"Dragon" encounter of Fallout

Post » Fri May 04, 2012 7:22 am

Skyrim (sorry Fallout fans) brought a new kind of danger to the game world with it's Dragons. These encounters provided random and challenging combat (Master mode) that could change the world around you in an instant (killed nearly EVERYONE in Riverwood). For obvious reasons, I feel that an encounter similar to this should be introduced into Fallout.... after a proper discussion in an independent thread that will not be related to F4 suggestions.

Here is my ideas on the matter...

You walk down a destroyed pre-war road exhausted after a day of skirmishes. The raider gang 2 miles back took all of your assault rifle ammo to extinguish. The Super-Mutant ambush back in the abandoned warehouse used every shell you had for your shotgun. The only ammo remaining in your inventory are pistol rounds and those number 25; good for a hit-and-run. Your PA is degraded and heavily damaged, so you removed your helmet to get some fresh air. "Things will get better" you think to yourself.

Suddenly, you hear a heavy buzz behind you. Your heart rate increases tenfold, you think erratically for you know your life depends on your next move. You decide to jump behind a large rock, further hidden by the shade of medium-size tree. As the buzz gets closer you peer over the side of the rock to see what is approaching, and what you see makes your legs tremble. A frighteningly large Cazador, 4 times the size of a normal one, hovers along the road. Darting back behind the rock, unholster your pistol, and prepare for the worst. The Cazador stops abruptly (hearing the sound of your unholster), and begins to walk slowly towards the rock you hide behind. Sweating profoundly and hearing you doom approach, you slide the pistol carefully to the side of your head, close your eyes, and take a deep breath. Right before you decide to end it all, the Cazador suddenly darts back to the road and hovers away, continuing its unknown journey.

As the buzz fades away in the distance, you holster your pistol and breath a sigh of relief. It seems this was not your time. You put your helmet back on, walk to the road, and continue your journey. Hoping secretly that you never encounter that bug again. :blink:


Something along this line would be awesome, doesn't have to be a Cazador though. Could be a SM Behemoth, a legendary Bloatfly type creature, hostile PA patrol, 8-16 heavily armed and chemed-out raiders, F3 status Feral Ghoul Reaver, or anything really dangerous.

However, if unprepared/scared there should be the opt. to avoid them entirely and live another day.

Your thoughts?
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Emma Pennington
 
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Post » Fri May 04, 2012 2:59 pm

I don't see why we can't have mutated flying creatures making use of (some of) the dragon mechanics from Skyrim. Seems like it would open up an interesting avenue for creature design.

About avoiding, I think it's the right idea. I'd welcome a nastier wasteland. At fairly early points in both F3 and NV the wastes just aren't that scary anymore; you're just a bad-ass who can take down more or less anything. I'd personally prefer to preserve an element of inferiority to the abominations out there for longer, to make you uneasy when going off the established routes for longer.
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Emilie Joseph
 
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Post » Fri May 04, 2012 1:31 pm

Id prefer something more along the lines of a giant mutated alligator, almost like a dinosaur.
If it is a flying threat then I can only imagine a machine such as a vertibird to be fitting.
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Nice one
 
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Post » Fri May 04, 2012 10:33 am

Your thoughts?
My thoughts
That encounter (which you describe), should have been the Fatman. The Fatman should have been a secret (almost an easter-egg or special encounter). There should only have been one round (and maybe a really well hidden second round) in the whole game; and using it should have wiped a town off the map. It should have been fired from the world map.

Fallout... despite its warped recent incarnations (IMO), was loosely believable in context, and a dragon-like creature or a liberty Prime simply does not belong anywhere but as a special encounter in the deep wasteland; IE. never near a town... (and they removed that aspect from the series with Fallout 3... you can't go into the deep wasteland :sadvaultboy:).

* Nor [IMO] does anything belong that could randomly alter the land (like killing off a town) without being a direct consequence of the PC's actions.

I would be fine with a giant Cazador ~if encountered only once, and well away from anywhere with a settlement ~farther away than you can actually go in FO3 or NV; but I would not be fine with it if it were visible to the town residents, or could ever have an effect on the town itself; because such a thing is not to be proved irrefutably true (whether it is or not); and affecting a town proves it true.
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Donatus Uwasomba
 
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Post » Fri May 04, 2012 10:28 am

My thoughts
That encounter (which you describe), should have been the Fatman. The Fatman should have been a secret (almost an easter-egg or special encounter). There should only have been one round (and maybe a really well hidden second round) in the whole game; and using it should have wiped a town off the map. Fallout (despite it's warped recent incarnations), is loosely believable in context, and a dragon-like creature or a liberty Prime simply does not belong anywhere but as a special encounter in the deep wasteland; IE. never near a town... (and they removed that aspect from the series with in Fallout 3).

* Nor [IMO] does anything belong that could randomly alter the land (like killing off a town) without being a direct consequence of the PC's actions.

I would be fine with a giant Cazador ~if encountered well away from anywhere with a settlement ~farther away than you can actually go in FO3 or NV; but I would not be fine with it if it were visible to the town residents, or could ever have an effect on the town itself.

yes i understand youre point in form of big monster or aircraft but to use the tech on smaler mobs must be grate, ex use the tech on the bugs and wasp′s we alredy have in game...
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candice keenan
 
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Post » Fri May 04, 2012 1:47 pm



Im in total agreement here.

Also, its worth bearing in mind that the Dragons in Skyrim got bloody tedious pretty damn quick. Tedium is not something i want to bring over to Fallout

yes i understand youre point in form of big monster or aircraft but to use the tech on smaler mobs must be grate, ex use the tech on the bugs and wasp′s we alredy have in game...

Whut?:huh:
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Rudy Paint fingers
 
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Post » Fri May 04, 2012 6:03 am

Whut? :huh:

ok spec 4 you then

the bird don't have to be a big monster to use the tech to implement flying mobs....
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djimi
 
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Post » Fri May 04, 2012 4:49 pm

the bird don't have to be a big monster to use the tech to implement flying mobs....
Makes sense to me, in Lonesome Road they had the special animations for the Eyebots which I thought was pretty cool; shame we're going to see these things in Fallout 4 as opposed to Fallout: New Vegas mind :(
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+++CAZZY
 
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Post » Fri May 04, 2012 11:12 am

Although it's epic and all, idk about having giant insects in the game so early. Suicide sounds good for storytelling.

What they should have are android bounty hunters on your tail, and they should level with you.

I like the idea of drugged out raiders that are harder because they feel no pain.

They can add anything hard as long as it makes sense within this World.
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Ashley Campos
 
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Post » Fri May 04, 2012 12:25 am

Im in total agreement here.

Also, its worth bearing in mind that the Dragons in Skyrim got bloody tedious pretty damn quick. Tedium is not something i want to bring over to Fallout

Yes, the dragons got quite annoying after awhile.
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daniel royle
 
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Post » Fri May 04, 2012 4:06 am

Dragons belong in Skyrim, not Fallout, nor should anything follow the Dragons mechanics in Fallout.
Having a couple of Legendary creatures is fine.
But having some random hugenormous enemy stop by for a visit when you least want to would simply be [censored] annoying.
Happened in Skyrim, will happen in Fallout, there's no reason it would be any different.
So no, I do not want any enemies that are like Dragons in Skyrim.

Skyrim is Skyrim, Fallout is Fallout, they should spend time developing molerats as mounts, not having some equivalent to Dragons.
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Eileen Collinson
 
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Post » Fri May 04, 2012 1:05 pm

Dragons belong in Skyrim, not Fallout, nor should anything follow the Dragons mechanics in Fallout.
Having a couple of Legendary creatures is fine.
But having some random hugenormous enemy stop by for a visit when you least want to would simply be [censored] annoying.
Happened in Skyrim, will happen in Fallout, there's no reason it would be any different.
So no, I do not want any enemies that are like Dragons in Skyrim.

Skyrim is Skyrim, Fallout is Fallout, they should spend time developing molerats as mounts, not having some equivalent to Dragons.

I shall nod in agreement good sir.

I'm fine with having legendary creatures, albino radscorpions, legendary deathclaw mothers and alpha males.

They can add whatever animals is necessary that make sense in whatever region they choose to bring this post apocalypse now.

Anything giant just won't make sense, unless it's wooly mammoths that are cloned.
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Tamika Jett
 
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Post » Fri May 04, 2012 8:02 am

Why insist on TES'ifying Fallout? I love both series and want them to stay different.
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Ricky Rayner
 
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Post » Fri May 04, 2012 2:16 am

Why insist on TES'ifying Fallout? I love both series and want them to stay different.

i think what we talk about its not mix the lore, its about mix the game tech/mechanic and programing/ coding.
so to say not use the dragon skin in fallout but to give it form of a bird, bee, airplane or the closest a Dragonfly.... in different sises
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Lyndsey Bird
 
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Post » Fri May 04, 2012 8:41 am

Why insist on TES'ifying Fallout? I love both series and want them to stay different.

I 100% agree! I didn't like when they introduced the lockpick and the perk system in Skyrim. And I sure don't want to be annoyed by some spawning monster near a town when I fast travel in Fallout! Don't MIX game mechanics! TES is a whole different universe. WHOLE other genre! So, why do the devs think it's cool to mix and match TES stuff with Fallout stuff!? Worst idea ever! If it's not broke, don't fix it! Oblivion was fine, no need to change everything around in the next game.

Well, plus I'm still hoping that Obsidian will be tasked with developing FO 4, because New Vegas is perfect! ;)
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Love iz not
 
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Post » Fri May 04, 2012 7:06 am

Done that, played Honest Hearts.
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Catharine Krupinski
 
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Post » Fri May 04, 2012 12:16 pm

Skyrim (sorry Fallout fans) brought a new kind of danger to the game world with it's Dragons. These encounters provided random and challenging combat (Master mode) that could change the world around you in an instant (killed nearly EVERYONE in Riverwood). For obvious reasons, I feel that an encounter similar to this should be introduced into Fallout.... after a proper discussion in an independent thread that will not be related to F4 suggestions.

Here is my ideas on the matter...

You walk down a destroyed pre-war road exhausted after a day of skirmishes. The raider gang 2 miles back took all of your assault rifle ammo to extinguish. The Super-Mutant ambush back in the abandoned warehouse used every shell you had for your shotgun. The only ammo remaining in your inventory are pistol rounds and those number 25; good for a hit-and-run. Your PA is degraded and heavily damaged, so you removed your helmet to get some fresh air. "Things will get better" you think to yourself.

Suddenly, you hear a heavy buzz behind you. Your heart rate increases tenfold, you think erratically for you know your life depends on your next move. You decide to jump behind a large rock, further hidden by the shade of medium-size tree. As the buzz gets closer you peer over the side of the rock to see what is approaching, and what you see makes your legs tremble. A frighteningly large Cazador, 4 times the size of a normal one, hovers along the road. Darting back behind the rock, unholster your pistol, and prepare for the worst. The Cazador stops abruptly (hearing the sound of your unholster), and begins to walk slowly towards the rock you hide behind. Sweating profoundly and hearing you doom approach, you slide the pistol carefully to the side of your head, close your eyes, and take a deep breath. Right before you decide to end it all, the Cazador suddenly darts back to the road and hovers away, continuing its unknown journey.

As the buzz fades away in the distance, you holster your pistol and breath a sigh of relief. It seems this was not your time. You put your helmet back on, walk to the road, and continue your journey. Hoping secretly that you never encounter that bug again. :blink:


Something along this line would be awesome, doesn't have to be a Cazador though. Could be a SM Behemoth, a legendary Bloatfly type creature, hostile PA patrol, 8-16 heavily armed and chemed-out raiders, F3 status Feral Ghoul Reaver, or anything really dangerous.

However, if unprepared/scared there should be the opt. to avoid them entirely and live another day.

Your thoughts?

I pretty much thought that's what the Behemoths did in F3, the only difference being they were in set places as opposed to the dragons in Skyrim...wasn't there one that was activated by pushing down a shopping cart teddy bear trap?

I will say I hope they implement the combat mechanics and animations from Skyrim into F4
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djimi
 
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Post » Fri May 04, 2012 4:23 pm

i think what we talk about its not mix the lore, its about mix the game tech/mechanic and programing/ coding.
so to say not use the dragon skin in fallout but to give it form of a bird, bee, airplane or the closest a Dragonfly.... in different sises
Should we re-use the spell animations too?
Healing spell could be victory taunt! :ahhh:
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Your Mum
 
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Post » Fri May 04, 2012 4:02 am

Or we could just bring back random encounters in general. That would work nicely.
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Jodie Bardgett
 
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Post » Fri May 04, 2012 2:37 pm

Should we re-use the spell animations too?
Healing spell could be victory taunt! :ahhh:

wasn't it a topic about psyker?

but spellcasters is mixing lore not coding.
unless a new alien gun can get a use whit it, hehe


Or we could just bring back random encounters in general. That would work nicely.

+ random locations
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Soku Nyorah
 
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