Fair enough. One however, could also argue that dragons themselves are something of a cliche, yet Bethesda has managed to make it something their own. Who is to say they couldn't make riding work well if they wanted to? We know that dragons are the enemy here, we also know that there will be dragons throughout the game that do not share the feelings of their peers.
Obviously, it should not be something just tacked on for the sake of it, but only added if either the story calls for it, or if it will somehow enhance the game. If I had my way, riding a dragon would be a one time per playthrough only, extremely limited event that goes across a pre-planned flightpath, and for it to only be possible through a very obscure series of choices made by the player, in order for it to be truly special.
Again, the map is too small for it.
Walking around on foot, Skyrim will feel big. Flying through the air, it'll feel tiny. So why on earth would Bethesda include something in the game which will be incredibly unflattering for the gameworld they've created? You see, when it comes to how big a gameworld feels, it's not just about square miles... it's about geographical features, and how quickly the player is able to move around the map. When you're scaling down a world for a game, you have to make the player feel like the world they're in is huge, even when it's not. A perfect example of this is Morrowind - Morrowind's gameworld was significantly smaller than Oblivion's, yet many people are under the illusion that it's about the same size, maybe even bigger, because of the way the map is designed and how long it takes to travel around. Now try and imagine how tiny Morrowind would seem if you fly from one end of the map to the other in less than 10 seconds.
I don't get why so many people have a hard time understanding this. :confused:
If Skyrim were 10 times the size it's going to me, maybe then and only then, flight would be a good idea. But even then, i'd rather not have dragons belittled as mounts.