Dragonborn PC Version Bug List

Post » Mon May 06, 2013 11:26 pm

I think I've encountered a bug in the main quest.

Spoiler
Is there any way to complete the quest through the console?

I think this is going to prevent any further quests with the Skaal. Plus Miraak's equipment all disappeared out of my inventory when I got back to Solstheim.

Edit: I went back and re-did the fight with Miraak. I still didn't get a "quest finished" on the screen, but this time the Skaal have gone back to normal activities and I don't have At the Summit of Apocrypha in my quest list anymore. Also I still have Miraak's gear. So... this may or may not be a bug, now I'm not sure.

Dxdiag
Spoiler
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Stephanie Valentine
 
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Post » Tue May 07, 2013 12:38 pm


Can you guys provide your PC specs (including CPU, GPU, RAM, display resolution, graphics driver version, Windows version) and mod load order?
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Patrick Gordon
 
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Post » Mon May 06, 2013 9:28 pm

I added the PC specs, but what is the most efficient way to copy mod load order? Sorry to be a noob.
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Carlos Vazquez
 
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Post » Mon May 06, 2013 10:02 pm


No worries, the easiest way to do it is to open C:\Users\[username]\AppData\Local\Skyrim\plugins.txt and then copy the list from there.
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Sherry Speakman
 
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Post » Tue May 07, 2013 12:46 pm


Fixed by uninstalling mods and re-installing them. I got rid of mods as well.
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Lizbeth Ruiz
 
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Post » Tue May 07, 2013 1:30 am

1. Description When leaving Raven Rock to the South, I encountered 3 immortal ash spawns. No amount of damage would reduce their health bar. From the console, disable or kill did nothing.
2. Severity Minor
3. Steps to reproduce Leave Raven Rock and head south along the coast to the abandoned farm. I'll try from an earlier save and see if anything has changed.
4. Your PC specs (Core 2 Quad 2.3GHz, ATI FirePro M7740, 8GB RAM, Windows 8, Driver Packaging Version 8.97-120404a-136823E-ATI)

5. Mod load order

Spoiler
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Katharine Newton
 
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Post » Tue May 07, 2013 6:51 am

Not sure if this has been already reported:
The female version (haven't checked the male) of Carved Nordic Armor (the cuirass) is missing forearms:
http://oi49.tinypic.com/1rszyv.jpg
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Chris Guerin
 
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Post » Tue May 07, 2013 6:34 am

I believe Vilja uses the UNP body, that might be the problem. UNP Dragonborn Armours should be out soon, anyway.
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OJY
 
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Post » Tue May 07, 2013 6:14 am

That happens with Lydia too and it's already in the USKP bug tracker (it's also used for reporting UDBP bugs).
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Eibe Novy
 
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Post » Tue May 07, 2013 2:49 am

I think I figured out why the bug I reported earlier is happening (the three immortal ash spawn south of Raven Rock.) I went back to an earlier save from when my character had just arrived on Solstheim. I fast travelled to Raven Rock, then went south along the coast. I encountered Captain Veleth in a scripted attack by the three immortal ash spawn. Except this time they weren't immortal and easily dispatched.

By the time my character had gotten to the Attius farm, I had already encountered Veleth as part of a different quest. I think that since I didn't head south from Raven Rock early on, the ash spawn are marked essential so that they can participate in an attack on Captain Veleth that never occurred in my character's timeline. Any idea how I can resolve this? The only thing that seems to work on them is the "tai" console command, but my follower stays locked on them attacking. Could I mark Captain Veleth's quest complete with a console command to remove their immortality? Now that I think about it, I don't think they're essential since they don't go to their knees - they never take any damage at all.

EDIT: It may also be because I eliminated the source of the Ash Spawn *before* going to the Attius farm.
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N3T4
 
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Post » Tue May 07, 2013 4:10 am

"Fixed" this bug by teleporting the ash spawn to the bottom of the sea (moveto player) then using tai on them. That was weird.
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Adriana Lenzo
 
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Post » Mon May 06, 2013 10:31 pm

Minor bugs:
Unable to remove quest items from inventory. Quest items are the Black Books and the quests have been finished.
Talsgar the Wanderer and his duplicate are currently visiting the Dead Man's Drink in Falkreath.
....strangely enough these problems have been reported since the launch of Skyrim at 11.11.11 and still keep appearing. When do you start fixing the game with official patches?

Mod List:
Spoiler


DXDiag:
Spoiler
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lucile
 
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Post » Tue May 07, 2013 12:04 pm


I'm having the same problem.

4. DxDiag
Spoiler


Load order:
Spoiler
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Matt Bee
 
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Post » Tue May 07, 2013 12:31 am

I don't know it this already has been posted. I didn't see a topic relative to this specific bug :
bug : at the end of the fight with Miraak, he gets stuck under the ground (just after HermaMora spawned).

severity : Severe. I can't do anything ! I seen a semi-solution : use "tcl" to leave the area, the come back, and HermaMora starts the speach. But I don't see Miraaks dead body, so cannot loot his stuff !

config : complete dxdiag
Spoiler


installed mods :
Spoiler


So if someone has a fix for that, that may be helpfull Or else, I just report it ^^
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sam
 
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Post » Tue May 07, 2013 12:17 am


Are you aware that the Books still have a use?
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luis dejesus
 
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Post » Tue May 07, 2013 12:27 am

Hi I would be here to report two bug very important in dragonborn DLC.

Bug:
Spoiler


Severity: Very severity

Installed Mods:
Spoiler


System Information:
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Thanks very much, and sorry for my bad english.
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Susan
 
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Post » Tue May 07, 2013 10:50 am

I Need help please ,

after frist traval Nchrdak. Every time in radian 300 yard to Nchardak CTD immediately . -*-


My pc spec
CPU I7 2600k 3.4 gb

ram 16 gb
GPU Nvidia GTX590 1.5GB
OS win7 ultimate sp1 64bit


No Mod
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Nicole Mark
 
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Post » Tue May 07, 2013 5:09 am


Do you have FNIS? I had your first bug and fixed it by upgrading FNIS to latest version and updating animations with it.
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*Chloe*
 
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Post » Mon May 06, 2013 10:38 pm

nope, I try to install it and see to fix it. thanks
(Update: Work)

for the second, nothing?
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Ilona Neumann
 
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Post » Tue May 07, 2013 11:47 am

I have encountered a couple bugs since installing all DLC including Dragonborn. Before acquiring any houses, I completed the Companion's questline and decided to store many unique items within the chest in the Harbinger's room after considering I was the new Harbinger. Some time later I was in the middle of the Dragonborn main questline and I saved several times over my only save for that character. But when i returned to store more unique items within the chest, all the previous items stored inside were all of a sudden gone aside from Aela's Shield and some items that looked similar to what would have been in the chest before I discovered it, losing many unique in the process.

The second bug I have encountered with Dragonborn is after completing the Served Cold questline on Solstheim, I acquired Severin Manner, but I killed Tilisu Severen inside the house during the quest and her body remains inside the house.

Spoiler
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Jose ordaz
 
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Post » Tue May 07, 2013 4:40 am

So does my bookshell. If I want to use it again I'll pick it up.
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Jeff Turner
 
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Post » Mon May 06, 2013 9:11 pm


Miraak stuck in the ground problems SOLVED !!!!

As I thought, it came from a mod (like most of dragoborn bugs I think ^^). So if someone has this bug, it comes from one of this mods :
Spoiler


I disabled all those mods, and the quest ended well !
I that can help someone...
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Averielle Garcia
 
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Post » Tue May 07, 2013 9:23 am


no can't help with the second , I can't even get to that point as I'm stuck in Nchardak's quest cause of bugs.
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Ana
 
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Post » Tue May 07, 2013 12:31 am


Can you provide your PC specs and mod list?

Thanks!
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Star Dunkels Macmillan
 
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Post » Mon May 06, 2013 9:16 pm

I'm having a bug right now during the Temple of Miraak quest, where after reading the book and visiting that dream realm, I come back to the dungeon and try to leave by following Frea through the exit to Solstheim. I activate the door, and get a load screen that lasts indefinitely or eventually crashes to desktop. I've tried loading earlier saves, as well as using "moveto" to relocate the player to Frea after she's gone through the door, but no luck. Here's my load order:

Spoiler


It looks like I can leave the dungeon using coc in the console - Riverwood and the Thirsk Meadhall interior in Skaal both load fine, but I'm unable to exit the meadhall to Skaal village, so it seems like its having trouble loading the Solstheim worldspace.
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Add Meeh
 
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