Dragon Aspect Enhancement
Author: MadCat221 ([email protected])
Version: 1.0
First release: November 30, 2014
1. Introduction
2: Installation
3. Version History
4: Compatibility Issues
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1. INTRODUCTION
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Does Dragon Aspect seem a bit... dorky-looking to you? Dragon head hands, dragon head codpiece (whut?), no legs, no feet, no love for archers or destruction mages for kill skill enhancement... Meh.
So I fixed it. I did some overhauling of a lot of the meshwork:
* Hands are now true 5-digit appendages instead of dragon heads (spliced from the chitin heavy mesh if you wish to know).
* There are now leggings around the knee and lower leg.
* There are now feet. I originally was gonna get permission to use Grimoa's Plantigrade Beast Feet for a basis, but no response was forthcoming so I made my own.
* A dragon aspect tail! This required assigning the beast skeleton to all the non-beast races, read below in compatibility issues.
* Some overall tweeking all around for better conforming (such as bust space for the female DBA chest portion).
* A low rumble and distant dragon roar to accentuate your invoking the full power of the Dragon Aspect.
* Ancient Dragonborn Helpers are now sixually dimorphic (randomly chosen) and have under-bodies as well as all the above visual enhancements. They also have an ethereal axe now too.
* Miraak is enhanced too!
As for the gameplay buffs, they are largely identical to what I have for it in Dragonborn Ascendant (http://www.nexusmods.com/skyrim/mods/17010/?):
* Magic armor buffs all around
* Inclusion of damage buffs to all four kill skills (1H, 2H, Destruction, Archery), not just melee power attacks.
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2. INSTALLATION
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It is just a module and a BSA, so install as normal. This mod requires both Dawnguard and Dragonborn DLCs.
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3. VERSION HISTORY
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v 1.0:
First release.
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4: COMPATIBILITY ISSUES
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Because I had to alter the RACE records, there may be compatibility issues. I built in compatibility with Left-Handed Rings. Because the tail skeletal armature was needed, I changed all non-Beast races to use the Beast skeleton.
Alas, because of something going on in the tail HKX project files, it precluded the tail working with pre-existing beastfolk tails, and thus only the Ehlnofey races (Men and Elves) will have a dragon aspect tail. Sorry...
It will in all likelihood NOT be compatible with other Dragon Aspect mods.
SCREENSHOTS:
http://staticdelivery.nexusmods.com/mods/110/images/71686-0-1448931863.jpg
http://staticdelivery.nexusmods.com/mods/110/images/71686-1-1448931862.jpg
http://staticdelivery.nexusmods.com/mods/110/images/71686-3-1448931861.jpg
http://staticdelivery.nexusmods.com/mods/110/images/71686-4-1448931860.jpg
http://staticdelivery.nexusmods.com/mods/110/images/71686-2-1448931862.jpg
http://staticdelivery.nexusmods.com/mods/110/images/71686-5-1448931860.jpg
http://staticdelivery.nexusmods.com/mods/110/images/71686-6-1448931860.jpg
http://staticdelivery.nexusmods.com/mods/110/images/71686-7-1448931859.jpg
http://staticdelivery.nexusmods.com/mods/110/images/71686-8-1448931859.jpg
DOWNLOAD:
http://www.nexusmods.com/skyrim/mods/71686/?
http://afkmods.iguanadons.net/index.php?/files/file/1638-dragon-aspect-enhancement/