Dragons are BAD for the Elder Scrolls!

Post » Wed Mar 30, 2011 11:21 am

We don't know if, or to what extent, the implementation of dragons have dispelled other gameplay features from the game. And even if other gameplay features were left out because of the dragons, we don't know if or to what extent these features - that we don't even know - would have made the final product better or worse.

It seems like pointless speculation to me.
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jadie kell
 
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Post » Wed Mar 30, 2011 10:52 am

Todd disagree's. They started Skyrim right after Oblivion. He's said that many times all ready. Most of the team worked on Fallout, but not everyone. I dont' really know when the dragons were made though, but its possible they broke the small team out of the Fallout team to work on dragons to get that done with. :shrug:

No, he said they started conceptualizing, brainstorming and making their list of "want to do's" right after Oblivion. They only had 60people on the team during FO3's development so logically not more than a handful (probably programmers laying the foundation for the new engine) could have been sparred during that time. When FO3 shipped they hired 30 more people(+10 over the course of the next 2 1/2 yrs) and went full bore on Skyrim.
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Oceavision
 
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Post » Wed Mar 30, 2011 11:23 am

No, he said they started conceptualizing, brainstorming and making their list of "want to do's" right after Oblivion. They only had 60people on the team during FO3's development so logically not more than a handful (probably programmers laying the foundation for the new engine) could have been sparred during that time. When FO3 shipped they hired 30 more people(+10 over the course of the next 2 1/2 yrs) and went full bore on Skyrim.


What's the difference? I'm sure dragons shared in that brainstorming. I'm also sure that as fallout was nearing its end people started to work on other things as well. At any rate, the time it took to work, brainstorm, or whatever on dragons along with other things probably cut into Fallout. That's all I was saying.

Dragons will end up being an investment anyway. We may get to see a few of them in the next few games. And what they learn from coding the dragons will in turn help create better flying creatures for us to fight in both Fallout and Skyrim. It'll only come back to help in the end.
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Damien Mulvenna
 
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Post » Wed Mar 30, 2011 4:04 am

What's the difference? I'm sure dragons shared in that brainstorming. I'm also sure that as fallout was nearing its end people started to work on other things as well.

Yes, they were probably part of the brainstorming but the dragons weren't fully realized or finished until well into development time as Todd had mentioned and they came out much better than the team had hoped.

At any rate, the time it took to work, brainstorm, or whatever on dragons along with other things probably cut into Fallout. That's all I was saying.


It most definitely didn't cut into Fallout. They started moving over the people to Skyrim that were no longer needed for Fallout. So when their job was done on Fallout, they started on Skyrim. Fallout was done when Skyrim started production.
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Lauren Graves
 
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Post » Wed Mar 30, 2011 5:02 am

What's the difference?

3 to 5 years. This doesn't pertain to this topic. It's only a clarification. Todd has said on numerous occasions that they do one game at a time so to think Skyrim is has been in full development for 5 years is a misconception. Come release it will only be 3 years of full on development.
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Jessica White
 
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Post » Wed Mar 30, 2011 5:27 am

Yes, they were probably part of the brainstorming but the dragons weren't fully realized or finished until well into development time as Todd had mentioned and they came out much better than the team had hoped.

It most definitely didn't cut into Fallout. They started moving over the people to Skyrim that were no longer needed for Fallout. So when their job was done on Fallout, they started on Skyrim. Fallout was done when Skyrim started production.


If they spet time brainstorming about Skyrim, while working on Fallout, then that's time they weren't working on Fallout.
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Teghan Harris
 
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Post » Wed Mar 30, 2011 4:48 am

If J.R.R. Tolkien had left out that part about the One Ring, he could have spent more time elsewhere, like introducing the Balrog more elegantly, or fleshing out the personalities of the Elven characters a little better. The One Ring didn't really fit with the lore all that well anyways. I mean, it's, like, the only magical item with an active effect that's survived to the Third Age. Imagine some of the ideas Tolkien could have added into the series if he hadn't spent so much time worrying about the Ring.
I'm not saying he should have scrapped the Ring, but imagine the things he could have put in if he'd left the Ring out.
The One Ring is BAD for the Lord of the Rings!

Imagine how much better Mount & Blade would be if they'd spent less time on the combat and had focused on other things, like a better map view and a more efficient character development system.

Imagine the Half Life series if they hadn't been so worried about their physics engine and had spent more time on weapon variety and shaving down loading times.

Imagine the Star Wars trilogy if George Lucas had spent less time worrying about that silly "The Force" business and had spent more time delving into politics and social climate leading up to the rebellion. Oh, wait.

Have I made my point?

(Furthermore, it's Isildur and Aragorn. C'mon, this is some people's lifeblood you're messin' with :P)
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neen
 
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Post » Wed Mar 30, 2011 10:53 am

Ok bad is too strong of a word. But I do feel that they might have took a lot of resources and time to create. Therefore, a lot of features that could have been in were probably scrapped. Features that would of been so beneficial that you might even say "whats a dragon" when someone mentions it. Want examples? Maybe a climbing system to take thieves to a different level, jumping from rooftop to rooftop or climbing assassins creed style to break into someones two story house at night. Maybe they could of added a robust AI system where they react to virtually anything ie: if you complete a quest from Aragon then he may tell isildor about it without the player knowing, so isildor speaks of what you have done for aragon and wants you to do something. I mean you guys are well aware of all of your ideas, so what if they didnt make it because of dragons... Or worst what if dragons are not all what they are cracked up to be? I will end it on a good note, I'm confident that bethesda will deliver a great game, but I'm not sure if it will be the epic game we all think it will be. Tell me your thoughts!


Nope
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Haley Merkley
 
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Post » Wed Mar 30, 2011 6:31 am

If they spet time brainstorming about Skyrim, while working on Fallout, then that's time they weren't working on Fallout.


They never *bleeping* spent time during Fallout brainstorming about Skyrim. They brainstormed about Skyrim between Oblivion and Fallout. Todd said himself that they focused completely on one game at a time and after Fallout 3 was done they started on Skyrim.
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Mariaa EM.
 
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Post » Tue Mar 29, 2011 11:31 pm

Oblivion gates vs dragons?! Hhmmm Dragons please...
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Adam Baumgartner
 
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Post » Wed Mar 30, 2011 6:02 am

this is the elder scrolls...save your roof climbing crap for assassins creed.
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Nick Pryce
 
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Post » Wed Mar 30, 2011 12:32 am

this is the elder scrolls...save your roof climbing crap for assassins creed.

Climbing is awesome and there is nothing about it that wouldn't fit into TES, especially the stealth archetype, but that is a discussion for another day.
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Hot
 
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Post » Tue Mar 29, 2011 11:09 pm

Well of course they are bad for the Elder Scrolls. They're still just Aedrical ramblings on very old and dry paper.

As for The Elder Scrolls, I don't think dragons do harm.
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Rebecca Dosch
 
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Post » Wed Mar 30, 2011 9:44 am

If J.R.R. Tolkien had left out that part about the One Ring, he could have spent more time elsewhere, like introducing the Balrog more elegantly, or fleshing out the personalities of the Elven characters a little better. The One Ring didn't really fit with the lore all that well anyways. I mean, it's, like, the only magical item with an active effect that's survived to the Third Age. Imagine some of the ideas Tolkien could have added into the series if he hadn't spent so much time worrying about the Ring.
I'm not saying he should have scrapped the Ring, but imagine the things he could have put in if he'd left the Ring out.
The One Ring is BAD for the Lord of the Rings!

Imagine how much better Mount & Blade would be if they'd spent less time on the combat and had focused on other things, like a better map view and a more efficient character development system.

Imagine the Half Life series if they hadn't been so worried about their physics engine and had spent more time on weapon variety and shaving down loading times.

Imagine the Star Wars trilogy if George Lucas had spent less time worrying about that silly "The Force" business and had spent more time delving into politics and social climate leading up to the rebellion. Oh, wait.

Have I made my point?

(Furthermore, it's Isildur and Aragorn. C'mon, this is some people's lifeblood you're messin' with :P)

Yes, you have. Lets just hope eerybody gets the sarcasm ;)
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Beth Belcher
 
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Post » Wed Mar 30, 2011 3:04 pm

I'm pretty sure if Bethesda felt like the time they spent developing the dragons instead of doing other projects was better is because the other projects were not of greater relevance to the game and again the Dragons are going to be a greater part of the game might as well make them as perfect as they can.. since your playing the "Dragonborn".
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FirDaus LOVe farhana
 
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Post » Wed Mar 30, 2011 6:19 am

Oblivion gates vs dragons?! Hhmmm Dragons please...


Haha, so true...
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Bigze Stacks
 
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Post » Tue Mar 29, 2011 11:36 pm

You really need to study the lore before making these claims.

Dragons are GOOD. And you would know that if you knew the lore.

edit: And, btw, dragons are not physical creatures - they aren't really there. They are a part of the Aedra Universe, meaning they're some kind of diety or mental beings. Dragons are all offsprings from Alduin. --- That was just a quick lore-info-backup-thingy for you to know and remember!
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A Boy called Marilyn
 
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Post » Wed Mar 30, 2011 2:46 am

To believe, or not to. It's a question. :rolleyes:
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Céline Rémy
 
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Post » Wed Mar 30, 2011 3:16 pm

they developed the dragons before they fully decided to make this game now i think, because they would have probably wanted to get it on PS4 and whatever new xbox console would come up. next gen platform.

apart from that i'm not worried at all about if this game will be good or not, as much as i know that (in my opinion) oblivion was not as good as morrowind, i also full well convince myself that Skyrim will be better than Oblivion. have you even heard how much work and time and detail they put into making this game? its hard to screw up, they're literally overdoing it.
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Spaceman
 
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Post » Wed Mar 30, 2011 11:35 am

Since dragons were the focus from Day 1, the day after they finished Oblivion, I'm pretty sure they had plenty of time to arrange resources to include many other things around the main story...the reason dragons came back to Skyrim. That *is* the main plot, after all. I can't wait to fight the dragons. They already scare the bejeezus out of me just from the trailer.

:tes:
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Astargoth Rockin' Design
 
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Post » Wed Mar 30, 2011 7:52 am

From this perspective anything can be bad really. "Let′s scrap additions to the story in favor of a better combat system!" "No! Let′s scrap the combat system upgrades and get a better UI!" "No! I want any upgrades to the UI scrapped so that we can focus on the sneaking system!"... and so on.

But then a wise old man with a beard and a hat tells us all. "No! Let us have a good balance of everything. That is the best."

And that′s how it is.
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Stephanie Nieves
 
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Post » Wed Mar 30, 2011 11:56 am

Ok bad is too strong of a word. But I do feel that they might have took a lot of resources and time to create. Therefore, a lot of features that could have been in were probably scrapped. Features that would of been so beneficial that you might even say "whats a dragon" when someone mentions it. Want examples?1.Maybe a climbing system to take thieves to a different level, jumping from rooftop to rooftop or climbing assassins creed style to break into someones two story house at night. 2. Maybe they could of added a robust AI system where they react to virtually anything ie: if you complete a quest from Aragon then he may tell isildor about it without the player knowing, so isildor speaks of what you have done for aragon and wants you to do something. I mean you guys are well aware of all of your ideas, so what if they didnt make it because of dragons... Or worst what if dragons are not all what they are cracked up to be? I will end it on a good note, I'm confident that bethesda will deliver a great game, but I'm not sure if it will be the epic game we all think it will be. Tell me your thoughts!

1. This isn't Assasin's Creed.
2. Wha? You know there IS a thing called radiant story, radiant AI. They have random quests from random pepole and they do their everyday tasks. This isn't a linear game you know? Maybe you could do that in a LINEAR game since you have to do a specific task and you WONT know. You would still find out about it in a free-roam world like this.

Oh and Dragons ARE The Story. Just erase the story and create something new? New Story: "Snowy Oblivion Plane Opens Gate.. Bladdy Blah Blah.. Close The Jaws... Blah Blah Blah..." So would you like a civil war with giant boss-fight-like battles or do you want the same Emperor words over and over again?
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Louise Andrew
 
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Post » Wed Mar 30, 2011 6:36 am

not rly

its like saying trees are bad for skyrim because they only serve aesthetic purpose and waste time, or that nice water or fog or whatever wastes time.......

the game is about dragons, once they get one working its pretty much some adjustment here and there and copy paste and texture work, stop freaking out.
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I love YOu
 
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Post » Tue Mar 29, 2011 11:39 pm

since Skyrim is announced with dragons alot of Rpg's having Dragons this year
Edit: and i like Elder scrolls Dragons alot better than Oblivion Gates
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Matt Gammond
 
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Post » Wed Mar 30, 2011 7:16 am

This is by far one of the most innovative things that BGS has done to date. They have created a fierce and believable dragon that has a mind of its own and can do a variety of actions/attacks. This goes way beyond just any normal creature, but in my opinion is a game changer. Just seeing the dragons in this game easily defeats any competitors coming out this year (Dragon Age 2, The Witcher 2, etc.) and likely in the future. BGS has truly done something special, that will hopefully keep Skyrim fresh and fun for many hours to come.
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Milagros Osorio
 
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