laura Wilson
 
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Post » Sat May 28, 2011 10:15 am

Well, I'm now a couple days into my third character. I went with a Rogue, because I hated having to leave all the locked stuff behind. I just got to Lothering (same place I stopped with try #1).

This is the first game of this type I've ever played, and I still have trouble with the terms and tactics. I sort of understand tank, boss, etc., but it is far from natural for me. I came up from D&D, though Might & Magic, to TES. This is the first time I tried something different. I'm still playing on Easy while I figure out how this is supposed to work, and I have the markers turned on.

Does anyone have general tips on buffing the different types of characters or how I should construct the team? I'm running with the original 4, even though I just got access to a new one. How often should I be talking to the team? I have started sending the dog out to find things, and noiw have quite a few gifts for later, but he loves me already. Is time a factor in the game, or can I continue to ramble around like I have been doing? I have a couple hundred hours into Oblivion, and have yet to start the main quest (I've never seen an :obliviongate: ).

I've played quite a few hours, but I'm not really getting into it like I did with TES. Part of that is trying to figure out the controls and characters, and part is the way it's scripted, rather than free-roaming. Any tips on how to get into the flow quicker? I'm not really having "fun", which is the point of gaming.
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Jade Payton
 
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Post » Sat May 28, 2011 3:37 pm

I just finished the game a few days ago, I thought it was pretty sick to be honest... worth the playthrough. My only complaints is the combat frequency (really, a street gang has 20 members to throw at you every 2 minutes?) and recycled areas.

Those are two major flaws and it doesn't get much worse than bad combat and recycled areas in an RPG.
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Tracy Byworth
 
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Post » Sat May 28, 2011 2:56 pm

Those are two major flaws and it doesn't get much worse than bad combat and recycled areas in an RPG.


Amen. I actually enjoyed the characters and story. And liked the game, at first. Then after about 15 hrs of game time I realized just how bad thing really were.

The recycled areas bring sad gamer tear to my eyes :cryvaultboy: Returning to an area is one thing, but making me re-explore a recycled area for loot ? F - that. But this isn't a new tune.

I hate to be on the negative nancy band wagon, but DA2 is a train wreck. I literally just stopped playing and never bothered to finish the game. I just stopped caring.
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Mr.Broom30
 
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Post » Sat May 28, 2011 8:03 pm

Rented it and couldn't even play it. Way too linear and since Bioware apparently lets EA write for them now, the story wasn't any better. I though Origins was too linear and was expecting more, but got less. Reminds me of ME2.
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Ricky Rayner
 
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Post » Sat May 28, 2011 9:45 pm

Well, I'm now a couple days into my third character. I went with a Rogue, because I hated having to leave all the locked stuff behind. I just got to Lothering (same place I stopped with try #1).

This is the first game of this type I've ever played, and I still have trouble with the terms and tactics. I sort of understand tank, boss, etc., but it is far from natural for me. I came up from D&D, though Might & Magic, to TES. This is the first time I tried something different. I'm still playing on Easy while I figure out how this is supposed to work, and I have the markers turned on.

Does anyone have general tips on buffing the different types of characters or how I should construct the team? I'm running with the original 4, even though I just got access to a new one. How often should I be talking to the team? I have started sending the dog out to find things, and noiw have quite a few gifts for later, but he loves me already. Is time a factor in the game, or can I continue to ramble around like I have been doing? I have a couple hundred hours into Oblivion, and have yet to start the main quest (I've never seen an :obliviongate: ).

I've played quite a few hours, but I'm not really getting into it like I did with TES. Part of that is trying to figure out the controls and characters, and part is the way it's scripted, rather than free-roaming. Any tips on how to get into the flow quicker? I'm not really having "fun", which is the point of gaming.

Well there's not much to say, unfortunately. DA is not about free-roaming, it's about the story. In TES you spend the game wandering and making a collage of your own story, in DA you spend it letting the game take you on a ride through the story which you can affect in various ways through your own decisions. Two very different concepts which require two different approaches when playing.
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Alexandra Ryan
 
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Post » Sat May 28, 2011 8:13 pm

Rented it and couldn't even play it. Way too linear and since Bioware apparently lets EA write for them now, the story wasn't any better. I though Origins was too linear and was expecting more, but got less. Reminds me of ME2.


EA didnt write the story, it was Bioware writters itself

As for the linear thing, Every Bioware game that Ive played are linear, from Baldurs Gate to Mass Effect, I do not expect from them freeroaming anyway
Comparing Dragon Age with a TES game is like Comparing COD with DOOM, different ways to handle the same style of gender
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Mylizards Dot com
 
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Post » Sat May 28, 2011 1:35 pm

EA didnt write the story, it was Bioware writters itself

As for the linear thing, Every Bioware game that Ive played are linear, from Baldurs Gate to Mass Effect, I do not expect from them freeroaming anyway

No, I mean it went from RPG, to a linear action game. If thats Bioware writing, then Bioware truly is dead. LOL at BG being as linear as ME or any of the DA games.
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helen buchan
 
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Post » Sat May 28, 2011 4:58 pm

No, I mean it went from RPG, to a linear action game. If thats Bioware writing, then Bioware truly is dead. LOL at BG being as linear as ME or any of the DA games.

I haven't played BG myself, but I did play SW:KotOR and it was pretty much as linear as any Dragon Age or Mass Effect game. That's just BioWare's style. :shrug:
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Colton Idonthavealastna
 
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Post » Sat May 28, 2011 10:18 am

No, I mean it went from RPG, to a linear action game. If thats Bioware writing, then Bioware truly is dead. LOL at BG being as linear as ME or any of the DA games.


Meh, Different opinion I suppose
From the action perspective, well I suppose is to appeal the new gamers, look Fallout for example, it went from a Turn Based RPG to a Shooter-Hybrid RPG,
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Paula Rose
 
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Post » Sat May 28, 2011 9:01 pm

I haven't played BG myself, but I did play SW:KotOR and it was pretty much as linear as any Dragon Age or Mass Effect game. That's just BioWare's style. :shrug:

BG and Kotor were more in depth than ME2 and the DA2. There's an obvious fall off in quality once EA took over.
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Siidney
 
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Post » Sat May 28, 2011 10:53 pm

So, in others words, is EA fault? :spotted owl:
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Annika Marziniak
 
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Post » Sat May 28, 2011 11:52 pm

So, in others words, is EA fault? :spotted owl:

Well, yeah, kinda. They don't have the best reputation with fans of game developers that they buy out.
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Tania Bunic
 
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Post » Sun May 29, 2011 12:20 am

So, in others words, is EA fault? :spotted owl:

Pretty much. If Bioware hadn't been bought by EA and was bought by another RPG company, they would of went on making their little 'JRPG in a WRPG body' games and everybody would of been happy (as in Bioware fans that liked them for what they were). EA turns them into a action game maker now and nickel and dimes their "customers" with ridiculous DLCs and other sheisty business practices. They basically sell them out so they can appeal to the twitch shooter and action fans.
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Lewis Morel
 
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Post » Sat May 28, 2011 6:32 pm

Does anyone have general tips on buffing the different types of characters or how I should construct the team? I'm running with the original 4, even though I just got access to a new one. How often should I be talking to the team? I have started sending the dog out to find things, and noiw have quite a few gifts for later, but he loves me already. Is time a factor in the game, or can I continue to ramble around like I have been doing? I have a couple hundred hours into Oblivion, and have yet to start the main quest (I've never seen an :obliviongate: ).


My team was usually two warriors, a rogue, and a mage (I won't name name unless you don't mind spoilers), although for certain tough bosses, I took a warrior, a rogue, and two mages who were good at healing. Ser Barkspawn is fun, but he isn't really a powerful fighter until later, by which point you are used to leaving him behind, so you might want to replace him with another warrior (or mage) as soon as you can.

You can get quite a bit by chatting up your team, both in story and in stats, but I think they only advance their willingness to talk to you as you complete areas (or specific quests), but I could be wrong. Basically, I talked to them all as often as I could, since I enjoyed bantering with them (they get less annoyed by it than real people =P).

You have pretty much unlimited time on your hands.... the story only advances when you complete pieces of the main questline.

I've played quite a few hours, but I'm not really getting into it like I did with TES. Part of that is trying to figure out the controls and characters, and part is the way it's scripted, rather than free-roaming. Any tips on how to get into the flow quicker? I'm not really having "fun", which is the point of gaming.


The early parts of the game are pretty constrained. Once you leave Lothering, you have more options as far as what you do and where you go.
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RaeAnne
 
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Post » Sat May 28, 2011 8:26 pm

http://30.media.tumblr.com/tumblr_ljy3t9hU7q1qev09go1_500.jpg

Although there's a bit that worries me in that picture, I'll presume that it's caused by the way the skirt was made.
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Keeley Stevens
 
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Post » Sat May 28, 2011 8:27 pm

http://30.media.tumblr.com/tumblr_ljy3t9hU7q1qev09go1_500.jpg

Although there's a bit that worries me in that picture, I'll presume that it's caused by the way the skirt was made.

I don't feel worried at all.
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maya papps
 
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Post » Sat May 28, 2011 8:38 pm

Well there's not much to say, unfortunately. DA is not about free-roaming, it's about the story. In TES you spend the game wandering and making a collage of your own story, in DA you spend it letting the game take you on a ride through the story which you can affect in various ways through your own decisions. Two very different concepts which require two different approaches when playing.

I know it's a completely different animal. I was asking for tips on how to get into the proper mindset for this game, a type I have never played. I don't want to dump the game, but I will if I continue to be unable to find any "fun" in it.
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Laura-Jayne Lee
 
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Post » Sat May 28, 2011 9:37 pm

My team was usually two warriors, a rogue, and a mage (I won't name name unless you don't mind spoilers), although for certain tough bosses, I took a warrior, a rogue, and two mages who were good at healing. Ser Barkspawn is fun, but he isn't really a powerful fighter until later, by which point you are used to leaving him behind, so you might want to replace him with another warrior (or mage) as soon as you can.

You can get quite a bit by chatting up your team, both in story and in stats, but I think they only advance their willingness to talk to you as you complete areas (or specific quests), but I could be wrong. Basically, I talked to them all as often as I could, since I enjoyed bantering with them (they get less annoyed by it than real people =P).

You have pretty much unlimited time on your hands.... the story only advances when you complete pieces of the main questline.



The early parts of the game are pretty constrained. Once you leave Lothering, you have more options as far as what you do and where you go.

Thank you. That is what I was looking for. I've heard about "Boss fights" in other games from years past, but I'm still trying to wrap my head around the concept. This is very weird.
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adame
 
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Post » Sun May 29, 2011 1:31 am

http://30.media.tumblr.com/tumblr_ljy3t9hU7q1qev09go1_500.jpg

Although there's a bit that worries me in that picture, I'll presume that it's caused by the way the skirt was made.

You can't see the skirt in that pic? Also
I don't think it would be all that hard to recreate After all it's basically a bunch of belt straps sewn on right?
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Phillip Hamilton
 
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Post » Sat May 28, 2011 11:24 am

I know it's a completely different animal. I was asking for tips on how to get into the proper mindset for this game, a type I have never played. I don't want to dump the game, but I will if I continue to be unable to find any "fun" in it.

Sorry, I misunderstood your post.


You can't see the skirt in that pic?

Are you blind or what? Yes, you can see the skirt in the picture.
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Dezzeh
 
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Post » Sat May 28, 2011 2:18 pm

Pretty much. If Bioware hadn't been bought by EA and was bought by another RPG company, they would of went on making their little 'JRPG in a WRPG body' games and everybody would of been happy (as in Bioware fans that liked them for what they were). EA turns them into a action game maker now and nickel and dimes their "customers" with ridiculous DLCs and other sheisty business practices. They basically sell them out so they can appeal to the twitch shooter and action fans.


I have to agree as someone who was looking forward to DA2 after loving DAO, I was very disappointed in Bioware and EA. They could've improved the flaws that Origins had but nope they went in the direction of "You press a button and something awesome happens".
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James Wilson
 
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Post » Sat May 28, 2011 2:07 pm

Are you blind or what? Yes, you can see the skirt in the picture.

not the whole thing....XD
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Leticia Hernandez
 
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