Dragons are BAD for the Elder Scrolls!

Post » Wed Mar 30, 2011 7:54 am

You'll thank us later :-)


:foodndrink:
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Nicole Elocin
 
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Post » Wed Mar 30, 2011 1:14 am

You'll thank us later :-)


:disguise:
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Kaylee Campbell
 
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Post » Wed Mar 30, 2011 1:16 pm

They have put too much time and resource into developing in Dragons and made such a grand creature that has never been made before.

Those monsters can do a lot of things in a way that would feel both real and terrifying, and I'm dying to meet them.

They can perform a lot of stunts in the sky, or land on the earth and move around, climb buildings and perch over the roofs or rocks, bombard their surrounding areas, pick-up people and toss them around, and perform a lot of different attack forms.

They would be grand and terrifying.

You would love and fear them in the same time.
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OJY
 
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Post » Wed Mar 30, 2011 1:51 am

Funny, Be open minded, but you're assuming the game has made compromises for dragons? Maybe they didn't, you should be open minded.



Of course, none of this matters, because this topic was created just to troll.


As I stated plenty of times these are thoughts of possibilities, being open minded means being open to both sides of the spectrum. Please look at my other post, so you can see my passion for this game. I recommend this game to anyone, including people that never played an RPG before. As I stated "I'm confident that bethesda will deliver a great game" yeah I meant that. Did you overlook that?
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Alex Vincent
 
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Post » Tue Mar 29, 2011 11:46 pm

Next thread: Skyrim is a bad location for TES. :rolleyes:
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Bones47
 
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Post » Wed Mar 30, 2011 2:50 pm

Lore Wise Dragons haven't really been explained so it makes perfect sense to have them in Skyrim. Probably the best new enemy in the game.
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Eve(G)
 
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Post » Wed Mar 30, 2011 1:12 pm

I just want to say on the record that it's could have not could of. I've just seen so many posts on this forum with that same problem and it's been bugging the heck out of me.

:toughninja:

Edit: on topic: Dragons are actually a really important part of TES history, and I for one am psyched to see them being given a real place in a TES game for the first time. I don't think making dragons took away from the development of gameplay aspects like the OP said. So far as I'm concerned, if it's relevant to TES lore, it always has a place in TES games.

Here's to hoping we'll eventually see the Akaviri races :foodndrink:
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Betsy Humpledink
 
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Post » Wed Mar 30, 2011 2:41 am

First point out where werewolves were ever supposed to be in the game in the first place. Riding horses hasn't been confirmed yet, let alone mounted combat. None of this is the central focus to the game. Ten different new monsters wouldn't necessarily fit in the lore. I don't think they would have created new random creatures just because it would be teh cool or something.

Dragons were always in the game, as soon as they were chosen to be the main focus of the game. Considering the dragon shouts and the prophecy are the main theme of the game, they pretty much put emphasis on the dragons.


No Werewolves were not confirmed or mentioned by the development team so no they were "not suppose to be in the game" based off those facts but they are suppose to be in that region according to the lore, and that is why they are anticipated so much on this forum. The things I mentioned were examples and not things that were suppose to be in the game anyways. Let me clarify, when I said new I did not mean just new made up creatures that had nothing to do with the series, I was was thinking in my mind of creatures never seen in morrowind or oblivion. Different regions means different ecosystems, and "new" creatures that are found only in that region. To expand on that example, I always wondered why Cyrodiil's waters were only populated with one species of fish? Was it because it was teh cool or something? What were these fish eating, themselves?
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louise hamilton
 
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Post » Tue Mar 29, 2011 11:26 pm

But they didn't, there's going to be a wide variety of new creatures to battle. That's like saying that in Oblivion they shouldn't have worked on adding Daedra, they could have devoted those resources for something else instead. So what if they were a key part of the storyline?



Again, that's simply not true. Dragons will only be one part of the game and their production will have little impact on everything else. As was mentioned, the dragon team is only made up of 6 people out of a team of 80+.



Then why are you carrying on about it?


I'm not the people are and I am responding, we actually had some interesting post, one possibly a developer so what if I would of never posted this thread? I think it was worth it.
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Markie Mark
 
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Post » Wed Mar 30, 2011 11:15 am

Ok bad is too strong of a word. But I do feel that they might of took a lot of resources and time to create. Therefore, a lot of features that could of been in were probably scrapped. Features that would of been so beneficial that you might even say "whats a dragon" when someone mentions it. Want examples? Maybe a climbing system to take thieves to a different level, jumping from rooftop to rooftop or climbing assassins creed style to break into someones two story house at night. Maybe they could of added a robust AI system where they react to virtually anything ie: if you complete a quest from Aragon then he may tell isildor about it without the player knowing, so isildor speaks of what you have done for aragon and wants you to do something. I mean you guys are well aware of all of your ideas, so what if they didnt make it because of dragons... Or worst what if dragons are not all what they are cracked up to be? I will end it on a good note, I'm confident that bethesda will deliver a great game, but I'm not sure if it will be the epic game we all think it will be. Tell me your thoughts!



With this logic you are saying that perhaps we should take wolves from thegame as well and giants too. Perhaps we should remove every creature but vampires becauswe taking the time to make another creatures AI, render them, and give them their own enviroments would take too much away from the rest of the game. See where your logic fails? another flaw in this debate is that you are talking about features that you aren't even sure bethesda has thought about or even thought would work for the elder scrolls. Suich as climbing. what if Bethesda just decided they didn't want it in the game and it would be too much effort to make the engine handle and react to it? You blame the dragons? Just because they are devoting time into something, DOES NOT mean they are taking away form everything else. With this mindset putting the titans into God of war should have turned it into an 8 bit sidescroller just to fit them in.
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Christine Pane
 
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Post » Wed Mar 30, 2011 4:16 am

Ok bad is too strong of a word. But I do feel that they might of took a lot of resources and time to create. Therefore, a lot of features that could of been in were probably scrapped. Features that would of been so beneficial that you might even say "whats a dragon" when someone mentions it. Want examples? Maybe a climbing system to take thieves to a different level, jumping from rooftop to rooftop or climbing assassins creed style to break into someones two story house at night. Maybe they could of added a robust AI system where they react to virtually anything ie: if you complete a quest from Aragon then he may tell isildor about it without the player knowing, so isildor speaks of what you have done for aragon and wants you to do something. I mean you guys are well aware of all of your ideas, so what if they didnt make it because of dragons... Or worst what if dragons are not all what they are cracked up to be? I will end it on a good note, I'm confident that bethesda will deliver a great game, but I'm not sure if it will be the epic game we all think it will be. Tell me your thoughts!


Why are you referencing LOTR characters?

They already had the formula of filling their world with content, all they need to do is add depth as you stated. This game should be the one to do it. I'm just not sure if it will with the overwhelming focus on dragons. The only reason why I even thought about this topic is because of the article that said one of the enemy's didn't react when the Todd Howard killed one of the guys next to him. To me that's important, even Fallout 3 and New Vegas had some sort of reactions from the Npc's when one of its faction members were killed. And you guys cant say that this is an early build of the game because they have been working on it for five years now...


The enemy DID react. He/she then immediately proceeded to search for Todd in the darkness. Apparently you didn't read the articles properly. People getting worried about the EXACT WORDS an enemy says when they go from oblivious to searching is just stupid. Would it make you feel that much better if the enemy yelped like a dog, jumped in the air and did a backflip because an ally was down??? I expect the enemies to be confused and slightly shocked, but more concerned with the "fight or flight" reponse in that moment - meaning they should either run away or get angry and go looking for a fight.

I just want to say on the record that it's could have not could of. I've just seen so many posts on this forum with that same problem and it's been bugging the heck out of me.

:toughninja:


^This. Not being a grammar cop, btw, mods. This is called being helpful. If we have to do it in PM's, then so be it. But I'm quoting this because it does more good to the forum users as a whole where everyone can see it, as opposed to just one at a time.
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Lily
 
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Post » Wed Mar 30, 2011 3:00 am

is this supposed to be satirical? becuase saying dragons are bad is like saying that the main quest is bad, and if you want them to get rid of the main aspect of the game just to add some element like climbing then why not just play assassins creed


My friend I never said or thought they should get rid of dragons, I simply stated the POSSIBLE consequences of including dragons. And you make it seem like climbing is not something practical in this sort of game. Instead of you going for the rebuttal you should of thought "hey that makes sense I mean we are in a region where there are a lot of mountains right?". Anyways as I told others that was a simple Example, I think I could of said anything for the example and you guys would of jumped on me. Jeez...

"Continues to listen to "OUTLANDS 2 by Daft Punk" to calm down" :violin:
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Shaylee Shaw
 
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Post » Wed Mar 30, 2011 6:54 am

Which is basically the entire main concept/theme/prophecy of the game. Once the Alduin returning concept was settled on, everything else in the game took second place to the dragons, the shouts, the finding the words to the shouts, learning the shouts, what the shouts do and all the rest.

The Dark Brotherhood, thieves' guild, mages/mages's guild, fighter's guild, fetch and carry quests, all became secondary to the quests involving dragons.


Makes sense!
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Portions
 
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Post » Wed Mar 30, 2011 7:08 am

These are the notes of the story outline from the Bethesda site:



Now tell me how they're supposed to tell a story about dragons if they don't include them in the game? That's like saying Oblivion shouldn't have included the Oblivion plane and all the Daedra foes, but should have included some minor gameplay feature instead. Dragons are the story, there wouldn't even be a game without them. They're nothing less than the central focus of Skyrim, just like the Daedra were the central focus of Oblivion.


True. But you have to remember Bethesda created this plot, theoretically speaking they actually could have made a game in Black Marsh say 50 years after the events of Oblivion, it could have been a entirely different story that fit into the lore and everything. Basically whatever Bethesda says goes as far as the story, if they said hordes of unicorns brought siege to Cyrodiil then we cant say they are wrong from a story standpoint because this is their creation.
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Catherine N
 
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Post » Wed Mar 30, 2011 3:10 am

How could this stuff be more important than the excitement that Dragons could bring to the game.

For all we know the crime system could be as horrid as the Oblivion system, where there is no real way to profit from being a thief unless you join that joke of a guild. Hell your crimes follow you across the continent whether you were seen or not. Psychic merchants won't buy stolen goods, although there is no way they could possibly know you stole the crap, etc.

We could at least hope they fixed the other stuff before adding things most of the people who play tes games could care less about. The best way I can see them fixing the AI is to dump the psychic guards and merchants.


My friend thats why I specifically said "I mean you guys are well aware of all of your ideas" meaning your idea that you said about the crime could of took the place of my climbing idea. My example was just an example please people stop taking it further then that.
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Kat Lehmann
 
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Post » Wed Mar 30, 2011 2:48 am

Move along.


You could have did the same...
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Symone Velez
 
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Post » Wed Mar 30, 2011 5:32 am

My friend I never said or thought they should get rid of dragons, I simply stated the POSSIBLE consequences of including dragons.


You still haven't answered my question of how they're supposed to tell a story about dragons if they shouldn't even be in the game. They are the game, they're the central element of the main storyline. If in the end you feel like there are things missing, it won't be because they devoted so much energy towards them but instead:

a: They felt that the time and money spent on a certain feature wouldn't be worth the effect on the overall gameplay, or
b: They decided to use a different approach, or
c: The limitations of the game engine prevented them from developing that feature, or
d: The idea never crossed their minds in the first place.
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Victoria Vasileva
 
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Post » Wed Mar 30, 2011 2:30 am

Assuming???? These are thoughts not assumptions, are you saying I cant think as a human being??? I mean come on. "so its kinda hard to say they should have been scraqed for a handful of non-essential features." Please re-read my post and point out to me where I say the dragons should be scrapped. And I never said Bethesda should do this or Bethesda needs to do that. And I know you know what an example is because you just wrote one, so that niche climbing system that you state is an EXAMPLE, I even say "you guys are well aware of all of your ideas" meaning any idea could have been that example...


First of all, your WHOLE post is about things that could have been added if they didn't spend a lot of time on dragons... so really, Im not sure how you can say you weren't talking about them scrapping dragons. If you want to get hyper technical, your talking about them scrapping dragons while they were still on the drawing board perhaps, but scrapping dragons none the less. To be fair never strait up say they should be scrapped, but when the title of your topic is "Dragons are BAD for the Elder Scrolls!" and you spend the topic talking about things that could be added instead of dragons...... its really hard to take anything from that but your belief that dragons should have been scrapped for other features.

Second, you are assuming that the developers would have added other features if they didn't do dragons, its in fact the point of your whole post. " I mean you guys are well aware of all of your ideas, so what if they didn't make it because of dragons... ", that line right there ASSUMES that development resources that could have been used for other things were used for adding dragons to the game. My point was that the developers might have had a smaller team if they decided not to have dragons in the game. As has been stated, a separate team was working on the dragons... but perhaps those developers wouldn't have been on the team if they didn't do dragons. So its quite possible that nothing else would have made it into the game anyway. You can assume when you think, you know.

I realize you were just giving examples of possible features to replace dragons (a fact I knew when I made my original post), and that does not change any of my original statement. For the record, the VAST majority of features requested/demanded are "niche" features that only favor one specific play style or type of character.
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dell
 
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Post » Wed Mar 30, 2011 9:51 am

Thunderjunk said you'll thank them later. He's a developer. I wouldn't worry.

Peter Molyneux thinks he makes good games, and will tell you not to worry.
Clearly Bethesda isn't Lionhead, but blind faith is bad.
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Floor Punch
 
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Post » Wed Mar 30, 2011 2:05 am

They have put too much time and resource into developing in Dragons and made such a grand creature that has never been made before.

Those monsters can do a lot of things in a way that would feel both real and terrifying, and I'm dying to meet them.

They can perform a lot of stunts in the sky, or land on the earth and move around, climb buildings and perch over the roofs or rocks, bombard their surrounding areas, pick-up people and toss them around, and perform a lot of different attack forms.

They would be grand and terrifying.

You would love and fear them in the same time.


Sounds good to me!
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Spooky Angel
 
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Post » Wed Mar 30, 2011 11:58 am

With this logic you are saying that perhaps we should take wolves from thegame as well and giants too. Perhaps we should remove every creature but vampires becauswe taking the time to make another creatures AI, render them, and give them their own enviroments would take too much away from the rest of the game. See where your logic fails? another flaw in this debate is that you are talking about features that you aren't even sure bethesda has thought about or even thought would work for the elder scrolls. Suich as climbing. what if Bethesda just decided they didn't want it in the game and it would be too much effort to make the engine handle and react to it? You blame the dragons? Just because they are devoting time into something, DOES NOT mean they are taking away form everything else. With this mindset putting the titans into God of war should have turned it into an 8 bit sidescroller just to fit them in.


Take the time to read my reply's to the last five people that said "With this logic". Guess reading my comments was not as easy as just going off on me huh.
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Baby K(:
 
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Post » Wed Mar 30, 2011 2:01 pm

I think dragons are going to be way cool, I dont mind that they put some effort into them at all!
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u gone see
 
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Post » Wed Mar 30, 2011 7:42 am

Lore Wise Dragons haven't really been explained so it makes perfect sense to have them in Skyrim. Probably the best new enemy in the game.


I'd rather have some well established enemy than some lore-less ad hoc enemy like dragons. For example, an Akaviri invasion. Plenty of "mystery" and stuff like that, but also very well established in lore.
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Leticia Hernandez
 
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Post » Wed Mar 30, 2011 12:50 am

They had a separate team work on the dragons. You know that, right?

Whilst I don't agree the dragons were an unnecessary addition, this point is completely irrelevant. Everydifferent aspect had different people working on it. If the dragons had, as I have heard, say, 6 people working on them for 2 years than those 6 people COULD have been working on something else for those 2 years. Time and manpower is time and manpower, regardless of whether they are considered a "seperate team" or not.
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Anna Beattie
 
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Post » Wed Mar 30, 2011 9:33 am

Why are you referencing LOTR characters?



The enemy DID react. He/she then immediately proceeded to search for Todd in the darkness. Apparently you didn't read the articles properly. People getting worried about the EXACT WORDS an enemy says when they go from oblivious to searching is just stupid. Would it make you feel that much better if the enemy yelped like a dog, jumped in the air and did a backflip because an ally was down??? I expect the enemies to be confused and slightly shocked, but more concerned with the "fight or flight" reponse in that moment - meaning they should either run away or get angry and go looking for a fight.



^This. Not being a grammar cop, btw, mods. This is called being helpful. If we have to do it in PM's, then so be it. But I'm quoting this because it does more good to the forum users as a whole where everyone can see it, as opposed to just one at a time.


Needed names like LOTR and those names seem more fitting then Bob and Doe lol.

I'll re-read and comment back regarding the article. But I must point out that its not Fight or Flight, Its Life or Death, big difference. That could have been someone close to that NPC. Reaction is key. I really wish Bethesda go as far as to give reason behind why those two "bandits" were together. Maybe they were brothers, or maybe they were just hired. But no matter their relations to each other the fact is that someone that he was with just died. So the first logical reaction is to get low, check on your comrade quickly, draw your weapon, and make your decision on how you are going to defend yourself. That is one of the options.
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helen buchan
 
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