Dragons are BAD for the Elder Scrolls!

Post » Wed Mar 30, 2011 3:55 am

Next thread: Skyrim is a bad location for TES. :rolleyes:

No just no.. a lot of people are not understanding the title of this thread that it can go both ways.

One Dragons are Good for this game is because they are at the center stage they are quite common. Also the Elder Scrolls Symbol is a dragon in case some of you couldnt tell

Second Im a little uneasy about the population of dragons in this game to games in the future, Have future games have 1 dragon, kinda like Smaug in the Hobbit, it took the wits of bilbo to out smart the dragon.
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Lillian Cawfield
 
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Post » Wed Mar 30, 2011 5:44 am

Ok bad is too strong of a word. But I do feel that they might have took a lot of resources and time to create. Therefore, a lot of features that could have been in were probably scrapped.

You generally don't start complaining until after you know wtf you're talking about. How many people did they have to make Oblivion? Maybe 1/3 of what they got today. You really think the creating of dragons is a bad thing? Dude, that's like saying that Bethesda don't know what they're doing. Maybe you're the one who should get yourself a little updated on things.

Adding dragons to the game is like adding any other enemy. The only difference is that todays 3D models usually have a lot more animations than yesterdays models - And, since the dragons are the primary enemy of the game, they necessarily use a little extra tiome on them. It's all about selling the game with the right elaborated features. But that's because it's expected, plus today it's much easier to add content to a game. For instance, the size of Starwars The Old Republic could easily be 2-3 times the size of WoW, because today they got better and faster tools to get things done. That means more time doing programming, extra details and features and more. This is why Daggerfall was 90% generic, because otherwise it would have major limitations compared to games today - and Bethesda has always been about "huge, open-ended worlds".

Not to mention the money. Oblivion is to this date the Best-selling PC RPG in history, and Fallout 3 may yet beat Oblivion over time. I'm not sure, cause I haven't checked the current sales numbers of F3. But in any case, I wouldn't exactly say that Bethesda's got a problem with extra manpower.

Lastly, there's the investment. All features of a game is a major investment for potential game sales. The fact that dragons are in the game and you're able to fight them in a way that has rarely been done before, if at all (WoW and similar games would be the closest to it), could very easily mean a major sales increase if they manage to advertice it properly. If most people aren't that hung up on dragons, the sales would just increase a little bit. But if fighting dragons "the real way" is what most players have always wanted to do, then the sales could go up several hundred percents at most. You never know exactly the outcome.

All I know is that Skyrim is almost guaranteed to sell better than Oblivion, if the game is relatively bugfree (like Oblivion) and without too many "points of aggravation" (i.e. features that annoy the player more than excite him).
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Nikki Hype
 
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Post » Wed Mar 30, 2011 3:53 am

I have waited a very very long time to see dragons in TES, It's finally happening and I think it's fantastic, plus I don't see how adding dragons could be taking anything away from the game when dragons are such an integral part of the main story.

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Josephine Gowing
 
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Post » Wed Mar 30, 2011 2:29 pm

What is with this weird "doing one thing means they won't do other things!" viewpoint? They will do everything they feel they need to do. They could've released anytime, well beyond 11.11.11 if they'd thought they'd need to. Devoting resources to one thing doesn't mean no one is working on anything else.
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Astargoth Rockin' Design
 
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Post » Wed Mar 30, 2011 12:03 pm

Where do these people come from...?
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Enie van Bied
 
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Post » Wed Mar 30, 2011 12:42 pm

Can you get much more epic than a GIANT WORLD EATING dragon? Essentially an organic deathstar
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Kayla Keizer
 
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Post » Wed Mar 30, 2011 7:35 am

Can you get much more epic than a GIANT WORLD EATING dragon? Essentially an organic deathstar


I hope were not having to fly into them through a hole barely larger than a womp rat in order to destroy the core..
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Jack Walker
 
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Post » Wed Mar 30, 2011 12:51 pm

That's like asking for no main quest, as dragons are like Skyrim's oblivion portals. Plus I rather have well done dragons than features that are hard and probably problematic to implement anyway.
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Brad Johnson
 
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Post » Wed Mar 30, 2011 2:59 am

The game is based around dragons, they are needed.

Also, dragons are [censored] awesome, Y U BE SILLY?
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Janeth Valenzuela Castelo
 
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Post » Wed Mar 30, 2011 10:48 am

Why does everyne compare Oblivion Portals to Dragons? I know they appear randomly, but overall I don't think they will be anywhere near as annoying as Oblivion Gates. Plus, the Skyrim main quest probably won't just be fighting Dragons as they appear. I believe it wil have much more depth and the like.
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Ana Torrecilla Cabeza
 
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Post » Wed Mar 30, 2011 10:46 am

I didn't read the entire thread, just a portion of it so I apologize if any of my points have been touched upon previously.

For starters, people are jumping all over you and your "assumptions" because of the thread title. You didn't make an open proposal, you made a bold claim, that's failure number one. People react to thread titles first and content later. I'm actually kind of wondering if you didn't sensationalize it on purpose. Either way, based on the title alone, it seems you are in fact making a grand assumption.

Then we have your logic that if they spend too much time on dragons, other areas suffer: Firstly, this is a matter of opinion. I don't care about climbing, having 400 totally unique, special dungeons, etc. Whereas you care about such things, likely moreso than you do dragons, thus you believe these areas will suffer. Others might be wanting to play this JUST to fight dragons because very few games use them these days, and fewer still do them well. They would take the stance that making a key story element and not putting enough effort into it is hurting the game.

For all you know they are just highlighting the dragons currently in news articles and the like simply because it's the main part of the game. It's all about Alduin, the Dragonborn, and dragons. The extra stuff is, well, extra. They may have such systems, or they may not be able to implement such systems well even if they had the resources and time. Engines do have their own specific limits. So even thinking that something to add more depth, immersion, flavor, and roleplaying elements isn't making it in because of the main story elements as opposed to technological limitations is a poor start to begin with. The size, scope, and passion going into this game should be enough to tell you that if they can do something well, they'll add it simply to make the game even better, the reason they don't is less about time and resources, and more about engine limitations. Just some food for thought.

And like I said before, if it isn't dragons, it'll be another primary story element and its support, effects, and ties. If they don't have a main story element, with a few major selling points, it's unlikely the game would sell well to begin with. Part of enjoying RPG games is enjoying the story. The plot, in essence, backed up by the lore, is the foundation upon which great games are made. Do you think WoW has 12 million subscribers because of the gameplay? Maybe, but it started because people loved the Warcraft lore. I played WoW because I wanted to immerse myself into the Warcraft world, live the story, and ultimately write my own. Dragon Age 2 was a letdown in many ways, including the story being rather insignificant in scope, but it was told well, and ultimately made the game enjoyable for many people, including me. Blizzard does well because of the rich story behind each of their games combined with good or excellent gameplay. The point is: A game is nothing without a story.

So to summarize: Thread title is sensationalized making people jump your [censored] over perceived assumptions and a grandiose claim. Your logic is flawed from the getgo because anyone could argue that spending time on X removes time spent on Y and thus makes the game less enjoyable for them. And finally, you need a good story, with plenty of characters, a primary antagonist, and supporting features to make a good RPG, or just about any other type of game.


Thank you for the apology. You reasoning makes a lot of sense so I wont argue with that. But let me ask you a question. Was the main story in morrowind and Oblivion the best part of the games for you?
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Amy Cooper
 
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Post » Wed Mar 30, 2011 2:22 am

Do you mean a separate company? Because of course they would, they have an Art design team, sound design, level design, etc. So what I'm saying is basically as soon as the company decided to go with dragons, all of the teams in different departments was effected, they may have had a separate team for dragons but ultimately every team had to work on dragons in one form or another.

No, sorry.
Are other things effected by the creation of Dragons? Obviously. But not to the extent that you're making it out to be. Every game has dev teams for different things. Dragons had their own dev team, which had been working on dragons for a long time before other teams even started.
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Breautiful
 
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Post » Wed Mar 30, 2011 10:05 am

If J.R.R. Tolkien had left out that part about the One Ring, he could have spent more time elsewhere, like introducing the Balrog more elegantly, or fleshing out the personalities of the Elven characters a little better. The One Ring didn't really fit with the lore all that well anyways. I mean, it's, like, the only magical item with an active effect that's survived to the Third Age. Imagine some of the ideas Tolkien could have added into the series if he hadn't spent so much time worrying about the Ring.
I'm not saying he should have scrapped the Ring, but imagine the things he could have put in if he'd left the Ring out.
The One Ring is BAD for the Lord of the Rings!

Imagine how much better Mount & Blade would be if they'd spent less time on the combat and had focused on other things, like a better map view and a more efficient character development system.

Imagine the Half Life series if they hadn't been so worried about their physics engine and had spent more time on weapon variety and shaving down loading times.

Imagine the Star Wars trilogy if George Lucas had spent less time worrying about that silly "The Force" business and had spent more time delving into politics and social climate leading up to the rebellion. Oh, wait.

Have I made my point?

(Furthermore, it's Isildur and Aragorn. C'mon, this is some people's lifeblood you're messin' with :P)


Yes I understand that story is the determining factor of everything else. But you guys make it seem like Skyrim was the ONLY option for the next Elder Scrolls game. As I told someone else that said basically the same thing, the story could have been set in Black Marsh and took place 50 years after Oblivion with a completely different story instead of the 200 years that Skyrim is. Oh and I was not intending to spell their names correctly because I dont want people screaming copyright infringement.
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Danny Blight
 
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Post » Wed Mar 30, 2011 12:03 am

Dragons have everything to do with Skyrim. They are tied to the main quest and the lore of the region. Dragons (and Alduin) are essential to the Elder Scrolls.
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Britney Lopez
 
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Post » Wed Mar 30, 2011 1:26 pm

Lore less? Uriel Septim and his son Martin both possessed dragons blood, which allowed them to control the Dragonfires. So where did it come from if dragons aren't part of the Elder Scrolls lore?


Do we know for sure that those are the "same" dragons?
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Aliish Sheldonn
 
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Post » Tue Mar 29, 2011 11:41 pm

After 9 pages and 160 something replies you still refuse to listen to any sort of logic or common sense. I don't see what you aim to gain by arguing with EVERYTHING everyone says that goes against your "set in stone" mentality.
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Shelby Huffman
 
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Post » Tue Mar 29, 2011 11:59 pm

Yes I understand that story is the determining factor of everything else. But you guys make it seem like Skyrim was the ONLY option for the next Elder Scrolls game.

Having tripods in Half-Life 2 wasn't the only option for that game either, but I really don't see how this is a valid problem? The dragons are in and they may very well help the game sell a lot better - depending on how they actually feel in-game. You really should do some research on game development, a lot of factors that matter.
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Nicole Elocin
 
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Post » Wed Mar 30, 2011 1:47 pm

Yes I understand that story is the determining factor of everything else. But you guys make it seem like Skyrim was the ONLY option for the next Elder Scrolls game. As I told someone else that said basically the same thing, the story could have been set in Black Marsh and took place 50 years after Oblivion with a completely different story instead of the 200 years that Skyrim is. Oh and I was not intending to spell their names correctly because I dont want people screaming copyright infringement.

So, this is just about you wanting the next game to be in Black Marsh?
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Nitol Ahmed
 
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Post » Wed Mar 30, 2011 3:34 pm

Do we know for sure that those are the "same" dragons?

The Septims were dragonborn yes, and yes the dragons are the same as always. Except now you can actually see them in-game and all creatures in the elder scrolls series change appearances according to the current technology cycle.
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DeeD
 
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Post » Wed Mar 30, 2011 4:49 am

Ok bad is too strong of a word. But I do feel that they might have took a lot of resources and time to create. Therefore, a lot of features that could have been in were probably scrapped. Features that would of been so beneficial that you might even say "whats a dragon" when someone mentions it. Want examples? Maybe a climbing system to take thieves to a different level, jumping from rooftop to rooftop or climbing assassins creed style to break into someones two story house at night. Maybe they could of added a robust AI system where they react to virtually anything ie: if you complete a quest from Aragon then he may tell isildor about it without the player knowing, so isildor speaks of what you have done for aragon and wants you to do something. I mean you guys are well aware of all of your ideas, so what if they didnt make it because of dragons... Or worst what if dragons are not all what they are cracked up to be? I will end it on a good note, I'm confident that bethesda will deliver a great game, but I'm not sure if it will be the epic game we all think it will be. Tell me your thoughts!


I saw this threads title, and came prepared to rant about how wrong you are and how much I hate you. I read your post, and changed my mind. :P

Generally though, I do disagree. I think Bethesda learned a lot from how rushed Oblivion was, and what they can realistically do. Bethesda has a team almost twice the size as Oblivion's team and they've been working just as long on it. If Bethesda thought it would have been beneficial to add certain content, it would have been added, with or without dragons. Additionally, a lot of the work surrounding dragons was done by a team of developers working exclusively on them, giving the bulk of the developers time to invest on Skyrim as a whole. So, I don't think it will affect gameplay in a negative way.

I just have one more thing to say: Why does everybody spell Aragorn's name wrong?! :banghead:
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Spencey!
 
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Post » Wed Mar 30, 2011 6:02 am

1. This isn't Assasin's Creed.
2. Wha? You know there IS a thing called radiant story, radiant AI. They have random quests from random pepole and they do their everyday tasks. This isn't a linear game you know? Maybe you could do that in a LINEAR game since you have to do a specific task and you WONT know. You would still find out about it in a free-roam world like this.

Oh and Dragons ARE The Story. Just erase the story and create something new? New Story: "Snowy Oblivion Plane Opens Gate.. Bladdy Blah Blah.. Close The Jaws... Blah Blah Blah..." So would you like a civil war with giant boss-fight-like battles or do you want the same Emperor words over and over again?


To answer number 1: Saying that this isn't assassins creed is like saying "no bethesda, dont put in jumping because Crash bandicoot had it first", Or "dont put in swords because dungeons and dragons had it first". "So let people play those games and you make up another way of doing it". I mean come on, That goes back to when I hear people say "Since Uncharted had cover, they ripped that off of Gears of War" when in fact they ripped that off of real life, you guys are so stuck into this video game world that you dont realize the obvious!

I
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WYatt REed
 
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Post » Wed Mar 30, 2011 1:59 am

Since you ignored every post I've made, I'll say it again:

After 9 pages and 160 something replies you still refuse to listen to any sort of logic or common sense. I don't see what you aim to gain by arguing with EVERYTHING everyone says that goes against your "set in stone" mentality.

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nath
 
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Post » Wed Mar 30, 2011 12:31 am

After 9 pages and 160 something replies you still refuse to listen to any sort of logic or common sense. I don't see what you aim to gain by arguing with EVERYTHING everyone says that goes against your "set in stone" mentality.


I really do hope you read my REPLIES to everyone, if you did how could you say I'm arguing if I agreed with a lot of other peoples rebuttals. So just read my other replies before you disrespect me.
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Lady Shocka
 
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Post » Wed Mar 30, 2011 1:06 am

I really do hope you read my REPLIES to everyone, if you did how could you say I'm arguing if I agreed with a lot of other peoples rebuttals. So just read my other replies before you disrespect me.

...lol what? That didn't even make sense. You are not listening to what ANYONE is saying. Iv'e read every post in this thread. And you refuse to listen to facts/common sense. End of story.
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sally coker
 
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Post » Wed Mar 30, 2011 11:33 am

IMO, this thread should end. It's just a bunch of people arguing, with nether side showing any signs of changing their minds.
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jodie
 
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