» Wed Mar 30, 2011 9:07 am
I didn't read the entire thread, just a portion of it so I apologize if any of my points have been touched upon previously.
For starters, people are jumping all over you and your "assumptions" because of the thread title. You didn't make an open proposal, you made a bold claim, that's failure number one. People react to thread titles first and content later. I'm actually kind of wondering if you didn't sensationalize it on purpose. Either way, based on the title alone, it seems you are in fact making a grand assumption.
Then we have your logic that if they spend too much time on dragons, other areas suffer: Firstly, this is a matter of opinion. I don't care about climbing, having 400 totally unique, special dungeons, etc. Whereas you care about such things, likely moreso than you do dragons, thus you believe these areas will suffer. Others might be wanting to play this JUST to fight dragons because very few games use them these days, and fewer still do them well. They would take the stance that making a key story element and not putting enough effort into it is hurting the game.
For all you know they are just highlighting the dragons currently in news articles and the like simply because it's the main part of the game. It's all about Alduin, the Dragonborn, and dragons. The extra stuff is, well, extra. They may have such systems, or they may not be able to implement such systems well even if they had the resources and time. Engines do have their own specific limits. So even thinking that something to add more depth, immersion, flavor, and roleplaying elements isn't making it in because of the main story elements as opposed to technological limitations is a poor start to begin with. The size, scope, and passion going into this game should be enough to tell you that if they can do something well, they'll add it simply to make the game even better, the reason they don't is less about time and resources, and more about engine limitations. Just some food for thought.
And like I said before, if it isn't dragons, it'll be another primary story element and its support, effects, and ties. If they don't have a main story element, with a few major selling points, it's unlikely the game would sell well to begin with. Part of enjoying RPG games is enjoying the story. The plot, in essence, backed up by the lore, is the foundation upon which great games are made. Do you think WoW has 12 million subscribers because of the gameplay? Maybe, but it started because people loved the Warcraft lore. I played WoW because I wanted to immerse myself into the Warcraft world, live the story, and ultimately write my own. Dragon Age 2 was a letdown in many ways, including the story being rather insignificant in scope, but it was told well, and ultimately made the game enjoyable for many people, including me. Blizzard does well because of the rich story behind each of their games combined with good or excellent gameplay. The point is: A game is nothing without a story.
So to summarize: Thread title is sensationalized making people jump your [censored] over perceived assumptions and a grandiose claim. Your logic is flawed from the getgo because anyone could argue that spending time on X removes time spent on Y and thus makes the game less enjoyable for them. And finally, you need a good story, with plenty of characters, a primary antagonist, and supporting features to make a good RPG, or just about any other type of game.