Long story short; the dragonborn wanders through Wyrmstooth and boom all of a sudden a dragon pops out of the ground. Two actually. Or so I'd like.
In FXDragonMoundScript.psc there's a couple lines that read as follows:
Event OnActivate(ObjectReference akActionRef)if akActionRef == self
How exactly can the dragon mound object activate itself? I mean I'm assuming an Alduin scene has something like dragonmound.activate(dragonmound) to tell the dragon mound that it's activating itself. If I go into the game, click on the dragon mound to get its refid then type: activate refid the dragon pops out so it indeed needs to activate itself.
But are there any pre-existing default scripts in vanilla Skyrim I can recycle that have a flag or a field I can use to tell it that its activator is itself rather than its activation parent? defaultActivateSelf does not have this.
I'm releasing up a small update soon and I'd rather not have to go through the trouble of repackaging the bsa and recompressing in 3rd party utilities all for the sake of one extra pex file so if there's something I can recycle I'll gladly do so.