I DO NOT like Divinity II as true dragons are all dead. And the dragons i know and love are dragons, nothing else. What bothers me is that the dragon god seems to have no reason to consume the world, and those dragons have no reason for doing what they do... i just wish a good RPG would have a balanced view of dragons, not pure good or evil. I guess if they are some dragons that aren't maniacal thats good enough. But doesn't anyone find it weird that they were so revered in Oblivion but now are just monsters of destruction?
Yes I do find this about face on TES' original view on dragons weird. I guess Akatosh only thwarted Meruhnes Dagon's plans of taking over Tamriel, so Akatosh could wake up/ not be a slave to keeping the existence of Nirn going any longer? Or to put it more bluntly, Akatosh only stopped Merhunes Dagon so he (Akatosh) is the one that gets to slaughter all who appose him. :shrug: As we can see in this thread, Bethesda is going with the flow of the majority (no doubt where the money is) and making dragons the typical antagonist (worst case scenario).
Best case scenario, Bethesda is using that as a crutch to hype up the game. And when we actually play it, find that there is all sorts of moral ambiguity throughout that game as a lot of other gamers are wanting. Making for many possible endings. I for one would be pleasantly surprised if the main story is constructed that way, providing considerably more depth than the typical, ``Kill the antagonist to save the world.``
Funny how humanity seems to need to raise, fain, make a fake conflicts when there is no need for conflict, just to sate its own pride in vain self worth/ significance. Seems that we always have to
conquer something just to feel significant even when nothing needs to be conquered.